Updated Compile your game for Web (markdown)

Ray
2016-01-10 11:58:13 +01:00
parent c431a9a66c
commit eefd60e2d0

@ -22,7 +22,7 @@ To see how code should be refactored to fit compilation for web, check [core_bas
###Compiling raylib game ###Compiling raylib game
Just open your raylib web-prepared game code and run the Notepad++ script named `raylib_compile_emscripten`. Note that script defines some paths to the required tools, check you are using the correct versions of those tools! Just open your raylib web-prepared game code and run the Notepad++ script named `raylib_compile_emscripten`. Note that script defines some paths to the required tools, check you are using the correct versions of those tools!
Note also that required resources should be embedded into a .data file using the compiler parameter `--precompile-file filename.ext` or `--precompiled-file folder`. Note also that required resources should be embedded into a .data file using the compiler parameter `--preload-file filename.ext` or `--preload-file folder`.
###Testing raylib game ###Testing raylib game
To test the newly created .html file (and its .js and .data), just create a localhost (you can do it using python) and open the web in the browser (required google chrome). To test the newly created .html file (and its .js and .data), just create a localhost (you can do it using python) and open the web in the browser (required google chrome).