From 97ce1d48083a45696171ce59eec42f0017a7edf2 Mon Sep 17 00:00:00 2001 From: Rfaile313 Date: Sun, 14 Mar 2021 13:04:33 -0500 Subject: [PATCH] Highlighted the importance of compiling raylib the library *before* you are able to compile a raylib project. --- Working-on-Windows.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/Working-on-Windows.md b/Working-on-Windows.md index 76560a8..a8f7dde 100644 --- a/Working-on-Windows.md +++ b/Working-on-Windows.md @@ -1,6 +1,10 @@ ## Compiling raylib -To build your raylib game for Windows you **need to compile the raylib library first**. You can either compile the [current repository](https://github.com/raysan5/raylib) or download a [release](https://github.com/raysan5/raylib/releases). + + +### ⚠️ Important: to use raylib on Windows you must to compile the raylib library itself first. + +You can either compile the [current repository](https://github.com/raysan5/raylib) or download a [release](https://github.com/raysan5/raylib/releases). It is always recommended that you download a [release](https://github.com/raysan5/raylib/releases) as the repository is under constant development. @@ -16,7 +20,7 @@ If you want, you can use a different code editor (e.g. Visual Studio) or another [@JeffM2510](https://github.com/jeffm2501) has made a guide to easy setup for visual studio using Premake. You can read the wiki page about it here. https://github.com/raysan5/raylib/wiki/Easy-Raylib-Setup-for-Windows-with-Visual-Studio -[@rfaile313](https://github.com/rfaile313) has made a complete guide for compiling raylib and setting up your first project that is IDE/Editor independent, meaning you can use any IDE or editor that you wish. +[@rfaile313](https://github.com/rfaile313) has made a complete video tutorial for compiling raylib and setting up your first project that is IDE/Editor independent, meaning you can use any IDE or editor that you wish. You can watch the video here: