Improve tool

This commit is contained in:
Ray
2017-01-19 01:33:59 +01:00
parent 4158f78bb6
commit 1359d261ac

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@ -10,7 +10,8 @@
*
* VERSIONS HISTORY:
*
* 1.0 (XX-Sep-2016) TODO: Release stable version... not yet...
* 1.0 (19-Jan-2017) First stable version
* 0.XX (XX-Jan-2017) Review complete file...
* 0.95 (14-Sep-2016) Reviewed comments and .rfx format
* 0.9 (12-Sep-2016) Defined WaveParams struct and command line functionality
* 0.8 (09-Sep-2016) Added open/save file dialogs using tinyfiledialogs library
@ -20,13 +21,13 @@
*
* COMPILATION (MinGW 5.3):
*
* gcc -o rfxgen.exe rfxen.c external/tinyfiledialogs.c -s -lraylib -lglfw3 -lopengl32 -lgdi32 /
* gcc -o rfxgen.exe rfxen.c external/tinyfiledialogs.c -s -I../.. -lraylib -lglfw3 -lopengl32 -lgdi32 /
* -lopenal32 -lwinmm -lcomdlg32 -lole32 -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -50,7 +51,7 @@
//#define RAYGUI_STYLE_DEFAULT_DARK
#define RAYGUI_NO_STYLE_SAVE_LOAD // Avoid compiling style load/save code
#define RAYGUI_IMPLEMENTATION
#include "../../raygui.h"
#include "raygui.h"
#include "external/tinyfiledialogs.h" // Required for native open/save file dialogs
@ -73,8 +74,6 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_WAVE_LENGTH 10 // 10 seconds
#define rnd(n) GetRandomValue(0, n)
#define frnd(range) ((float)rnd(10000)/10000.0f*range)
@ -130,11 +129,10 @@ typedef struct WaveParams {
// Volume parameters
static float volumeValue = 0.6f; // Volume
const float masterVolume = 0.15f; // Master volume
// Export WAV variables
static int wavBitrate = 16; // Wave bitrate (sample size in bits)
static int wavFrequency = 44100; // Wave frequency (sample rate)
static int wavSampleSize = 16; // Wave sample size in bits (bitrate)
static int wavSampleRate = 44100; // Wave sample rate (frequency)
// Wave parameters
static WaveParams params; // Stores wave parameters for generation
@ -145,18 +143,15 @@ static char currentPath[256]; // Path to current working folder
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static void ResetParams(WaveParams *params); // Reset wave parameters
static Wave GenerateWave(WaveParams params,
int sampleRate,
int sampleSize,
int channels); // Generate wave data from parameters
static void ResetParams(WaveParams *params); // Reset wave parameters
static Wave GenerateWave(WaveParams params, int sampleRate); // Generate wave data from parameters
static WaveParams LoadSoundParams(const char *fileName); // Load sound parameters from file
static void SaveSoundParams(const char *fileName, WaveParams params); // Save sound parameters to file
static void SaveWAV(const char *fileName, Wave wave); // Export sound to .wav file
static void DrawWave(Wave *wave, Rectangle bounds, Color color); // Draw wave data using lines
static const char *GetExtension(const char *fileName); // Get extension from filename
static void SaveWAV(const char *fileName, Wave wave); // Export sound to .wav file
static void DrawWave(Wave *wave, Rectangle bounds, Color color); // Draw wave data using lines
static const char *GetExtension(const char *fileName); // Get extension from filename
// Buttons functions
static void BtnPickupCoin(void); // Generate sound: Pickup/Coin
