From ff952e77b76e7665fca0dcb027e0dc8e5bf815ee Mon Sep 17 00:00:00 2001 From: Murray Campbell Date: Wed, 24 Oct 2018 14:45:35 -0500 Subject: [PATCH] Updated Working on macOS (markdown) --- Working-on-macOS.md | 7 ------- 1 file changed, 7 deletions(-) diff --git a/Working-on-macOS.md b/Working-on-macOS.md index 50c4502..c95d731 100644 --- a/Working-on-macOS.md +++ b/Working-on-macOS.md @@ -107,13 +107,6 @@ otool -L my_app This shows you everything your application links to. Basically, if anything is pointing to anything but /usr/lib/* or /System/Library/*, your application will throw an error if you run it on any other Mac. It's not portable. For example if it's linking to something in /usr/local/lib, or a relative folder, that would be bad. But after the above, you should be clear of dynamic dependencies! -## Using VSCode - -1. Copy the files from raylib/projects/VSCODE to a folder. -2. Make sure you set the proper paths to your static build of raylib in c_cpp_properties.json and tasks.json (look for fields named ). This will be specific to your installation of raylib. -3. Install the extensions named "C/C++" and "CodeLLDB". -4. Set the default build task to the OSX debug and launch using the OSX debug configuration. - # Bundle your app in an Application ````