Multiple raygui improvements

- Fixed GuiToggleGroup() round decimals when calculating  width
- Fixed ValueBox() Default color
- Changed how slider works -WIP-
This commit is contained in:
Ray
2018-05-28 13:53:50 +02:00
parent 4b1d00109c
commit 0612b57389

View File

@ -259,7 +259,7 @@ typedef enum GuiProperty {
PROGRESSBAR_BASE_COLOR_PRESSED,
PROGRESSBAR_BORDER_COLOR_DISABLED,
PROGRESSBAR_BASE_COLOR_DISABLED,
// Spinner
// ValueBox
VALUEBOX_BUTTON_PADDING,
VALUEBOX_BUTTONS_WIDTH,
VALUEBOX_BORDER_COLOR_NORMAL,
@ -1347,8 +1347,8 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char **text, int count, int
{
for (int i = 0; i < count; i++)
{
if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, (bounds.width - style[TOGGLEGROUP_PADDING]*(count -1))/count, bounds.height }, text[i], true);
else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, (bounds.width - style[TOGGLEGROUP_PADDING]*(count -1))/count, bounds.height }, text[i], false) == true) active = i;
if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, (int)(bounds.width - style[TOGGLEGROUP_PADDING]*(count -1))/count, bounds.height }, text[i], true);
else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, (int)(bounds.width - style[TOGGLEGROUP_PADDING]*(count -1))/count, bounds.height }, text[i], false) == true) active = i;
}
return active;
@ -1706,6 +1706,8 @@ RAYGUIDEF int GuiDropdownBox(Rectangle bounds, const char **text, int count, int
} break;
case DISABLED:
{
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[DEFAULT_BASE_COLOR_DISABLED]), guiAlpha));
DrawRectangleLinesEx(bounds, DROPDOWNBOX_BORDER_WIDTH, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_DISABLED]), guiAlpha));
GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[active], false);
DrawTriangle((Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING, bounds.y + boundsHeight0/2 - 2 },
@ -2139,16 +2141,23 @@ RAYGUIDEF float GuiSliderEx(Rectangle bounds, float value, float minValue, float
state = PRESSED;
// Get equivalent value and slider position from mousePoint.x
value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue;
value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + slider.width)))/(float)(bounds.width - slider.width*2) + minValue;
slider.x = bounds.x + (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*style[SLIDER_BORDER_WIDTH])) - slider.width/2;
// Snap to limits if mouse down moved outside limits
//if (slider.x < (bounds.x + style[SLIDER_BORDER_WIDTH])) slider.x = bounds.x + style[SLIDER_BORDER_WIDTH];
//else if ((slider.x + slider.width) > (bounds.x + bounds.width - 2*style[SLIDER_BORDER_WIDTH])) slider.x = (bounds.x + bounds.width - 2*style[SLIDER_BORDER_WIDTH]) - slider.width;
}
else state = FOCUSED;
}
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
}
if (slider.x <= bounds.x + style[SLIDER_BORDER_WIDTH]) slider.x = bounds.x + style[SLIDER_BORDER_WIDTH];
else if (slider.x + slider.width >= bounds.x + bounds.width) slider.x = bounds.x + bounds.width - slider.width - style[SLIDER_BORDER_WIDTH];
//--------------------------------------------------------------------
// Draw control
@ -2164,7 +2173,7 @@ RAYGUIDEF float GuiSliderEx(Rectangle bounds, float value, float minValue, float
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH], bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH], Fade(GetColor(style[SLIDER_BASE_COLOR_NORMAL]), guiAlpha));
DrawRectangleRec(slider, Fade(GetColor(style[SLIDER_BASE_COLOR_PRESSED]), guiAlpha));
DrawRectangle(slider.x + slider.width/2, slider.y, SLIDER_SLIDER_LINE_THICK, slider.height, Fade(GetColor(style[SLIDER_BORDER_COLOR_PRESSED]), guiAlpha));
//DrawRectangle(slider.x + slider.width/2, slider.y, SLIDER_SLIDER_LINE_THICK, slider.height, Fade(GetColor(style[SLIDER_BORDER_COLOR_PRESSED]), guiAlpha));
} break;
case FOCUSED:
{
@ -2172,7 +2181,7 @@ RAYGUIDEF float GuiSliderEx(Rectangle bounds, float value, float minValue, float
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH], bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH], Fade(GetColor(style[SLIDER_BASE_COLOR_NORMAL]), guiAlpha));
DrawRectangleRec(slider, Fade(GetColor(style[SLIDER_BASE_COLOR_FOCUSED]), guiAlpha));
DrawRectangle(slider.x + slider.width/2, slider.y, SLIDER_SLIDER_LINE_THICK, slider.height, Fade(GetColor(style[SLIDER_BORDER_COLOR_FOCUSED]), guiAlpha));
//DrawRectangle(slider.x + slider.width/2, slider.y, SLIDER_SLIDER_LINE_THICK, slider.height, Fade(GetColor(style[SLIDER_BORDER_COLOR_FOCUSED]), guiAlpha));
} break;
case PRESSED:
{
@ -2180,7 +2189,7 @@ RAYGUIDEF float GuiSliderEx(Rectangle bounds, float value, float minValue, float
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH], bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH], Fade(GetColor(style[SLIDER_BASE_COLOR_NORMAL]), guiAlpha));
DrawRectangleRec(slider, Fade(GetColor(style[SLIDER_BASE_COLOR_PRESSED]), guiAlpha));
DrawRectangle(slider.x + slider.width/2, slider.y, SLIDER_SLIDER_LINE_THICK, slider.height, Fade(GetColor(style[SLIDER_BORDER_COLOR_PRESSED]), guiAlpha));
//DrawRectangle(slider.x + slider.width/2, slider.y, SLIDER_SLIDER_LINE_THICK, slider.height, Fade(GetColor(style[SLIDER_BORDER_COLOR_PRESSED]), guiAlpha));
} break;
case DISABLED:
{
@ -3359,11 +3368,11 @@ RAYGUIDEF void GuiUpdateStyleComplete(void)
style[PROGRESSBAR_BASE_COLOR_PRESSED] = style[DEFAULT_BASE_COLOR_PRESSED];
style[PROGRESSBAR_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED];
style[PROGRESSBAR_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED];
// Spinner
// ValueBox
style[VALUEBOX_BUTTON_PADDING] = 2;
style[VALUEBOX_BUTTONS_WIDTH] = 35;
style[VALUEBOX_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL];
style[VALUEBOX_BASE_COLOR_NORMAL] = style[DEFAULT_BASE_COLOR_NORMAL];
style[VALUEBOX_BASE_COLOR_NORMAL] = style[DEFAULT_BACKGROUND_COLOR];
style[VALUEBOX_TEXT_COLOR_NORMAL] = style[DEFAULT_TEXT_COLOR_NORMAL];
style[VALUEBOX_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED];
style[VALUEBOX_BASE_COLOR_FOCUSED] = style[DEFAULT_BASE_COLOR_FOCUSED];