Updated to version 2.4.3 (June 2016)

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raysan5
2016-06-15 20:53:42 +02:00
parent 16be024ae2
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@ -1,20 +1,28 @@
/*
tinyfiledialogs.h
unique header file of "tiny file dialogs" created [November 9, 2014]
Copyright (c) 2014 - 2015 Guillaume Vareille http://ysengrin.com
http://tinyfiledialogs.sourceforge.net
_________
/ \ tinyfiledialogs.h
|tiny file| Unique header file of "tiny file dialogs" created [November 9, 2014]
| dialogs | Copyright (c) 2014 - 2016 Guillaume Vareille http://ysengrin.com
\____ ___/ http://tinyfiledialogs.sourceforge.net
\| mailto:tinfyfiledialogs@ysengrin.com
Let me know here mailto:tinfyfiledialogs@ysengrin.com
A big thank you to Don Heyse http://ldglite.sf.net for
his code contributions, bug corrections & thorough testing!
git://git.code.sf.net/p/tinyfiledialogs/code
Please
1) let me know
- if you are including tiny file dialogs,
I'll be happy to add your link to the list of projects using it.
- If you are using it on not listed here hardware / OS / compiler.
- and please, leave a review on Sourceforge. Thanks.
- If you are using it on different hardware / OS / compiler.
2) Be the first to leave a review on Sourceforge. Thanks.
tiny file dialogs (cross-platform C C++)
InputBox PasswordBox MessageBox ColorPicker
OpenFileDialog SaveFileDialog SelectFolderDialog
Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE & more
v2.2 [July 9, 2015] zlib licence.
Native dialog library for WINDOWS MAC OSX (10.4~10.11) GTK+ QT CONSOLE & more
v2.4.3 [Juin 11, 2016] zlib licence
A single C file (add it to your C or C++ project) with 6 modal function calls:
- message box & question box
@ -24,9 +32,13 @@ A single C file (add it to your C or C++ project) with 6 modal function calls:
- select folder dialog
- color picker.
Complement to OpenGL GLFW GLUT GLUI VTK SDL Ogre3D Unity3D
or any GUI-less program, there is NO INIT & NO MAIN LOOP.
The dialogs can be forced into console mode.
Complement to OpenGL GLFW GLUT GLUI
VTK SFML SDL Ogre Unity CEGUI ION MathGL
CPW GLOW GLT NGL STB & GUI less programs
NO INIT & NO MAIN LOOP
The dialogs can be forced into console mode
On Windows:
- native code & some vbs create the graphic dialogs
@ -46,9 +58,9 @@ On Unix (command line call attempts):
The same executable can run across desktops & distributions.
tested with C & C++ compilers
on Windows Visual Studio MinGW Mac OSX LINUX FREEBSD ILLUMOS SOLARIS
on Visual Studio MinGW OSX LINUX FREEBSD ILLUMOS SOLARIS MINIX RASPBIAN
using Gnome Kde Enlightenment Mate Cinnamon Unity
Lxde Lxqt Xfce WindowMaker IceWm Cde Jds
Lxde Lxqt Xfce WindowMaker IceWm Cde Jds OpenBox
- License -
@ -73,8 +85,8 @@ misrepresented as being the original software.
#define TINYFILEDIALOGS_H
/*
if tinydialogs.c is compiled with a C++ compiler
rather than with a C compiler, you need to comment out:
if tinydialogs.c is compiled with a C++ compiler rather than with a C compiler
(ie. you change the extension from .c to .cpp), you need to comment out:
extern "C" {
and the corresponding closing bracket:
}
@ -86,40 +98,40 @@ extern "C" {
int tinyfd_messageBox (
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may contain \n and \t */
char const * const aDialogType , /* "ok" "okcancel" "yesno" */
char const * const aIconType , /* "info" "warning" "error" "question" */
int const aDefaultButton ) ; /* 0 for cancel/no , 1 for ok/yes */
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may contain \n \t */
char const * const aDialogType , /* "ok" "okcancel" "yesno" */
char const * const aIconType , /* "info" "warning" "error" "question" */
int const aDefaultButton ) ; /* 0 for cancel/no , 1 for ok/yes */
/* returns 0 for cancel/no , 1 for ok/yes */
char const * tinyfd_inputBox (
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may NOT contain \n nor \t on windows */
char const * const aMessage , /* "" may NOT contain \n \t on windows */
char const * const aDefaultInput ) ; /* "" , if NULL it's a passwordBox */
/* returns NULL on cancel */
char const * tinyfd_saveFileDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL or {"*.jpg","*.png"} */
char const * const aSingleFilterDescription ) ; /* NULL or "image files" */
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL | {"*.jpg","*.png"} */
char const * const aSingleFilterDescription ) ; /* NULL | "text files" */
/* returns NULL on cancel */
char const * tinyfd_openFileDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL or {"*.jpg","*.png"} */
char const * const aSingleFilterDescription , /* NULL or "image files" */
int const aAllowMultipleSelects ) ; /* 0 or 1 */
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL {"*.jpg","*.png"} */
char const * const aSingleFilterDescription , /* NULL | "image files" */
int const aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
char const * tinyfd_selectFolderDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPath ) ; /* "" */
char const * const aDefaultPath ) ; /* "" */
/* returns NULL on cancel */
char const * tinyfd_colorChooser(
@ -133,46 +145,71 @@ char const * tinyfd_colorChooser(
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
extern int tinyfd_forceConsole ; /* 0 (default) or 1
can be modified at run time.
