Updated Working on Windows (markdown)

Jeffery Myers
2025-06-28 16:52:13 -07:00
parent 12591ad6cb
commit ce00cc6006

@ -43,15 +43,15 @@ If you do not want to use the quickstart, you have several options
> Unzip to `c:\w64devkit` > Unzip to `c:\w64devkit`
2. Download `raylib-5.0_win64_mingw-w64.zip` from https://github.com/raysan5/raylib/releases 2. Create a folder you want to build your game in.
> Unzip `include` and `lib ` to `c:\w64devkit\x86_64-w64-mingw32` 3. Download `raylib-5.0_win64_mingw-w64.zip` from https://github.com/raysan5/raylib/releases
> https://github.com/skeeto/w64devkit?tab=readme-ov-file#library-installation > Unzip `include` and `lib ` to the folder you just created
3. Goto `c:\w64devkit` run `w64devkit.exe`which launches a console 4. Goto `c:\w64devkit` run `w64devkit.exe`which launches a console
4. Create `raylibhelloworld.c` 5. Create `raylibhelloworld.c` in the folder you created
``` ```
#include "raylib.h" #include "raylib.h"
@ -72,7 +72,7 @@ int main() {
``` ```
5. Compile in w64devkit.exe console: 5. Compile in w64devkit.exe console:
> `gcc -o raylibhelloworld.exe raylibhelloworld.c -lraylib -lgdi32 -lwinmm` > `gcc -o raylibhelloworld.exe raylibhelloworld.c -I include -L lib -lraylib -lgdi32 -lwinmm`
6. Run 6. Run
> `./raylibhelloworld.exe` > `./raylibhelloworld.exe`