@ -189,14 +184,16 @@ int main(int argc, char *argv[])
(strcmp(GetExtension(argv[i]), "sfs") == 0))
{
params = LoadSoundParams(argv[i]);
Wave wave = GenerateWave(params, 44100, 32, 1);
Wave wave = GenerateWave(params, 44100);
// Format wave data to desired sampleSize and channels
// NOTE: wavSampleRate and wavSampleSize are loaded from rfx or default values are used
WaveFormat(&wave, wavSampleRate, wavSampleSize, 1);
argv[i][strlen(argv[i]) - 3] = 'w';
argv[i][strlen(argv[i]) - 2] = 'a';
argv[i][strlen(argv[i]) - 1] = 'v';
//printf("output name: %s\n", argv[i]);
SaveWAV(argv[i], wave);
UnloadWave(wave);
}
@ -343,10 +340,12 @@ int main(int argc, char *argv[])
//----------------------------------------------------------------------------------------
Wave wave;
// Default wave values
wave.sampleRate = 44100;
wave.sampleSize = 32; // 32 bit -> float
wave.channels = 1;
wave.sampleCount = MAX_WAVE_LENGTH*wave.sampleRate*wave.channels;
wave.sampleCount = 10*wave.sampleRate*wave.channels; // Max sampleCount for 10 seconds
wave.data = (float *)malloc(wave.sampleCount*sizeof(float));
Sound sound;
@ -382,11 +381,11 @@ int main(int argc, char *argv[])
// Consider two possible cases to regenerate wave and update sound:
// CASE1: regenerate flag is true (set by sound buttons functions)
// CASE2: Mouse is moving sliders and mouse is released (checks against all sliders box - a bit crappy solution...)
if (regenerate || ((CheckCollisionPointRec(GetMousePosition(), (Rectangle){ 265, 65, 105, 360 })) && (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))))
if (regenerate || ((CheckCollisionPointRec(GetMousePosition(), (Rectangle){ 243, 48, 102, 362 })) && (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))))
{
// Generate new wave and update sound
UnloadWave(wave);
wave = GenerateWave(params, 44100, 32, 1); // Generate wave from parameters
free(wave.data);
wave = GenerateWave(params, 44100); // Generate wave from parameters
UpdateSound(sound, wave.data, wave.sampleCount); // Update sound buffer with new data
if (regenerate || playOnChangeValue) PlaySound(sound);
@ -541,11 +540,11 @@ int main(int argc, char *argv[])
comboxFrequencyValue = GuiComboBox(comboxFrequencyRec, 2, comboxFrequencyText, comboxFrequencyValue);
comboxBitRateValue = GuiComboBox(comboxBitRateRec, 2, comboxBitRateText, comboxBitRateValue);
if (comboxFrequencyValue == 0) wavFrequency = 44100;
else if (comboxFrequencyValue == 1) wavFrequency = 22050;
if (comboxFrequencyValue == 0) wavSampleRate = 44100;
else if (comboxFrequencyValue == 1) wavSampleRate = 22050;
if (comboxBitRateValue == 0) wavBitrate = 16;
else if (comboxBitRateValue == 1) wavBitrate = 8;
if (comboxBitRateValue == 0) wavSampleSize = 16;
else if (comboxBitRateValue == 1) wavSampleSize = 8;
//--------------------------------------------------------------------------------
// ToggleGroup
@ -576,7 +575,7 @@ int main(int argc, char *argv[])
DrawText("SOUND INFO:", 28, 486, 10, DARKGRAY);
DrawText(FormatText("num samples: %i", wave.sampleCount), 117, 486, 10, DARKGRAY);
DrawText(FormatText("| duration: %i ms", wave.sampleCount*1000/(wave.sampleRate*wave.channels)), 234, 486, 10, DARKGRAY);
DrawText(FormatText("| Wave size: %i bytes", wave.sampleCount*wavBitrate/8), 355, 486, 10, DARKGRAY);
