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Updated OpenGL Graphic API (markdown)
@ -20,8 +20,9 @@ PLATFORM | OpenGL version | Notes
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DESKTOP:Windows | `OpenGL ES 2.0` | Support through two possible ways: `WGL_EXT_create_context_es2_profile` <br> extension or [ANGLE]() project
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DESKTOP:Windows | `OpenGL ES 2.0` | Support through two possible ways: `WGL_EXT_create_context_es2_profile` <br> extension or [ANGLE]() project
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DESKTOP:Linux | `OpenGL ES 2.0` | Support through `GLX_EXT_create_context_es2_profile` extension
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DESKTOP:Linux | `OpenGL ES 2.0` | Support through `GLX_EXT_create_context_es2_profile` extension
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ANDROID | `OpenGL ES 3.0` | Only about [55% Android devices](https://developer.android.com/about/dashboards/index.html) support it right now.
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ANDROID | `OpenGL ES 3.0` | Only about [55% Android devices](https://developer.android.com/about/dashboards/index.html) support it right now.
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RASPBERRY PI | `OpenGL 1.1`,<br> `OpenGL 2.1` | Supported through Gallium OpenGL driver, only available for RPI 2 and 3
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RASPBERRY PI | `OpenGL 1.1`,<br> `OpenGL 2.1` | Supported through Gallium OpenGL driver, <br> only available for RPI 2 and 3
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HTML5 (Web) | `WebGL 2.0` <br>`(OpenGL ES 3.0)` | `OpenGL ES 3.0` transformed to `WebGL 2.0` on compilation (using `emscripten SDK`).
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HTML5 (Web) | `WebGL 2.0` <br>`(OpenGL ES 3.0)` | `OpenGL ES 3.0` transformed to `WebGL 2.0` on compilation <br>
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(using `emscripten SDK`).
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Please let me know if you require one of those backends to be implemented.
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Please let me know if you require one of those backends to be implemented.
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