Updated Building source (markdown)

Ray
2016-01-19 09:47:13 +01:00
parent eefd60e2d0
commit cb2d93d9b5

@ -1,3 +1,58 @@
##Building source ##Building source
_TODO_ **Building raylib sources on desktop platforms:**
_Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type:
mingw32-make PLATFORM=PLATFORM_DESKTOP
NOTE: By default raylib is compiled for OpenGL 3.3 Core backend; to compile for OpenGL 1.1 just type:
mingw32-make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11
**Building raylib sources on Raspberry Pi:**
_Step 1._ Make sure you have installed in your Raspberry Pi OpenAL Soft library for audio:
sudo apt-get install libopenal1 libopenal-dev
_Step 2._ Navigate from command line to `raylib/src/` folder and type:
make PLATFORM=PLATFORM_RPI
**Building raylib sources for Android:**
_Step 1._ Make sure you have installed Java Runtime 8 (JRE), Android SDK, Android NDK and Apache Ant tools:
> Download and Install [Java SE Runtime Environment 8](http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html)
> Download and decompress on C: [Android SDK r24](http://dl.google.com/android/android-sdk_r24.4.1-windows.zip)
> Download and decompress on C: [Android NDK r10e](http://dl.google.com/android/ndk/android-ndk-r10e-windows-x86.exe)
> Download and decompress on C: [Apache Ant 1.9.6](http://apache.rediris.es//ant/binaries/apache-ant-1.9.6-bin.zip)
_Step 2._ Create the following environment variables with the correct paths:
ANDROID_SDK_TOOLS = C:\android-sdk\platform-tools
ANDROID_NDK_ROOT = C:\android-ndk-r10e
ANT_HOME = C:\apache-ant-1.9.6
_Step 3._ Make sure latest Android Platform Tools and desired SDKs are installed, use SDK Manager tool:
C:\android-sdk\SDK Manager.exe
_Step 4._ Navigate from command line to folder `raylib/template_android/` and type:
%ANDROID_NDK_ROOT%\ndk-build
NOTE: libraylib.a will be generated in folder `raylib/src_android/obj/local/armeabi/`, it must be copied
to Android project; if using `raylib/template_android` project, copy it to `raylib/template_android/jni/libs/`.
**Building raylib sources for Web (HTML5)**
_Step 1._ Make sure you have installed emscripten SDK:
> Download latest version from [here](http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html). I recommend downloading the [Portable Emscripten SDK for Windows](https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.35.0-portable-64bit.zip) and decompress it in `C:\emsdk` folder. After that, follow the portable version installation instructions.
_Step 2._ Open `raylib/src/makefile` on Notepad++ and run the script named `raylib_makefile_emscripten`