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Updated Working on Windows (markdown)
@ -43,15 +43,15 @@ If you do not want to use the quickstart, you have several options
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> Unzip to `c:\w64devkit`
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> Unzip to `c:\w64devkit`
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2. Download `raylib-5.0_win64_mingw-w64.zip` from https://github.com/raysan5/raylib/releases
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2. Create a folder you want to build your game in.
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> Unzip `include` and `lib ` to `c:\w64devkit\x86_64-w64-mingw32`
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3. Download `raylib-5.0_win64_mingw-w64.zip` from https://github.com/raysan5/raylib/releases
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> https://github.com/skeeto/w64devkit?tab=readme-ov-file#library-installation
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> Unzip `include` and `lib ` to the folder you just created
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3. Goto `c:\w64devkit` run `w64devkit.exe`,which launches a console
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4. Goto `c:\w64devkit` run `w64devkit.exe`,which launches a console
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4. Create `raylibhelloworld.c`
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5. Create `raylibhelloworld.c` in the folder you created
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```
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```
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#include "raylib.h"
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#include "raylib.h"
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@ -72,7 +72,7 @@ int main() {
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```
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```
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5. Compile in w64devkit.exe console:
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5. Compile in w64devkit.exe console:
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> `gcc -o raylibhelloworld.exe raylibhelloworld.c -lraylib -lgdi32 -lwinmm`
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> `gcc -o raylibhelloworld.exe raylibhelloworld.c -I include -L lib -lraylib -lgdi32 -lwinmm`
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6. Run:
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6. Run:
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> `./raylibhelloworld.exe`
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> `./raylibhelloworld.exe`
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