GuiListView wip

This commit is contained in:
Sergio Martínez
2018-10-16 17:43:46 +02:00
parent a126b883b0
commit 10601cc223
2 changed files with 73 additions and 39 deletions

View File

@ -37,8 +37,8 @@ int main()
const char *DropdownBox000TextList[3] = { "ONE", "TWO", "THREE" };
int Spinner001Value = 0;
int ValueBox002Value = 0;
char TextBox003Text[64] = "SAMPLE TEXT";
int ListView004Active = 0;
char TextBox003Text[64] = "SAMPLE TEXTç";
int ListView004Active = 1;
const char *ListView004TextList[6] = { "Charmander", "Bulbasaur", "Squirtel", "Pikachu", "Eevee", "Pidgey" };
char TextBox006Text[141] = "SAMPLE TEXT";
@ -46,6 +46,7 @@ int main()
bool valueBoxEditMode = false;
bool textBoxEditMode = false;
bool multiTextBoxEditMode = false;
bool listViewEditMode = false;
//----------------------------------------------------------------------------------
SetTargetFPS(60);
@ -72,10 +73,10 @@ int main()
if (GuiValueBox((Rectangle){ 25, 125, 125, 30 }, &ValueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
if (GuiTextBox((Rectangle){ 25, 175, 125, 30 }, TextBox003Text, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
ListView004Active = GuiListView((Rectangle){ 175, 25, 125, 115 }, ListView004TextList, 6, ListView004Active);
if (GuiListView((Rectangle){ 175, 25, 125, 115 }, ListView004TextList, 6, &ListView004Active, listViewEditMode)) listViewEditMode = !listViewEditMode;
if (GuiButton((Rectangle){ 25, 225, 125, 30 }, "SAMPLE TEXT")) Button005();
if (GuiTextBoxMulti((Rectangle){ 325, 25, 225, 175 }, TextBox006Text, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;;
if (GuiTextBoxMulti((Rectangle){ 325, 25, 225, 175 }, TextBox006Text, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
//GuiScrollPanel((Rectangle){ 325, 225, 225, 125 }, "SAMPLE TEXT");
//----------------------------------------------------------------------------------

View File

@ -398,7 +398,7 @@ RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX);
RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
// Advance controls set
RAYGUIDEF int GuiListView(Rectangle bounds, const char **text, int count, int active); // List View control, returns selected list element index
RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *active, bool editMode); // List View control, returns selected list element index
RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
RAYGUIDEF bool GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message); // Message Box control, displays a message
@ -1848,7 +1848,7 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
}
else
{
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(0)) pressed = true;
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
}
if (pressed) framesCounter = 0;
@ -1953,7 +1953,7 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
}
else
{
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(0)) pressed = true;
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
}
if (pressed) framesCounter = 0;
@ -2144,7 +2144,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
}
else
{
if (IsMouseButtonPressed(0)) pressed = true;
if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0)) pressed = true;
}
if (pressed)
@ -2710,8 +2710,14 @@ static bool GuiListElement(Rectangle bounds, const char *text, bool active)
//--------------------------------------------------------------------
if (state != DISABLED)
{
if (bounds.width < textWidth) bounds.width = textWidth + LISTELEMENT_PADDING*2;
if (bounds.height < textHeight) bounds.height = textHeight;
if (bounds.width < textWidth)
{
// TODO: Remove character if they dont fit inside bounds. We have the same problem with others GUIs.
}
//if (bounds.width < textWidth) bounds.width = textWidth + LISTELEMENT_PADDING*2;
// if (bounds.height < textHeight) bounds.height = textHeight;
Vector2 mousePoint = GetMousePosition();
@ -2769,7 +2775,7 @@ static bool GuiListElement(Rectangle bounds, const char *text, bool active)
}
// List View control, returns selected list element index // int *startIndex)
RAYGUIDEF int GuiListView(Rectangle bounds, const char **text, int count, int active)
RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *active, bool editMode)
{
#define LISTVIEW_LINE_THICK 1
@ -2777,25 +2783,42 @@ RAYGUIDEF int GuiListView(Rectangle bounds, const char **text, int count, int ac
static int startIndex = 0;
int endIndex = count;
bool pressed = false;
int auxActive = *active;
// Update control
//--------------------------------------------------------------------
if (state != DISABLED)
{
for(int i = 0; i < count; i++)
{
int textWidth = MeasureText(text[i], style[DEFAULT_TEXT_SIZE]);
if (bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK < textWidth)
{
bounds.width = textWidth + style[LISTVIEW_BAR_WIDTH] + 2*style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK;
}
}
Vector2 mousePoint = GetMousePosition();
if (editMode)
{
state = FOCUSED;
// Change active with keys
if (IsKeyPressed(KEY_UP))
{
if (auxActive > 0) auxActive--;
}
else if(IsKeyPressed(KEY_DOWN))
{
if (auxActive < count - 1) auxActive++;
}
// REVISAR ------------------------------------------------------------------------------------
/*for(int i = 0; i < count; i++)
{
int textWidth = MeasureText(text[i], style[DEFAULT_TEXT_SIZE]);
if (bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK < textWidth)
{
bounds.width = textWidth + style[LISTVIEW_BAR_WIDTH] + 2*style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK;
}
}*/
}
endIndex = bounds.height/(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]);
if (endIndex < count)
{
startIndex -= GetMouseWheelMove();
@ -2813,38 +2836,47 @@ RAYGUIDEF int GuiListView(Rectangle bounds, const char **text, int count, int ac
// Comprueba si caben todas las listas en la caja sin necesitar scrollbar.
if (count*style[LISTVIEW_ELEMENTS_HEIGHT] <= bounds.height) startIndex = 0;
// ------------------------------------------------------------------------------------
if (CheckCollisionPointRec(mousePoint, bounds))
// Note: Changing editMode
if (!editMode)
{
if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0)) pressed = true;
}
else
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
//active += 1;
//if (active >= count) active = 0;
}
else state = FOCUSED;
if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0)) pressed = true;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
for (int i = startIndex; i < endIndex; i++)
if (editMode)
{
if (i == active)
for (int i = startIndex; i < endIndex; i++)
{
if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], true) == false) active = -1;
}
else
{
if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false) == true) active = i;
if (i == auxActive)
{
if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], true) == false) auxActive = -1;
}
else
{
if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false) == true) auxActive = i;
}
}
}
else
{
for (int i = startIndex; i < endIndex; i++) if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false) == true) auxActive = i;
}
DrawRectangle(bounds.x, bounds.y, style[LISTVIEW_BAR_WIDTH], bounds.height, Fade(LIGHTGRAY, guiAlpha));
// Revisar esto...
int barHeight = bounds.height - (count - (endIndex - startIndex))*style[LISTVIEW_ELEMENTS_HEIGHT];
int barHeight = bounds.height / (count - (endIndex - startIndex));
// TODO: Review bar logic when bar size should be shorter than LISTVIEW_ELEMENT_HEIGHT
if (bounds.height < ((count - (endIndex - startIndex))*style[LISTVIEW_ELEMENTS_HEIGHT]))
@ -2885,7 +2917,8 @@ RAYGUIDEF int GuiListView(Rectangle bounds, const char **text, int count, int ac
}
//--------------------------------------------------------------------
return active;
*active = auxActive;
return pressed;
}
// Color Panel control