DrawText(FormatText("| Wave size: %i bytes", wave.sampleCount*wavSampleSize/8), 355, 486, 10, DARKGRAY);
// Adverts
DrawText("based on sfxr by", 16, 235, 10, GRAY);
@ -593,6 +592,8 @@ int main(int argc, char *argv[])
DrawText("@raysan5", 421, 21, 10, GRAY);
DrawTexture(texTwitter, 400, 18, Fade(BLACK, 0.4f));
//DrawRectangleRec((Rectangle){ 243, 48, 102, 362 }, Fade(RED, 0.2f));
EndDrawing();
//------------------------------------------------------------------------------------
@ -663,53 +664,53 @@ static void ResetParams(WaveParams *params)
//params->filterOn = false;
}
// Generates new wave data and updates sound buffer
// NOTE: Operates on global variables: sound, wave
static Wave GenerateWave(WaveParams params, int sampleRate, int sampleSize, int channels)
// Generates new wave from wave parameters
static Wave GenerateWave(WaveParams params, int sampleRate)
{
#define MAX_WAVE_LENGTH_SECONDS 10 // 10 seconds
#define MAX_WAVE_LENGTH_SECONDS 10 // Max length for wave: 10 seconds
// NOTE: GetRandomValue() is provided by raylib and seed is initialized at InitWindow()
#define GetRandomFloat(range) ((float)GetRandomValue(0, 10000)/10000.0f*range)
// Configuration parameters for generation
// NOTE: Those parameters are calculated from selected values
int phase;
double fperiod;
double fmaxperiod;
double fslide;
double fdslide;
int period;
float squareDuty;
float squareSlide;
int envelopeStage;
int envelopeTime;
int envelopeLength[3];
float envelopeVolume;
float fphase;
float fdphase;
int iphase;
float phaserBuffer[1024];
int ipp;
float noiseBuffer[32];
float fltp;
float fltdp;
float fltw;
float fltwd;
float fltdmp;
float fltphp;
float flthp;
float flthpd;
float vibratoPhase;
float vibratoSpeed;
float vibratoAmplitude;
int repeatTime;
int repeatLimit;
int arpeggioTime;
int arpeggioLimit;
double arpeggioModulation;
int phase = 0;
double fperiod = 0.0;
double fmaxperiod = 0.0;
double fslide = 0.0;
double fdslide = 0.0;
int period = 0;
float squareDuty = 0.0f;
float squareSlide = 0.0f;
int envelopeStage = 0;
int envelopeTime = 0;
int envelopeLength[3] = { 0 };
float envelopeVolume = 0.0f;
float fphase = 0.0f;
float fdphase = 0.0f;
int iphase = 0;
float phaserBuffer[1024] = { 0.0f };
int ipp = 0;
float noiseBuffer[32] = { 0.0f }; // Required for noise wave, depends on random seed!
float fltp = 0.0f;
float fltdp = 0.0f;
float fltw = 0.0f;
float fltwd = 0.0f;
float fltdmp = 0.0f;
float fltphp = 0.0f;
float flthp = 0.0f;
float flthpd = 0.0f;
float vibratoPhase = 0.0f;
float vibratoSpeed = 0.0f;
float vibratoAmplitude = 0.0f;
int repeatTime = 0;
int repeatLimit = 0;
int arpeggioTime = 0;
int arpeggioLimit = 0;
double arpeggioModulation = 0.0;
// Reset sample parameters
//----------------------------------------------------------------------------------------
phase = 0;
fperiod = 100.0/(params.startFrequencyValue*params.startFrequencyValue + 0.001);
period = (int)fperiod;
fmaxperiod = 100.0/(params.minFrequencyValue*params.minFrequencyValue + 0.001);
@ -721,31 +722,23 @@ static Wave GenerateWave(WaveParams params, int sampleRate, int sampleSize, int
if (params.changeAmountValue >= 0.0f) arpeggioModulation = 1.0 - pow((double)params.changeAmountValue, 2.0)*0.9;
