mirror of
https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
Fixed DrawGrid and improved export to code
This commit is contained in:
@ -1,7 +1,7 @@
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#
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# rgl text file (v1.0) - raygui layout text file generated using rGuiLayout
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#
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# Total number of controls: 23
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# Total number of controls: 32
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# Anchor info: a <id> <posx> <posy> <enabled>
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# Control info: c <id> <type> <rectangle> <anchor_id> <text>
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#
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@ -15,24 +15,33 @@ a 006 0 0 0
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a 007 0 0 0
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c 000 17 10 40 140 560 1 SAMPLE TEXT
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c 001 17 155 40 180 560 1 SAMPLE TEXT
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c 002 16 0 0 720 25 1 SAMPLE TEXT
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c 003 16 0 615 720 25 1 SAMPLE TEXT
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c 004 13 0 0 365 560 2 SAMPLE TEXT
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c 005 1 570 330 180 30 0 SAMPLE TEXT
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c 006 1 635 125 115 25 0 SAMPLE TEXT
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c 007 0 406 135 80 20 0 SAMPLE TEXT
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c 008 0 485 135 140 20 0 SAMPLE TEXT
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c 009 3 406 160 60 30 0 toggle
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c 010 4 485 160 265 30 0 SAMPLE TEXT
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c 011 5 405 200 345 20 0 SAMPLE TEXT
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c 012 6 405 230 345 20 0 SAMPLE TEXT
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c 013 7 405 260 320 20 0 SAMPLE TEXT
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c 014 10 730 260 20 20 0 SAMPLE TEXT
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c 015 8 405 290 150 30 0 SAMPLE TEXT
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c 016 11 570 290 180 30 0 SAMPLE TEXT
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c 017 9 405 330 150 30 0 SAMPLE TEXT
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c 018 18 405 370 240 240 0 SAMPLE TEXT
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c 019 12 690 375 60 75 0 RGBA
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c 020 12 690 460 60 60 0 RGBA
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c 021 14 690 530 60 80 0 Panel
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c 022 11 690 620 60 20 0 HEX
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c 002 16 0 0 720 24 1 CHOSE CONTROL >
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c 003 16 0 616 150 24 1 BASE STYLE: LIGHT
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c 004 13 0 0 365 560 2 Sample raygui controls
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c 005 1 175 240 180 30 2 Save Style
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c 006 1 240 35 115 25 2 Load Style
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c 007 0 11 45 80 20 2 rGuiStyler
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c 008 0 90 45 140 20 2 github.com/raysan5/raygui
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c 009 3 11 70 60 30 2 toggle
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c 010 4 90 70 265 30 2 SAMPLE TEXT
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c 011 5 10 110 345 20 2 SAMPLE TEXT
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c 012 6 10 140 345 20 2 SAMPLE TEXT
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c 013 7 10 170 320 20 2 SAMPLE TEXT
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c 014 10 335 170 20 20 2 SAMPLE TEXT
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c 015 8 10 200 150 30 2 SAMPLE TEXT
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c 016 11 175 200 180 30 2 custom_style.rgs
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c 017 9 10 240 150 30 2 SAMPLE TEXT
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c 018 18 10 280 240 240 2 SAMPLE TEXT
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c 019 12 290 285 65 75 2 RGBA
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c 020 12 290 370 65 60 2 HSV
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c 021 14 290 440 65 80 2 Panel
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c 022 11 290 530 65 20 2 AABBCCDD
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c 023 0 300 295 20 20 2 R:
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c 024 0 300 310 20 20 2 G:
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c 025 0 300 325 20 20 2 B:
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c 026 0 300 340 20 20 2 A:
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c 031 0 300 380 8 20 2 H:
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c 032 0 300 410 8 20 2 S:
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c 033 0 300 395 8 20 2 S:
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c 037 16 149 616 186 24 1 CHANGED PROPERTIES: 77
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c 038 16 334 616 386 24 1 EDITION TIME: 02:45:30
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@ -25,11 +25,9 @@
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//----------------------------------------------------------------------------------
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#define MAX_GUI_CONTROLS 256 // Maximum number of gui controls
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#define MAX_ANCHOR_POINTS 8 // Maximum number of anchor points
