From dffc9484a5377926b182d6748b3d338788639bb1 Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 24 Oct 2019 11:51:41 +0200 Subject: [PATCH] Updated raylib data structures (markdown) --- raylib-data-structures.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/raylib-data-structures.md b/raylib-data-structures.md index 3374d94..282295b 100644 --- a/raylib-data-structures.md +++ b/raylib-data-structures.md @@ -17,7 +17,7 @@ raylib provides some basic data structures to organize game information. Those s struct RenderTexture // Alias for RenderTexture struct RenderTexture2D; // RenderTexture2D type, for texture rendering struct CharInfo; // Font Character Info - struct Font; // Font type, includes texture and charSet array data (SprintFont fallback) + struct Font; // Font type, includes texture and charSet array data (SpriteFont fallback) struct Camera; // Alias for Camera3D struct Camera2D; // Camera2D type, defines a 2d camera