From 96b853dce57257670f5c100f49bb618e814243ba Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 29 May 2016 13:30:27 +0200 Subject: [PATCH] Updated Compile your game for Web (HTML5) (markdown) --- ...e-your-game-for-Web-(HTML5).md => Compile-for-Web-(HTML5).md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) rename Compile-your-game-for-Web-(HTML5).md => Compile-for-Web-(HTML5).md (96%) diff --git a/Compile-your-game-for-Web-(HTML5).md b/Compile-for-Web-(HTML5).md similarity index 96% rename from Compile-your-game-for-Web-(HTML5).md rename to Compile-for-Web-(HTML5).md index 602e339..558dbad 100644 --- a/Compile-your-game-for-Web-(HTML5).md +++ b/Compile-for-Web-(HTML5).md @@ -10,7 +10,7 @@ Download emscripten SDK from [here](http://kripken.github.io/emscripten-site/doc _NOTE: If a newer preconpiled SDK version (newer than sdk-1.34.1-64bit) is available, install new version. Preconpiled SDK already includes latest version of clang, emscripten, python and node.js, so you don't have to install it separately._ -###Compiling raylib source code [Optional] +###Compiling raylib source code Before compiling your game, raylib library must be recompiled for HTML5. By default, when you install raylib using the Windows Installer, an already pre-compiled raylib HTML5 version is found in `C:\raylib\raylib\src\libraylib.bc`. Notepad++ uses this version but you can regenerate it just recompiling raylib for web (in case you have modified raylib sources or you updated it with GitHub develop branch sources).