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#define ANCHOR_RADIUS 20 // Default anchor radius
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#define GRID_LINE_SPACING 5 // Grid line spacing in pixels
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#define GRID_ALPHA 0.1f // Grid lines alpha amount
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#define ANCHOR_RADIUS 20 // Default anchor radius
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -71,9 +69,17 @@ typedef struct {
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int type;
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Rectangle rec;
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unsigned char *text;
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//unsigned char text[MAX_CONTROL_TEXT_LENGTH];
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//unsigned char name[MAX_CONTROL_NAME_LENGTH];
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AnchorPoint *ap;
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} GuiControl;
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// Gui layout type
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typedef struct {
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int controlsCount;
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AnchorPoint anchors[MAX_ANCHOR_POINTS];
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GuiControl controls[MAX_GUI_CONTROLS];
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} GuiLayout;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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@ -81,6 +87,8 @@ typedef struct {
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static int screenWidth = 800;
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static int screenHeight = 600;
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//static GuiLayout layout = { 0 };
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static GuiControl layout[MAX_GUI_CONTROLS] = { 0 };
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static AnchorPoint anchors[MAX_ANCHOR_POINTS];
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static int controlsCounter = 0;
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@ -92,7 +100,7 @@ const char *controlTypeNameShort[] = { "lbl", "btn", "ibtn", "tggl", "tgroup", "
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static void DrawGrid2D(int divsX, int divsY); // Draw 2d grid with horizontal and vertical lines depending on the screen size
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static void DrawGrid2D(int width, int height, int spacing); // Draw 2d grid at specific size and spacing
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static void SaveLayoutRGL(const char *fileName, bool binary); // Save gui layout project information
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static void LoadLayoutRGL(const char *fileName); // Load gui layout project information
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static void GenerateCode(const char *fileName , bool noStaticData); // Generate C code for gui layout
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@ -997,6 +1005,23 @@ int main()
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}
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}
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}
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// Change controls layer order (position inside array)
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if (IsKeyDown(KEY_LEFT_ALT))
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{
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if (IsKeyPressed(KEY_UP))
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{
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// Move control towards beginning of array
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// selectedControl pos --> selectedControl - 1 pos (if possible)
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//GuiControl prevControl = layout[selectedControl - 1];
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//for (int i = selectedControl - 1; i < controlsCounter - 1; i++) layout[i] = layout[i + 1];
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}
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else if (IsKeyPressed(KEY_DOWN))
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{
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// Move control towards end of array
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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@ -1007,7 +1032,7 @@ int main()
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// TODO: Draw global app screen limits (black rectangle with black default anchor)
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if (showGrid) DrawGrid2D(GetScreenWidth()/13, GetScreenHeight()/13);
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if (showGrid) DrawGrid2D(GetScreenWidth(), GetScreenHeight(), GRID_LINE_SPACING);
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if (tracemap.id > 0) DrawTexture(tracemap, tracemapRec.x, tracemapRec.y, Fade(WHITE, tracemapFade));
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@ -1229,31 +1254,23 @@ int main()
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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// Draw 2d grid
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static void DrawGrid2D(int divsX, int divsY)
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// Draw 2d grid at specific size and spacing
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static void DrawGrid2D(int width, int height, int spacing)
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{
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int offset = 0;
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#define GRID_ALPHA 0.1f // Grid lines alpha amount
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int offset = 0;
