From cea07d1d3cd415d1e5d8d1560670f8d2ed5c4e06 Mon Sep 17 00:00:00 2001 From: TestMan3492 <57958064+r3g492@users.noreply.github.com> Date: Fri, 28 Nov 2025 17:06:22 +0900 Subject: [PATCH] https://github.com/raysan5/raylib/tree/master/parser link is outdated, seems https://github.com/raysan5/raylib/tree/master/tools/rlparser is the right link. --- raylib-syntax-analysis.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/raylib-syntax-analysis.md b/raylib-syntax-analysis.md index c49bf39..ea325f7 100644 --- a/raylib-syntax-analysis.md +++ b/raylib-syntax-analysis.md @@ -4,7 +4,7 @@ raylib is a simple and easy-to-use library to enjoy videogames programing... but How are the functions structured? Which words are used? How many parameters are exposed? How intuitive is it to understand or even guess every function/structure/enum when required? Syntax is the set of rules, principles, and processes that govern the structure of sentences in a given language and defines how we understand it. -To do this analysis a [`raylib.h` parser](https://github.com/raysan5/raylib/tree/master/parser) has been created. That parser dissects API into small pieces to automatize some parts of the analysis; actually, this parser can also be useful for automatic docs and bindings generation! +To do this analysis a [`raylib.h` parser](https://github.com/raysan5/raylib/tree/master/tools/rlparser) has been created. That parser dissects API into small pieces to automatize some parts of the analysis; actually, this parser can also be useful for automatic docs and bindings generation! The analysis is organized in 3 parts, one for each API element analyzed: