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Merge pull request #27 from Demizdor/update_scrollpanel_example
Updated the scroll panel example
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@ -1994,7 +1994,7 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
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if (value < minValue) value = minValue;
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const int range = maxValue - minValue;
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int sliderSize = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE);
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// Calculate rectangles for all of the components
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spinnerUpLeft = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize };
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@ -2002,13 +2002,15 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
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{
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spinnerDownRight = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize};
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scrollbar = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING), spinnerUpLeft.y + spinnerUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING)), bounds.height - spinnerUpLeft.height - spinnerDownRight.height - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) };
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slider = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING),scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE))),bounds.width - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING)), GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE) };
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sliderSize = sliderSize >= scrollbar.height ? scrollbar.height - 2 : sliderSize; // Make sure the slider won't get outside of the scrollbar
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slider = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING),scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)),bounds.width - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING)), sliderSize };
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}
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else
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{
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spinnerDownRight = (Rectangle){ bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize};
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scrollbar = (Rectangle){ spinnerUpLeft.x + spinnerUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING), bounds.width - spinnerUpLeft.width - spinnerDownRight.width - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.height - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING))};
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slider = (Rectangle){ scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE))), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING), GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE), bounds.height - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING)) };
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sliderSize = sliderSize >= scrollbar.width ? scrollbar.width - 2 : sliderSize; // Make sure the slider won't get outside of the scrollbar
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slider = (Rectangle){ scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING), sliderSize, bounds.height - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING)) };
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}
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// Update control
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