mirror of
https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
Renamed GuiTexture() to GuiImageButton()
- Reordered parameters on GuiToggleGroup() - Reordered parameters on GuiComboBox() - Some comment tweaks
This commit is contained in:
173
src/raygui.h
173
src/raygui.h
@ -282,16 +282,20 @@ typedef enum GuiProperty {
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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RAYGUIDEF Color GuiBackgroundColor(void); // Get background color
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RAYGUIDEF Color GuiLinesColor(void); // Get lines color
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RAYGUIDEF Color GuiTextColor(void); // Get text color for normal state
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RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
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RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
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RAYGUIDEF Color GuiBackgroundColor(void); // Get background color
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RAYGUIDEF Color GuiLinesColor(void); // Get lines color
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RAYGUIDEF Color GuiTextColor(void); // Get text color for normal state
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RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, show text
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RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
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RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture); // Image button control, returns true when clicked
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RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button control, returns true when active
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group control, returns toggled button index
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, char **text, int count, int active); // Toggle Group control, returns toggled button index
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RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked); // Check Box control, returns true when active
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RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box control, returns selected item index
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RAYGUIDEF int GuiComboBox(Rectangle bounds, char **text, int count, int active); // Combo Box control, returns selected item index
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RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
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RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text
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RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value
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@ -299,11 +303,7 @@ RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, floa
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
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RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner control, returns selected value
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RAYGUIDEF bool GuiTexture(Rectangle bounds, unsigned int textureId); // Texture button control, returns true when clicked
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RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
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RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
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RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
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RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
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#if defined(RAYGUI_STYLE_SAVE_LOAD)
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RAYGUIDEF void GuiLoadStyleImage(const char *fileName); // Load style from an image style file
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@ -639,7 +639,6 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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{
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Vector2 mousePoint = GetMousePosition();
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// Check button state
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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@ -685,6 +684,64 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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return clicked;
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}
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// Image button control, returns true when clicked
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// TODO: Just provide textureId instead of full Texture2D
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RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture)
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{
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GuiControlState state = guiState;
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bool clicked = false;
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// Update control
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//--------------------------------------------------------------------
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if (state != DISABLED)
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{
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Vector2 mousePoint = GetMousePosition();
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// Check button state
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
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else state = FOCUSED;
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}
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}
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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switch (state)
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{
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case NORMAL:
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{
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DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_NORMAL]));
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DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_NORMAL]));
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DrawTexture(texture, bounds.x, bounds.y, WHITE);
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} break;
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case FOCUSED:
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{
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DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_FOCUSED]));
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DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_FOCUSED]));
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DrawTexture(texture, bounds.x, bounds.y, GetColor(style[BUTTON_BASE_COLOR_FOCUSED]));
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} break;
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case PRESSED:
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{
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DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_PRESSED]));
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DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_PRESSED]));
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DrawTexture(texture, bounds.x, bounds.y, GetColor(style[BUTTON_BASE_COLOR_PRESSED]));
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} break;
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case DISABLED:
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{
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DrawRectangleRec(bounds, GetColor(styleGeneric[DEFAULT_BORDER_COLOR_DISABLED]));
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DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(styleGeneric[DEFAULT_BASE_COLOR_DISABLED]));
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DrawTexture(texture, bounds.x, bounds.y, GetColor(styleGeneric[DEFAULT_BASE_COLOR_DISABLED]));
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} break;
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default: break;
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}
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//------------------------------------------------------------------
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return clicked;
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}
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// Toggle Button control, returns true when active
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RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
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{
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@ -762,12 +819,12 @@ RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
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}
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// Toggle Group control, returns toggled button index
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleCount, char **toggleText, int active)
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, char **text, int count, int active)
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{
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for (int i = 0; i < toggleCount; i++)
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for (int i = 0; i < count; i++)
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{
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if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width, bounds.height }, toggleText[i], true);
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else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width, bounds.height }, toggleText[i], false) == true) active = i;
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if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width, bounds.height }, text[i], true);
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else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width, bounds.height }, text[i], false) == true) active = i;
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}
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return active;
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@ -842,7 +899,7 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked)
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}
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// Combo Box control, returns selected item index
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RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, int active)
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RAYGUIDEF int GuiComboBox(Rectangle bounds, char **text, int count, int active)
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{
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#define COMBOBOX_SELECTOR_WIDTH 35
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@ -854,9 +911,9 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
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bounds.y, COMBOBOX_SELECTOR_WIDTH, bounds.height };
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if (active < 0) active = 0;
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else if (active > comboCount - 1) active = comboCount - 1;
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else if (active > count - 1) active = count - 1;
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int textWidth = MeasureText(comboText[active], styleGeneric[DEFAULT_TEXT_SIZE]);
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int textWidth = MeasureText(text[active], styleGeneric[DEFAULT_TEXT_SIZE]);
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int textHeight = styleGeneric[DEFAULT_TEXT_SIZE];
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if (bounds.width < textWidth) bounds.width = textWidth;
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@ -875,7 +932,7 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
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{
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active += 1;
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if (active >= comboCount) active = 0;
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if (active >= count) active = 0;
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}
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else state = FOCUSED;
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}
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@ -894,9 +951,9 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
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DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_NORMAL]));
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DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH], selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_NORMAL]));
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DrawText(comboText[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_NORMAL]));
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DrawText(FormatText("%i/%i", active + 1, comboCount),