for unix & windows: 0 (graphic mode) or 1 (console mode).
0: try to use a graphic solution, if it fails then it uses console mode.
1: forces all dialogs into console mode even when the X server is present,
if the package dialog (and a console is present) or dialog.exe is installed.
on windows it only make sense for console applications */
/* #define TINYFD_WIN_CONSOLE_ONLY //*/
/* On windows, Define this if you don't want to include the code
creating the GUI dialogs. Then you don't need link against Comdlg32.lib */
/* not cross platform - zenity only */
char const * tinyfd_arrayDialog (
char const * const aTitle , /* "" */
int const aNumOfColumns , /* 2 */
char const * const * const aColumns , /* {"Column 1","Column 2"} */
int const aNumOfRows , /* 2*/
char const * const * const aCells ) ;
/* {"Row1 Col1","Row1 Col2","Row2 Col1","Row2 Col2"} */
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* TINYFILEDIALOGS_H */
extern char tinyfd_version [ 8 ] ;
extern int tinyfd_forceConsole; /* 0 (default) or 1
can be modified at run time.
for unix & windows: 0 (graphic mode) or 1 (console mode).
0: try to use a graphic solution, if it fails then it uses console mode.
1: forces all dialogs into console mode even when the X server is present.
it will use the package dialog or dialog.exe if installed.
on windows it only make sense for console applications */
extern char tinyfd_response [ 1024 ] ;
/* if you pass "tinyfd_query" as aTitle,
the functions will not display the dialogs
but will fill tinyfd_response with
the retain solution and return:
0 for console mode, 1 for graphic mode
possible values for tinyfd_response are (all lowercase)
for the graphic mode:
windows applescript zenity zenity3 matedialog kdialog
xdialog tkinter gdialog gxmessage xmessage
for the console mode:
dialog whiptail basicinput */
/* On windows, define TINYFD_WIN_CONSOLE_ONLY in the c file
if you don't want to include the code creating the g raphic dialogs.
Then you won't need to link against Comdlg32.lib and Ole32.lib */
#endif /* TINYFILEDIALOGS_H */
/*
- This is not for android nor ios.
- The code is pure C, perfectly compatible with C++.
- AVOID USING " AND ' IN TITLES AND MESSAGES.
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
- On windows, inputbox and passwordbox are not as smooth as they should be:
they open a console window for a few seconds.
- On windows link against Comdlg32.lib
- On visual studio:
set Properties/Configuration Properties/General
Character Set to "Multi-Byte" or "Not Set"
- On windows link against Comdlg32.lib and Ole32.lib
This linking is not compulsary for console mode (see above).
- On unix: it tries command line calls, so no such need.
- On unix you need applescript, zenity, kdialog, Xdialog, python2/tkinter
or dialog (will open a terminal if running without console);
- On unix you need applescript, zenity, matedialog, kdialog, Xdialog,
python2/tkinter or dialog (will open a terminal if running without console).
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox.
- If nothing is found, it switches to basic console input,
it opens a console if needed.
- Avoid using " and ' in titles and messages.
- Use windows separators on windows and unix separators on unix.
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they are valid.
@ -189,37 +226,7 @@ creating the GUI dialogs. Then you don't need link against Comdlg32.lib */
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
- If dialog is missing, it will switch to basic console input.
- Here is the Hello World (and a bit more):
if a console is missing, it will use graphic dialogs
if a graphical display is absent, it will use console dialogs
#include <stddef.h>
#include "tinyfiledialogs.h"
int main()
{
tinyfd_forceConsole = tinyfd_messageBox("Hello World",
"force dialogs into console mode?\
\n\t(it's better if dialog is installed)",
"yesno", "question", 0);
char const * lThePassword = tinyfd_inputBox(
"a password box","your password will be revealed",NULL);
if ( lThePassword )
tinyfd_messageBox("your password is", lThePassword, "ok", "info", 1);
}
OSX :
$ gcc -o main.app main.c tinyfiledialogs.c
UNIX :
$ gcc -o main main.c tinyfiledialogs.c
MinGW :
> gcc -o main.exe main.c tinyfiledialogs.c -LC:/mingw/lib -lcomdlg32
VisualStudio :
create a console application project
(by default it links against Comdlg32.lib)
- You can query the type of dialog that will be use.
