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Updated Working on Windows (markdown)
@ -10,10 +10,12 @@ https://visualstudio.microsoft.com/vs/community/
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*Note* Visual studio is large and somewhat resource intensive, you should have a recently modern computer to use it.
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*Note* Visual studio is large and somewhat resource intensive, you should have a recently modern computer to use it.
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#### MinGW-W64/GCC
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#### MinGW-W64/GCC
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This is an open source C/C++ toolchain that is very lightweight. The best way to get MinGW and GCC is via the W64Devkit
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This is an open source C/C++ toolchain that is very lightweight. The best way to get MinGW-W64 and GCC is via the W64Devkit
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https://github.com/skeeto/w64devkit/
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https://github.com/skeeto/w64devkit/
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Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go.
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Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go.
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*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64.
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## Game-Premake, the simple solution to get started quickly.
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## Game-Premake, the simple solution to get started quickly.
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The game premake system is quite honestly the simplest way to get started on windows. It is a solution that uses premake to generate a build system specifically for raylib for you. It handles everything including setting up raylib.
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The game premake system is quite honestly the simplest way to get started on windows. It is a solution that uses premake to generate a build system specifically for raylib for you. It handles everything including setting up raylib.
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