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selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, comboCount),
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DrawText(text[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_NORMAL]));
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DrawText(FormatText("%i/%i", active + 1, count),
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selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, count),
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styleGeneric[DEFAULT_TEXT_SIZE])/2), selector.y + selector.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2,
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styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_NORMAL]));
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} break;
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@ -908,9 +965,9 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
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DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_FOCUSED]));
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DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH], selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_FOCUSED]));
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DrawText(comboText[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_FOCUSED]));
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DrawText(FormatText("%i/%i", active + 1, comboCount),
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selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, comboCount),
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DrawText(text[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_FOCUSED]));
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DrawText(FormatText("%i/%i", active + 1, count),
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selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, count),
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styleGeneric[DEFAULT_TEXT_SIZE])/2), selector.y + selector.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2,
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styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_FOCUSED]));
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} break;
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@ -922,9 +979,9 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
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DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_PRESSED]));
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DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH], selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_PRESSED]));
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DrawText(comboText[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_PRESSED]));
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DrawText(FormatText("%i/%i", active + 1, comboCount),
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selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, comboCount),
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DrawText(text[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_PRESSED]));
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DrawText(FormatText("%i/%i", active + 1, count),
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selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, count),
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styleGeneric[DEFAULT_TEXT_SIZE])/2), selector.y + selector.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2,
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styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_PRESSED]));
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} break;
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@ -936,9 +993,9 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
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DrawRectangleRec(selector, GetColor(styleGeneric[DEFAULT_BORDER_COLOR_DISABLED]));
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DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH], selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(styleGeneric[DEFAULT_BASE_COLOR_DISABLED]));
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DrawText(comboText[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(styleGeneric[DEFAULT_TEXT_COLOR_DISABLED]));
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DrawText(FormatText("%i/%i", active + 1, comboCount),
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selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, comboCount),
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DrawText(text[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(styleGeneric[DEFAULT_TEXT_COLOR_DISABLED]));
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DrawText(FormatText("%i/%i", active + 1, count),
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selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, count),
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styleGeneric[DEFAULT_TEXT_SIZE])/2), selector.y + selector.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2,
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styleGeneric[DEFAULT_TEXT_SIZE], GetColor(styleGeneric[DEFAULT_TEXT_COLOR_DISABLED]));
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} break;
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@ -1373,24 +1430,32 @@ RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue
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return value;
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}
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// Texture button control, returns true when clicked
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RAYGUIDEF bool GuiTexture(Rectangle bounds, unsigned int textureId)
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// List View control, returns selected list element index
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RAYGUIDEF int GuiListView(Rectangle bounds, char **text, int count, int active)
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{
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// TODO: Implement list view with scrolling bars and selectable elements (hover/press)
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GuiControlState state = guiState;
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bool clicked = false;
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// Update control
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//--------------------------------------------------------------------
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if (state != DISABLED)
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{
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Vector2 mousePoint = GetMousePosition();
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if (CheckCollisionPointRec(mousePoint, bounds)) // Check button state
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/*
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if (CheckCollisionPointRec(mousePoint, bounds) ||
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CheckCollisionPointRec(mousePoint, selector))
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{
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
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{
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active += 1;
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if (active >= count) active = 0;
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}
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else state = FOCUSED;
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}
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*/
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}
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//--------------------------------------------------------------------
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@ -1400,33 +1465,30 @@ RAYGUIDEF bool GuiTexture(Rectangle bounds, unsigned int textureId)
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{
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case NORMAL:
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{
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DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_NORMAL]));
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DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_NORMAL]));
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//DrawTexture(texture, bounds.x, bounds.y, WHITE);
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} break;
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case FOCUSED:
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{
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DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_FOCUSED]));
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DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_FOCUSED]));
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//DrawTexture(texture, bounds.x, bounds.y, GetColor(style[BUTTON_BASE_COLOR_FOCUSED]));
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} break;
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case PRESSED:
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{
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DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_PRESSED]));
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DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_PRESSED]));
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//DrawTexture(texture, bounds.x, bounds.y, GetColor(style[BUTTON_BASE_COLOR_PRESSED]));
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} break;
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case DISABLED:
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{
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} break;
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default: break;
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}
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//------------------------------------------------------------------
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return clicked;
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//--------------------------------------------------------------------
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return -1;
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}
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// Color Picker control
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// TODO: It can be divided in multiple controls:
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// Color GuiColorPicker()
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@ -1435,7 +1497,7 @@ RAYGUIDEF bool GuiTexture(Rectangle bounds, unsigned int textureId)
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// Color GuiColorBarSat() [WHITE->color]
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// Color GuiColorBarValue() [BLACK->color]), HSV / HSL
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// unsigned char GuiColorBarLuminance() [BLACK->WHITE]
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Color GuiColorPicker(Rectangle bounds, Color color)
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RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color)
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{
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GuiControlState state = NORMAL;
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@ -1463,7 +1525,8 @@ Color GuiColorPicker(Rectangle bounds, Color color)
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// TODO: Check mousePoint over colorSelector and right/bottom bars
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if (CheckCollisionPointRec(mousePoint, bounds)) // Check button state
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// Check button state
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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state = FOCUSED;
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@ -1492,7 +1555,7 @@ Color GuiColorPicker(Rectangle bounds, Color color)
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//else if (IsCursorHidden()) ShowCursor();
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// Check mouse over hue bar
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if (CheckCollisionPointRec(mousePoint, boundsHue)) // Check button state
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if (CheckCollisionPointRec(mousePoint, boundsHue))
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{
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if (IsKeyDown(KEY_UP))
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{
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@ -1507,7 +1570,7 @@ Color GuiColorPicker(Rectangle bounds, Color color)
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}
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// Check mouse over alpha bar
|
||||
if (CheckCollisionPointRec(mousePoint, boundsAlpha)) // Check button state
|
||||
if (CheckCollisionPointRec(mousePoint, boundsAlpha))
|
||||
{
|
||||
if (IsKeyDown(KEY_LEFT))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user