else arpeggioModulation = 1.0 + pow((double)params.changeAmountValue, 2.0)*10.0;
arpeggioTime = 0;
arpeggioLimit = (int)(pow(1.0f - params.changeSpeedValue, 2.0f)*20000 + 32);
if (params.changeSpeedValue == 1.0f) arpeggioLimit = 0;
// Reset filter parameters
fltp = 0.0f;
fltdp = 0.0f;
fltw = pow(params.lpfCutoffValue, 3.0f)*0.1f;
fltwd = 1.0f + params.lpfCutoffSweepValue*0.0001f;
fltdmp = 5.0f/(1.0f + pow(params.lpfResonanceValue, 2.0f)*20.0f)*(0.01f + fltw);
if (fltdmp > 0.8f) fltdmp = 0.8f;
fltphp = 0.0f;
flthp = pow(params.hpfCutoffValue, 2.0f)*0.1f;
flthpd = 1.0 + params.hpfCutoffSweepValue*0.0003f;
// Reset vibrato
vibratoPhase = 0.0f;
vibratoSpeed = pow(params.vibratoSpeedValue, 2.0f)*0.01f;
vibratoAmplitude = params.vibratoDepthValue*0.5f;
// Reset envelope
envelopeVolume = 0.0f;
envelopeStage = 0;
envelopeTime = 0;
envelopeLength[0] = (int)(params.attackTimeValue*params.attackTimeValue*100000.0f);
envelopeLength[1] = (int)(params.sustainTimeValue*params.sustainTimeValue*100000.0f);
envelopeLength[2] = (int)(params.decayTimeValue*params.decayTimeValue*100000.0f);
@ -757,12 +750,9 @@ static Wave GenerateWave(WaveParams params, int sampleRate, int sampleSize, int
if (params.phaserSweepValue < 0.0f) fdphase = -fdphase;
iphase = abs((int)fphase);
ipp = 0;
for (int i = 0; i < 1024; i++) phaserBuffer[i] = 0.0f;
for (int i = 0; i < 32; i++) noiseBuffer[i] = frnd(2.0f) - 1.0f; // TODO: Review frnd()
for (int i = 0; i < 32; i++) noiseBuffer[i] = GetRandomFloat(2.0f) - 1.0f;
repeatTime = 0;
repeatLimit = (int)(pow(1.0f - params.repeatSpeedValue, 2.0f)*20000 + 32);
if (params.repeatSpeedValue == 0.0f) repeatLimit = 0;
@ -824,7 +814,7 @@ static Wave GenerateWave(WaveParams params, int sampleRate, int sampleSize, int
{
fperiod = fmaxperiod;
if (params.minFrequencyValue > 0.0f) generatingSample = false; // TODO: minFrequencyValue shouldn't be here...
if (params.minFrequencyValue > 0.0f) generatingSample = false;
}
float rfperiod = fperiod;
@ -884,9 +874,11 @@ static Wave GenerateWave(WaveParams params, int sampleRate, int sampleSize, int
{
//phase = 0;
phase %= period;
if (params.waveTypeValue == 3)
for (int i = 0;i < 32; i++)
noiseBuffer[i] = frnd(2.0f) - 1.0f; // TODO: Review frnd()
{
for (int i = 0;i < 32; i++) noiseBuffer[i] = GetRandomFloat(2.0f) - 1.0f;
}
}
// base waveform
@ -947,7 +939,7 @@ static Wave GenerateWave(WaveParams params, int sampleRate, int sampleSize, int
ssample += sample*envelopeVolume;
}
ssample = ssample/8*masterVolume; // TODO: Why masterVolume?
ssample = ssample/8*0.15f; // TODO: Why masterVolume = 0.15f?
ssample *= 2.0f*volumeValue;
//------------------------------------------------------------------------------------
@ -961,13 +953,12 @@ static Wave GenerateWave(WaveParams params, int sampleRate, int sampleSize, int
Wave wave;
wave.sampleCount = sampleCount;
wave.sampleRate = sampleRate;
wave.sampleSize = sampleSize; // default: 32 bit -> float
wave.channels = channels;
wave.sampleSize = 32; // By default 32 bit float samples
wave.channels = 1; // By default 1 channel (mono)
// NOTE: Wave can be converted to desired format after generation
wave.data = malloc(wave.sampleCount*wave.sampleSize/8);
// TODO: Format buffer data properly depending on sampleSize, now it only works for 32bit data!
