Updated raylib dependencies (markdown)

Ray
2023-09-07 17:49:50 +02:00
parent 52abf4f1cc
commit b87428d307

@ -56,7 +56,6 @@ PLATFORM | platform dependencies | Notes
`PLATFORM_DESKTOP:FreeBSD` | `OpenGL`, `X11` | Also requires linkage with `libm`(math), `pthreads`(POSIX threads), `dl`(dynamic loading), `rt` (realtime extensions: `nanosleep()`) and `X11` window system specific libs: `X11`, `Xrandr`, `Xinerama`, `Xi`, `Xxf86vm` and `Xcursor` `PLATFORM_DESKTOP:FreeBSD` | `OpenGL`, `X11` | Also requires linkage with `libm`(math), `pthreads`(POSIX threads), `dl`(dynamic loading), `rt` (realtime extensions: `nanosleep()`) and `X11` window system specific libs: `X11`, `Xrandr`, `Xinerama`, `Xi`, `Xxf86vm` and `Xcursor`
`PLATFORM_DESKTOP:macOS` | `OpenGL`, `Cocoa`, `IOKit`, `CoreAudio`, `CoreVideo` | Required for window creation `PLATFORM_DESKTOP:macOS` | `OpenGL`, `Cocoa`, `IOKit`, `CoreAudio`, `CoreVideo` | Required for window creation
`PLATFORM_ANDROID` | `EGL`, `OpenGLES2.0`, `OpenSLES` | Code must be compiled using `Android NDK` libraries. Requires linkage with `native_app_glue`, `log`, `android`, `atomic`, `libc`, `libm`(math) and `dl`(dynamic loading) `PLATFORM_ANDROID` | `EGL`, `OpenGLES2.0`, `OpenSLES` | Code must be compiled using `Android NDK` libraries. Requires linkage with `native_app_glue`, `log`, `android`, `atomic`, `libc`, `libm`(math) and `dl`(dynamic loading)
`PLATFORM_RPI` | `EGL`, `OpenGLES2.0`, `bcm_host` | Graphics run in native mode using `bcm_host` (no `XWindows` required) and inputs are also natively read (no `XWindows` input events), also requires linkage with `libm`(math), `pthreads`(POSIX threads), `rt` (realtime extensions: `nanosleep()`) and `dl`(dynamic loading).
`PLATFORM_DRM` | `EGL`, `OpenGLES2.0`, `DRM`, `GBM` | Graphics run in native mode using `DRM` (no `XWindows` required) and inputs are also natively read (no `XWindows` input events), also requires linkage with `libm`(math), `pthreads`(POSIX threads), `rt` (realtime extensions: `nanosleep()`) and `dl`(dynamic loading). `PLATFORM_DRM` | `EGL`, `OpenGLES2.0`, `DRM`, `GBM` | Graphics run in native mode using `DRM` (no `XWindows` required) and inputs are also natively read (no `XWindows` input events), also requires linkage with `libm`(math), `pthreads`(POSIX threads), `rt` (realtime extensions: `nanosleep()`) and `dl`(dynamic loading).
`PLATFORM_WEB (HTML5)` | `WebGL` | Code must be compiled using `emscripten SDK`, dependencies linkage is automatically detected. `PLATFORM_WEB (HTML5)` | `WebGL` | Code must be compiled using `emscripten SDK`, dependencies linkage is automatically detected.