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// Draw vertical grid lines
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for (int i = 0; i < divsX; i++)
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for (int i = 0; i < (width/spacing + 1)*5; i++)
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{
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for (int k = 0; k < 5; k++)
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{
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DrawRectangle(-(divsX/2*GRID_LINE_SPACING*5) + offset, 0, 1, GetScreenHeight(), ((k == 0) ? Fade(BLACK, GRID_ALPHA*2) : Fade(GRAY, GRID_ALPHA)));
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offset += GRID_LINE_SPACING;
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}
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DrawRectangle(offset + spacing*i, 0, 1, height, ((i%5) == 0) ? Fade(BLACK, GRID_ALPHA*2) : Fade(GRAY, GRID_ALPHA));
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}
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offset = 0;
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// Draw horizontal grid lines
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for (int i = 0; i < divsY; i++)
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for (int i = 0; i < (height/spacing + 1)*5; i++)
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{
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for (int k = 0; k < 5; k++)
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{
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DrawRectangle(0, -(divsY/2*GRID_LINE_SPACING*5) + offset, GetScreenWidth(), 1, ((k == 0) ? Fade(BLACK, GRID_ALPHA*2) : Fade(GRAY, GRID_ALPHA)));
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offset += GRID_LINE_SPACING;
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}
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DrawRectangle(0, offset + spacing*i, width, 1, ((i%5) == 0) ? Fade(BLACK, GRID_ALPHA*2) : Fade(GRAY, GRID_ALPHA));
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}
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}
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@ -1363,13 +1380,13 @@ static void LoadLayoutRGL(const char *fileName)
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if ((buffer[0] != '\n') && (buffer[0] != '#') && (buffer[0] == 'a'))
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{
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sscanf(buffer, "a %03i %i %i %i", &anchors[anchorCounter].id, &anchors[anchorCounter].x, &anchors[anchorCounter].y, &anchors[anchorCounter].enabled);
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printf("a %03i %i %i %i\n", anchors[anchorCounter].id, anchors[anchorCounter].x, anchors[anchorCounter].y, anchors[anchorCounter].enabled);
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//printf("a %03i %i %i %i\n", anchors[anchorCounter].id, anchors[anchorCounter].x, anchors[anchorCounter].y, anchors[anchorCounter].enabled);
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anchorCounter++;
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}
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else if ((buffer[0] != '\n') && (buffer[0] != '#') && (buffer[0] == 'c'))
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{
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sscanf(buffer, "c %d %i %i %i %i %i %d %[^\n]s", &layout[controlsCounter].id, &layout[controlsCounter].type, &layout[controlsCounter].rec.x, &layout[controlsCounter].rec.y, &layout[controlsCounter].rec.width, &layout[controlsCounter].rec.height, &anchorId, layout[controlsCounter].text);
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printf("c %d %i %i %i %i %i %i %s\n", layout[controlsCounter].id, layout[controlsCounter].type, layout[controlsCounter].rec.x, layout[controlsCounter].rec.y, layout[controlsCounter].rec.width, layout[controlsCounter].rec.height, anchorId, layout[controlsCounter].text);
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//printf("c %d %i %i %i %i %i %i %s\n", layout[controlsCounter].id, layout[controlsCounter].type, layout[controlsCounter].rec.x, layout[controlsCounter].rec.y, layout[controlsCounter].rec.width, layout[controlsCounter].rec.height, anchorId, layout[controlsCounter].text);
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layout[controlsCounter].ap = &anchors[anchorId];
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controlsCounter++;
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@ -1426,7 +1443,7 @@ static void LoadLayoutRGL(const char *fileName)
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fread(&anchorId, 1, sizeof(int), rglFile);
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layout[i].ap = &anchors[anchorId];
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printf("[READ] Control info> id: %i, type: %i, rec: %i,%i,%i,%i, text: %s, anchorId: %i\n", layout[i].id, layout[i].type, layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text, anchorId);
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//printf("[READ] Control info> id: %i, type: %i, rec: %i,%i,%i,%i, text: %s, anchorId: %i\n", layout[i].id, layout[i].type, layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text, anchorId);
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}
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}
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else TraceLog(LOG_WARNING, "[raygui] Invalid layout file");
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@ -1435,7 +1452,7 @@ static void LoadLayoutRGL(const char *fileName)
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}
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}
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printf("[READ] Layout data loaded successfully!\n");
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printf("[READ] Layout data loaded successfully\n");
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}
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// Generate C code for gui layout
