REDESIGNED: GuiTextInputBox()

Support text message (if provided).
This commit is contained in:
raysan5
2019-08-21 21:18:38 +02:00
parent bb5cbce61d
commit 177f345afb
2 changed files with 38 additions and 14 deletions

View File

@ -204,7 +204,7 @@ int main()
if (showTextInputBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiTextInputBox((Rectangle){ GetScreenWidth()/2 - 120, GetScreenHeight()/2 - 60, 240, 120 }, GuiIconText(RICON_FILE_SAVE, "Save file as..."), NULL, textInput, "Ok;Cancel");
int result = GuiTextInputBox((Rectangle){ GetScreenWidth()/2 - 120, GetScreenHeight()/2 - 60, 240, 140 }, GuiIconText(RICON_FILE_SAVE, "Save file as..."), "Introduce a save file name", "Ok;Cancel", textInput);
if (result == 1)
{

View File

@ -408,8 +408,8 @@ RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int
#endif
// Container/separator controls, useful for controls organization
RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text); // Window Box control, shows a window that can be closed
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
RAYGUIDEF void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
RAYGUIDEF void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control
@ -439,9 +439,9 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs);
// Advance controls set
RAYGUIDEF int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list element index
RAYGUIDEF int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons); // Message Box control, displays a message
RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons); // Text Input Box control, ask for text
RAYGUIDEF int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text); // Text Input Box control, ask for text
RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
// Styles loading functions
@ -833,7 +833,7 @@ RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state)
#endif
// Window Box control
RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *title)
{
// NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
#define WINDOW_STATUSBAR_HEIGHT 22
@ -865,7 +865,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
// Draw window header as status bar
GuiStatusBar(statusBar, text);
GuiStatusBar(statusBar, title);
// Draw window close button
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
@ -884,7 +884,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
return clicked;
}
// Group Box control with title name
// Group Box control with text name
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text)
{
#define GROUPBOX_LINE_THICK 1
@ -3747,7 +3747,7 @@ RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color)
}
// Message Box control
RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons)
RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
{
#define MESSAGEBOX_BUTTON_HEIGHT 24
#define MESSAGEBOX_BUTTON_PADDING 10
@ -3772,7 +3772,7 @@ RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const cha
// Draw control
//--------------------------------------------------------------------
if (GuiWindowBox(bounds, windowTitle)) clicked = 0;
if (GuiWindowBox(bounds, title)) clicked = 0;
int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
@ -3795,7 +3795,7 @@ RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const cha
}
// Text Input Box control, ask for text
RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons)
RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text)
{
#define TEXTINPUTBOX_BUTTON_HEIGHT 24
#define TEXTINPUTBOX_BUTTON_PADDING 10
@ -3816,16 +3816,40 @@ RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const c
buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING;
buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
int messageInputHeight = bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
Rectangle textBounds = { 0 };
if (message != NULL)
{
Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2;
textBounds.width = textSize.x;
textBounds.height = textSize.y;
}
Rectangle textBoxBounds = { 0 };
textBoxBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
textBoxBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING)/2 - TEXTINPUTBOX_HEIGHT/2;
textBoxBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT - TEXTINPUTBOX_HEIGHT/2;
if (message == NULL) textBoxBounds.y += messageInputHeight/2;
else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
textBoxBounds.width = bounds.width - TEXTINPUTBOX_BUTTON_PADDING*2;
textBoxBounds.height = TEXTINPUTBOX_HEIGHT;
// Draw control
//--------------------------------------------------------------------
if (GuiWindowBox(bounds, windowTitle)) btnIndex = 0;
if (GuiWindowBox(bounds, title)) btnIndex = 0;
// Draw message if available
if (message != NULL)
{
int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiLabel(textBounds, message);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
}
if (GuiTextBox(textBoxBounds, text, MAX_FILENAME_LENGTH, textEditMode)) textEditMode = !textEditMode;