- There is the Hello World (and a bit more) on the sourceforge site:
*/

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@ -1,126 +0,0 @@
tiny file dialogs (cross-platform C C++)
InputBox PasswordBox MessageBox ColorPicker
OpenFileDialog SaveFileDialog SelectFolderDialog
Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE & more
tested with C & C++ compilers
on Visual Studio 2013 MinGW OSX LINUX FREEBSD ILLUMOS SOLARIS
using Gnome Kde Enlightenment Mate Cinnamon Unity
Lxde Lxqt Xfce WindowMaker IceWm Cde Jds
v2.2 [July 9, 2015] zlib licence.
int tinyfd_messageBox (
char const * const aTitle , // ""
char const * const aMessage , // "" may contain \n and \t
char const * const aDialogType , // "ok" "okcancel" "yesno"
char const * const aIconType , // "info" "warning" "error" "question"
int const aDefaultButton ) ; // 0 for cancel/no , 1 for ok/yes
// returns 0 for cancel/no , 1 for ok/yes
char const * tinyfd_inputBox (
char const * const aTitle , // ""
char const * const aMessage , // "" may NOT contain \n nor \t on windows
char const * const aDefaultInput ) ; // "" , if NULL it's a passwordBox
// returns NULL on cancel
char const * tinyfd_saveFileDialog (
char const * const aTitle , // ""
char const * const aDefaultPathAndFile , // ""
int const aNumOfFilterPatterns , // 0
char const * const * const aFilterPatterns , // NULL or {"*.txt"}
char const * const aSingleFilterDescription ) ; // NULL or "image files"
// returns NULL on cancel
char const * tinyfd_openFileDialog (
char const * const aTitle , // ""
char const * const aDefaultPathAndFile , // ""
int const aNumOfFilterPatterns , // 0
char const * const * const aFilterPatterns , // NULL or {"*.jpg","*.png"}
char const * const aSingleFilterDescription , // NULL or "image files"
int const aAllowMultipleSelects ) ; // 0
// in case of multiple files, the separator is |
// returns NULL on cancel
char const * tinyfd_selectFolderDialog (
char const * const aTitle , // ""
char const * const aDefaultPath ) ; // ""
// returns NULL on cancel
char const * tinyfd_colorChooser(
char const * const aTitle , // ""
char const * const aDefaultHexRGB , // NULL or "#FF0000”
unsigned char const aDefaultRGB[3] , // { 0 , 255 , 255 }
unsigned char aoResultRGB[3] ) ; // { 0 , 0 , 0 }
// returns the hexcolor as a string "#FF0000"
// aoResultRGB also contains the result
// aDefaultRGB is used only if aDefaultHexRGB is NULL
// aDefaultRGB and aoResultRGB can be the same array
// returns NULL on cancel
- This is not for android nor ios.
- The code is pure C, perfectly compatible with C++.
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
- On windows, inputbox and passwordbox are not as smooth as they should be:
they open a console window for a few seconds.
- On windows link against Comdlg32.lib
This linking is not compulsary for console mode (see header file).
- On unix: it tries command line calls, so no such need.
- On unix you need applescript, zenity, kdialog, Xdialog, python2/tkinter
or dialog (will open a terminal if running without console);
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox.
- If nothing is found, it switches to basic console input,
it opens a console if needed.
- Avoid using " and ' in titles and messages.
- Use windows separators on windows and unix separators on unix.
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they are valid.
- If you pass only a path instead of path + filename,
make sure it ends with a separator.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- Mutiple selects are not allowed in console mode.
- The package dialog must be installed to run in enhanced console mode.
It is already installed on most unix systems.
- On osx, the package dialog can be installed via http://macports.org
- On windows, for enhanced console mode,
dialog.exe should be copied somewhere on your executable path.
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
- If dialog is missing, it will switch to basic console input.
- Here is the Hello World:
if a console is missing, it will use graphic dialogs
if a graphical display is absent, it will use console dialogs
#include <stddef.h>
#include "tinyfiledialogs.h"
int main()
{
tinyfd_forceConsole = tinyfd_messageBox("Hello World",
"force dialogs into console mode?\
\n\t(it's better if dialog is installed)",
"yesno", "question", 0);
char const * lThePassword = tinyfd_inputBox(
"a password box","your password will be revealed",NULL);
if ( lThePassword )
tinyfd_messageBox("your password is", lThePassword, "ok", "info", 1);
}
OSX :
$ gcc -o main.app main.c tinyfiledialogs.c
UNIX :
$ gcc -o main main.c tinyfiledialogs.c
MinGW :
> gcc -o main.exe main.c tinyfiledialogs.c -LC:/mingw/lib -lcomdlg32
VisualStudio :
create a console application project
(by default it links against Comdlg32.lib)