diff --git a/Frequently-Asked-Questions.md b/Frequently-Asked-Questions.md index 15bf7ff..870495c 100644 --- a/Frequently-Asked-Questions.md +++ b/Frequently-Asked-Questions.md @@ -15,7 +15,7 @@ - [Why is my font blurry?](#why-is-my-font-blurry) - [How do I load my 3d model animations in raylib?](#how-do-i-load-my-3d-model-animations-in-raylib) - [Does raylib support Vulkan? Will raylib support it?](#does-raylib-support-vulkan-will-raylib-support-it) -- [Why my assets are not loaded?](#why-my-assets-are-not-loaded) +- [Why are my assets not loading?](#why-are-my-assets-not-loading) - [Why are my sound files not working?](#why-are-my-sound-files-not-working) - [How do I remove the console window?](#how-do-i-remove-the-console-window) - [How do I setup a custom icon for my executable?](#how-do-i-setup-a-custom-icon-for-my-executable) @@ -256,9 +256,9 @@ _TODO_ raylib is build over OpenGL only and for the moment there are no plans to support other graphic API. -## Why my assets are not loaded? +## Why are my assets not loading? -Wrong working directory _TODO_ +File loading functions such as `LoadTexture()` check the current working directory for the file. Usually the working directory should be where the executable is located, but depending on OS and build system this is not always the case. A quick fix for this is to use `ChangeDirectory(GetApplicationDirectory());` before loading your assets. ## Why are my sound files not working?