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@ -1513,7 +1530,7 @@ static void GenerateCode(const char *fileName , bool noStaticData)
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case CHECKBOX:
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{
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " bool %s%03i = false;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " bool %s%03i = false;\n\n", controlTypeNameShort[layout[i].type], i);
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}
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break;
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@ -1525,7 +1542,7 @@ static void GenerateCode(const char *fileName , bool noStaticData)
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " int %sCount%03i = 3;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " int %sActive%03i = 0;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " const char *%sList%03i[3] = { \"ONE\", \"TWO\", \"THREE\" };\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " const char *%sList%03i[3] = { \"ONE\", \"TWO\", \"THREE\" };\n\n", controlTypeNameShort[layout[i].type], i);
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}
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break;
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@ -1535,9 +1552,7 @@ static void GenerateCode(const char *fileName , bool noStaticData)
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case PROGRESSBAR:
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{
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " float %sValue%03i = 50.0f;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " float %sMinValue%03i = 0.0f;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " float %sMaxValue%03i = 100.0f;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " float %sValue%03i = 50.0f;\n\n", controlTypeNameShort[layout[i].type], i);
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}
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break;
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@ -1545,9 +1560,7 @@ static void GenerateCode(const char *fileName , bool noStaticData)
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case SPINNER:
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{
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " int %sValue%03i = 0;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " int %sMinValue%03i = 0;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " int %sMaxValue%03i = 100;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " int %sValue%03i = 0;\n\n", controlTypeNameShort[layout[i].type], i);
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}
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break;
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@ -1555,7 +1568,7 @@ static void GenerateCode(const char *fileName , bool noStaticData)
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case COLORPICKER:
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{
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " Color %sColor%03i;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " Color %sColor%03i;\n\n", controlTypeNameShort[layout[i].type], i);
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}
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break;
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@ -1563,7 +1576,7 @@ static void GenerateCode(const char *fileName , bool noStaticData)
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{
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " char %s%03i[32] = \"%s\";\n", controlTypeNameShort[layout[i].type], i, layout[i].text);
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fprintf(ftool, " int %sSize%03i = 32;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " int %sSize%03i = 32;\n\n", controlTypeNameShort[layout[i].type], i);
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}
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default: break;
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}
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@ -1609,25 +1622,25 @@ static void GenerateCode(const char *fileName , bool noStaticData)
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{
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switch (layout[i].type)
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{
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case LABEL: fprintf(ftool, "\t\t\tGuiLabel((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text); break;
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case BUTTON: fprintf(ftool, "\t\t\tif (GuiButton((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\")) Button%03i(); \n\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text, i); break;
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case IMAGEBUTTON: fprintf(ftool, "\t\t\tif (GuiImageButtonEx((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, texture, (Rectangle){ 0, 0, texture.width/3, texture.height/6 }, \"%s\")) ImageButton%03i(); \n\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text, i); break;
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case TOGGLE: fprintf(ftool, "\t\t\t%s%03i = GuiToggleButton((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\", %s%03i); \n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text, controlTypeNameShort[layout[i].type], i); break;
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case TOGGLEGROUP: fprintf(ftool, "\t\t\t%sActive%03i = GuiToggleGroup((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList%03i, %sCount%03i, %sActive%03i); \n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
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case SLIDER: fprintf(ftool, "\t\t\t%sValue%03i = GuiSlider((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue%03i, %sMinValue%03i, %sMaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
