mirror of
https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
Update some code
This commit is contained in:
@ -56,7 +56,8 @@ int main()
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//----------------------------------------------------------------------------------
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mousePos = GetMousePosition();
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if ((CheckCollisionPointRec(mousePos, (Rectangle){ 0, 0, screenWidth, 20 })) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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if ((CheckCollisionPointRec(mousePos, (Rectangle){ 0, 0, screenWidth, 20 })) &&
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IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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dragWindow = true;
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panOffset = mousePos;
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@ -76,6 +77,8 @@ int main()
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}
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}
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// NOTE: Input reading and window positioning should be executed in a second thread,
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// actually, full drawing should probably be in the second thread...
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SetWindowPosition(position.x, position.y);
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//----------------------------------------------------------------------------------
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@ -83,11 +86,11 @@ int main()
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(GetColor(style[DEFAULT_BORDER_COLOR_NORMAL]));
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ClearBackground(RAYWHITE);
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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exitWindow = GuiWindowBox((Rectangle){ 1, 0, screenWidth - 2, screenHeight - 1 }, "STANDALONE WINDOW");
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exitWindow = GuiWindowBox((Rectangle){ 0, 0, screenWidth, screenHeight }, "STANDALONE WINDOW");
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//----------------------------------------------------------------------------------
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EndDrawing();
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29
src/raygui.h
29
src/raygui.h
@ -207,7 +207,7 @@ typedef enum {
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TEXTBOX, // VALUEBOX, SPINNER
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LISTVIEW,
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COLORPICKER
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} GuiControl;
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} GuiControlStandard;
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// Gui default properties for every control
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typedef enum {
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@ -565,8 +565,7 @@ RAYGUIDEF int GuiGetStyle(int control, int property)
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// Window Box control
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RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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{
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#define WINDOWBOX_PADDING 2
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#define WINDOWBOX_BORDER_WIDTH 1
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#define CLOSE_BUTTON_PADDING 2
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GuiControlState state = guiState;
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bool clicked = false;
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@ -601,34 +600,34 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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{
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case GUI_STATE_NORMAL:
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{
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DrawRectangleLinesEx(bounds, WINDOWBOX_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + WINDOWBOX_BORDER_WIDTH, bounds.y + WINDOWBOX_BORDER_WIDTH, bounds.width - WINDOWBOX_BORDER_WIDTH*2, bounds.height - WINDOWBOX_BORDER_WIDTH*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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GuiStatusBar(statusBar, text, offsetX);
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOWBOX_PADDING*2, statusBar.y + 1 + WINDOWBOX_PADDING, 25 - WINDOWBOX_PADDING*3, statusBar.height - 2 - WINDOWBOX_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + CLOSE_BUTTON_PADDING, 25 - CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)), guiAlpha));
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} break;
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case GUI_STATE_FOCUSED:
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{
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DrawRectangleLinesEx(bounds, WINDOWBOX_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + WINDOWBOX_BORDER_WIDTH, bounds.y + WINDOWBOX_BORDER_WIDTH, bounds.width - WINDOWBOX_BORDER_WIDTH*2, bounds.height - WINDOWBOX_BORDER_WIDTH*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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GuiStatusBar(statusBar, text, offsetX);
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOWBOX_PADDING*2, statusBar.y + 1 + WINDOWBOX_PADDING, 25 - WINDOWBOX_PADDING*3, statusBar.height - 2 - WINDOWBOX_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)), guiAlpha));
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + CLOSE_BUTTON_PADDING, 25 - CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_FOCUSED)), guiAlpha));
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} break;
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case GUI_STATE_PRESSED:
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{
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DrawRectangleLinesEx(bounds, WINDOWBOX_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + WINDOWBOX_BORDER_WIDTH, bounds.y + WINDOWBOX_BORDER_WIDTH, bounds.width - WINDOWBOX_BORDER_WIDTH*2, bounds.height - WINDOWBOX_BORDER_WIDTH*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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GuiStatusBar(statusBar, text, offsetX);
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOWBOX_PADDING*2, statusBar.y + 1 + WINDOWBOX_PADDING, 25 - WINDOWBOX_PADDING*3, statusBar.height - 2 - WINDOWBOX_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)), guiAlpha));
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + CLOSE_BUTTON_PADDING, 25 - CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_PRESSED)), guiAlpha));
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} break;
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case GUI_STATE_DISABLED:
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{
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DrawRectangleLinesEx(bounds, WINDOWBOX_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + WINDOWBOX_BORDER_WIDTH, bounds.y + WINDOWBOX_BORDER_WIDTH, bounds.width - WINDOWBOX_BORDER_WIDTH*2, bounds.height - WINDOWBOX_BORDER_WIDTH*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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GuiStatusBar(statusBar, text, offsetX);
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + WINDOWBOX_PADDING*2, statusBar.y + 1 + WINDOWBOX_PADDING, 25 - WINDOWBOX_PADDING*3, statusBar.height - 2 - WINDOWBOX_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED)), guiAlpha));
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DrawRectangleRec((Rectangle){statusBar.x + statusBar.width - 27 + CLOSE_BUTTON_PADDING*2, statusBar.y + 1 + CLOSE_BUTTON_PADDING, 25 - CLOSE_BUTTON_PADDING*3, statusBar.height - 2 - CLOSE_BUTTON_PADDING*2}, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED)), guiAlpha));
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GuiDrawText("x", statusBar.x + statusBar.width - 16, statusBar.y + statusBar.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)), guiAlpha));
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} break;
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default: break;
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