From d396cb91434d49d59822148e7be133e0b785443c Mon Sep 17 00:00:00 2001 From: masterex1000 Date: Fri, 1 Jul 2022 17:13:20 -0600 Subject: [PATCH] Reword the vulkan question a bit --- Frequently-Asked-Questions.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Frequently-Asked-Questions.md b/Frequently-Asked-Questions.md index ce365ac..c52d820 100644 --- a/Frequently-Asked-Questions.md +++ b/Frequently-Asked-Questions.md @@ -254,7 +254,7 @@ LoadFontEx("myfont.ttf", 50, NULL, 0); ## Does raylib support Vulkan? Will raylib support it? -raylib is build over OpenGL only and for the moment there are no plans to support other graphic API. In any case, raylib uses [`rlgl` library](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) as an abstraction layer over OpenGL different versions supported. In a future a `rlvk` equivalent layer could be created to map raylib to a Vulkan backend if required. Creating that layer could require a considerable amount of work. +Raylib is built on top of OpenGL, and there are current no plans to support any other graphics APIs. In any case, raylib uses `rlgl` as its abstraction layer to support different OpenGL versions. Theoretically a vulkan equvalent could be developed that maps raylib's calls to a Vulkan backend, but creating that layer would take a considerable amount of work. ## Why are my assets not loading?