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case SLIDERBAR: fprintf(ftool, "\t\t\t%sValue%03i = GuiSliderBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue%03i, %sMinValue%03i, %sMaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
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case PROGRESSBAR: fprintf(ftool, "\t\t\t%sValue%03i = GuiProgressBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue%03i, %sMinValue%03i, %sMaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
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case SPINNER: fprintf(ftool, "\t\t\t%sValue%03i = GuiSpinner((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue%03i, %sMinValue%03i, %sMaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case COMBOBOX: fprintf(ftool, "\t\t\t%sActive%03i = GuiComboBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList%03i, %sCount%03i, %sActive%03i); \n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case CHECKBOX: fprintf(ftool, "\t\t\t%s%03i = GuiCheckBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %s%03i); \n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i); break;
|
||||
case LISTVIEW: fprintf(ftool, "\t\t\t%sActive%03i = GuiListView((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList%03i, %sCount%03i, %sActive%03i); \n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case TEXTBOX: fprintf(ftool, "\t\t\tGuiTextBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %s%03i, %sSize%03i);\n\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case GROUPBOX: fprintf(ftool, "\t\t\tGuiGroupBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text); break;
|
||||
case WINDOWBOX: fprintf(ftool, "\t\t\tGuiWindowBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text); break;
|
||||
case DUMMYREC: fprintf(ftool, "\t\t\tGuiDummyRec((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text); break;
|
||||
case LABEL: fprintf(ftool, "\t\t\tGuiLabel((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text); break;
|
||||
case BUTTON: fprintf(ftool, "\t\t\tif (GuiButton((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\")) Button%03i(); \n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text, i); break;
|
||||
case IMAGEBUTTON: fprintf(ftool, "\t\t\tif (GuiImageButtonEx((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, texture, (Rectangle){ 0, 0, texture.width/3, texture.height/6 }, \"%s\")) ImageButton%03i(); \n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text, i); break;
|
||||
case TOGGLE: fprintf(ftool, "\t\t\t%s%03i = GuiToggleButton((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\", %s%03i); \n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text, controlTypeNameShort[layout[i].type], i); break;
|
||||
case TOGGLEGROUP: fprintf(ftool, "\t\t\t%sActive%03i = GuiToggleGroup((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList%03i, %sCount%03i, %sActive%03i); \n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case SLIDER: fprintf(ftool, "\t\t\t%sValue%03i = GuiSlider((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue%03i, 0, 100);\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i); break;
|
||||
case SLIDERBAR: fprintf(ftool, "\t\t\t%sValue%03i = GuiSliderBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue%03i, 0, 100);\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i); break;
|
||||
case PROGRESSBAR: fprintf(ftool, "\t\t\t%sValue%03i = GuiProgressBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue%03i, 0, 100);\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i); break;
|
||||
case SPINNER: fprintf(ftool, "\t\t\t%sValue%03i = GuiSpinner((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue%03i, 0, 100);\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i); break;
|
||||
case COMBOBOX: fprintf(ftool, "\t\t\t%sActive%03i = GuiComboBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList%03i, %sCount%03i, %sActive%03i); \n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case CHECKBOX: fprintf(ftool, "\t\t\t%s%03i = GuiCheckBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %s%03i); \n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i); break;
|
||||
case LISTVIEW: fprintf(ftool, "\t\t\t%sActive%03i = GuiListView((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList%03i, %sCount%03i, %sActive%03i); \n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case TEXTBOX: fprintf(ftool, "\t\t\tGuiTextBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %s%03i, %sSize%03i);\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case GROUPBOX: fprintf(ftool, "\t\t\tGuiGroupBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text); break;
|
||||
case WINDOWBOX: fprintf(ftool, "\t\t\tGuiWindowBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text); break;
|
||||
case DUMMYREC: fprintf(ftool, "\t\t\tGuiDummyRec((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text); break;
|
||||
case DROPDOWNBOX: fprintf(ftool, "\t\t\t%sActive%03i = GuiDropdownBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList%03i, %sCount%03i, %sActive%03i); \n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case STATUSBAR: fprintf(ftool, "\t\t\tGuiStatusBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\", 10);\n\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text); break;
|
||||
case COLORPICKER: fprintf(ftool, "\t\t\t%sColor%03i = GuiColorPicker((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sColor%03i);\n\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i); break;
|
||||
case STATUSBAR: fprintf(ftool, "\t\t\tGuiStatusBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\", 10);\n", "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text); break;
|
||||
case COLORPICKER: fprintf(ftool, "\t\t\t%sColor%03i = GuiColorPicker((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sColor%03i);\n", controlTypeNameShort[layout[i].type], i, "anchor", layout[i].ap->id, ".x", layout[i].rec.x, "anchor", layout[i].ap->id, ".y", layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, controlTypeNameShort[layout[i].type], i); break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user