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Created Working on exaequOS (markdown)
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## exaequOS
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exaequOS (https://exaequos.com) is a Unix-like operating system fully running in a Web browser. It allows you to build and share cross platform applications with various languages C, C++, Javascript, Lua, Tcl, Scheme, Forth, etc... There are running in Web Assemmbly in the Web browser.
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#### Developer's guide
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You fill find the developer's guide here: https://www.exaequos.com/doc/build/html/dev.html
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#### Raylib for exaequOS
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Raylib has been compiled in Web Assembly for the Web browser with OpenGL ES 3.0 (WebGL 2.0), GLFW3 and Wayland thanks to emscripten-exa toolchain. This toolchain is an adaptation of emscripten for supporting exaequOS syscalls.
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#### Text editors
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There are 5 text editors embedded in exaequOS for editing source code and storing it in the local persistent file system:
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* Monaco editor: /usr/bin/mc
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* Vim: /usr/bin/vim
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* microEMACS: /usr/bin/em
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* nano: /usr/bin/nano
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* ed: /usr/bin/ed
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*Note* Files can be imported/exported into exaequOS with the `exio` command line tool.
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#### Source code
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You will find source code on GitHub:
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* exeaquOS kernel: https://github.com/baudaux/exa-kernel
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* emscripten-exa: https://github.com/baudaux/exa-kernel
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* exa-wayland: https://github.com/exaequos/exa-wayland
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## Developping Raylib apps
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There are currently three ways of developping a Raylib app for exaequOS:
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* In C/C++ with emscripten-exa toolchain
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* In Javascript with QuickJS 2024-02-14
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* In Lua with Lua 5.4.6 interpreter
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#### C/C++
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Developer's guide explains how to use emscripten-exa toolchain for building an app in C/C++ from your host machine (using Docker or not).
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#### QuickJS
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Raylib bindings for QuickJS have been developped and source code is there: https://github.com/exaequos/raylib-qjs
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These bindings include raylib, raymath and raygui. There are loaded with this line on top of the Javascript file:
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import * as ray from 'raylib_qjs.so'
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Example of Raylib app in Javascript:
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import * as ray from 'raylib_qjs.so'
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ray.InitWindow(800, 600, "Raylib app");
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while (!ray.WindowShouldClose()) {
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ray.BeginDrawing()
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ray.ClearBackground(ray.RAYWHITE);
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ray.DrawText("Raylib app in Javascript running in exaequOS", 100, 200, 20, ray.BLACK);
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ray.EndDrawing()
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}
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ray.CloseWindow();
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## Lua
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Raylib bindings for Lua have been developped partially: https://github.com/exaequos/raylib-lua
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There are loaded with this line on top of the Lua file:
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require "raylib_lua"
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InitWindow(800, 600, "Raylib app")
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while (not WindowShouldClose()) do
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawText("Raylib app in Javascript running in exaequOS", 100, 200, 20, BLACK)
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EndDrawing()
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end
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CloseWindow()
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## Publishing Raylib app
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Once developped, the app can be published on the exaequos store for being accessed by everybody. It can also be accessible from itch.io.
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See [Developer's guide](https://www.exaequos.com/doc/build/html/dev.html)
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