// TODO: Convert wave to desired format...
memcpy(wave.data, buffer, wave.sampleCount*wave.sampleSize/8);
free(buffer);
@ -978,6 +969,8 @@ static Wave GenerateWave(WaveParams params, int sampleRate, int sampleSize, int
// Load .rfx (rFXGen) or .sfs (sfxr) sound parameters file
static WaveParams LoadSoundParams(const char *fileName)
{
// TODO: Review parameters save/loading (doesn't work)
WaveParams params = { 0 };
if (strcmp(GetExtension(fileName),"sfs") == 0)
@ -1056,8 +1049,8 @@ static WaveParams LoadSoundParams(const char *fileName)
fread(&version, 1, sizeof(int), rfxFile);
fread(&volumeValue, 1, sizeof(float), rfxFile);
fread(&wavBitrate, 1, sizeof(int), rfxFile);
fread(&wavFrequency, 1, sizeof(int), rfxFile);
fread(&wavSampleSize, 1, sizeof(int), rfxFile);
fread(&wavSampleRate, 1, sizeof(int), rfxFile);
int channels;
fread(&channels, 1, sizeof(int), rfxFile);
@ -1136,8 +1129,8 @@ static void SaveSoundParams(const char *fileName, WaveParams params)
fwrite(&version, 1, sizeof(int), rfxFile);
fwrite(&volumeValue, 1, sizeof(float), rfxFile);
fwrite(&wavBitrate, 1, sizeof(int), rfxFile);
fwrite(&wavFrequency, 1, sizeof(int), rfxFile);
fwrite(&wavSampleSize, 1, sizeof(int), rfxFile);
fwrite(&wavSampleRate, 1, sizeof(int), rfxFile);
int channels = 1;
fwrite(&channels, 1, sizeof(int), rfxFile);
@ -1224,7 +1217,7 @@ static void SaveWAV(const char *fileName, Wave wave)
waveFormat.subChunkID[3] = ' ';
waveFormat.subChunkSize = 16;
waveFormat.audioFormat = 1;
waveFormat.numChannels = 1;
waveFormat.numChannels = wave.channels;
waveFormat.sampleRate = wave.sampleRate;
waveFormat.byteRate = wave.sampleRate*wave.sampleSize/8;
waveFormat.blockAlign = wave.sampleSize/8;
@ -1234,7 +1227,7 @@ static void SaveWAV(const char *fileName, Wave wave)
waveData.subChunkID[1] = 'a';
waveData.subChunkID[2] = 't';
waveData.subChunkID[3] = 'a';
waveData.subChunkSize = wave.sampleCount*wave.sampleSize/8;
waveData.subChunkSize = wave.sampleCount*wave.channels*wave.sampleSize/8;
FILE *wavFile = fopen(fileName, "wb");
@ -1242,7 +1235,7 @@ static void SaveWAV(const char *fileName, Wave wave)
fwrite(&waveFormat, 1, sizeof(WaveFormat), wavFile);
fwrite(&waveData, 1, sizeof(WaveFormat), wavFile);
fwrite(wave.data, 1, wave.sampleRate*wave.sampleSize/8, wavFile);
fwrite(wave.data, 1, wave.sampleRate*wave.channels*wave.sampleSize/8, wavFile);
fclose(wavFile);
}
@ -1278,7 +1271,7 @@ static void BtnLaserShoot(void)
params.waveTypeValue = rnd(2);
if (params.waveTypeValue == 2 && rnd(1)) params.waveTypeValue = rnd(1);
if ((params.waveTypeValue == 2) && rnd(1)) params.waveTypeValue = rnd(1);
params.startFrequencyValue = 0.5f + frnd(0.5f);
params.minFrequencyValue = params.startFrequencyValue - 0.2f - frnd(0.6f);
@ -1585,7 +1578,9 @@ static void BtnExportWav(Wave wave)
const char *fileName = tinyfd_saveFileDialog("Save wave file", currrentPathFile, 1, filters, "Wave File (*.wav)");
Wave cwave = WaveCopy(wave);
WaveFormat(&cwave, wavFrequency, wavBitrate, 1);
// TODO: Review wave formatting...
WaveFormat(&cwave, wavSampleRate, wavSampleSize, 1);
SaveWAV(fileName, cwave);