Added control text editor - WIP -

This commit is contained in:
Ray San
2018-02-20 13:51:31 +01:00
parent ccb68719d9
commit 285b8dc4a5

View File

@ -50,6 +50,8 @@ typedef struct {
int type;
Rectangle rec;
char text[32];
int anchorId;
Vector2 ap;
} GuiControl;
//----------------------------------------------------------------------------------
@ -85,7 +87,7 @@ int main()
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(screenWidth, screenHeight, "raylib tool - raygui layout editor");
int controlSelected = -1;
int selectedControl = -1;
const char *list[3] = { "ONE", "TWO", "THREE" };
@ -105,6 +107,9 @@ int main()
int startPosXListViewControlsCounter = GetScreenWidth() + 140;
int deltaPosXListViewControlsCounter = 0;
bool controlDrag = false;
bool textEditMode = false;
int saveControlSelected = -1;
const char *guiControls[14] = {
"LABEL",
@ -261,7 +266,7 @@ int main()
listViewControlsCounter.x = (int)EaseCubicInOut(counterListViewControlsCounter, startPosXListViewControlsCounter, deltaPosXListViewControlsCounter, 60);
}
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (controlSelected == -1) && !controlCollision)
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (selectedControl == -1) && !controlCollision)
{
// Add new control (button)
layout[controlsCounter].id = controlsCounter;
@ -276,13 +281,13 @@ int main()
if (controlDrag) break;
if (CheckCollisionPointRec(GetMousePosition(), layout[i].rec))
{
controlSelected = i;
selectedControl = i;
break;
}
else controlSelected = -1;
else selectedControl = -1;
}
if (controlSelected != -1)
if (selectedControl != -1 && !textEditMode)
{
//Disables the recDraw
controlCollision = true;
@ -294,75 +299,75 @@ int main()
else if(IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
controlDrag = false;
controlSelected = -1;
selectedControl = -1;
}
if(controlDrag)
{
layout[controlSelected].rec.x = mouseX - layout[controlSelected].rec.width/2;
layout[controlSelected].rec.y = mouseY - layout[controlSelected].rec.height/2;
layout[selectedControl].rec.x = mouseX - layout[selectedControl].rec.width/2;
layout[selectedControl].rec.y = mouseY - layout[selectedControl].rec.height/2;
// Snap to grid position and size
if (snapMode)
{
// Snap rectangle position to closer snap point
int offsetX = layout[controlSelected].rec.x%GRID_LINE_SPACING;
int offsetY = layout[controlSelected].rec.y%GRID_LINE_SPACING;
int offsetX = layout[selectedControl].rec.x%GRID_LINE_SPACING;
int offsetY = layout[selectedControl].rec.y%GRID_LINE_SPACING;
if (offsetX >= GRID_LINE_SPACING/2) layout[controlSelected].rec.x += (GRID_LINE_SPACING - offsetX);
else layout[controlSelected].rec.x -= offsetX;
if (offsetX >= GRID_LINE_SPACING/2) layout[selectedControl].rec.x += (GRID_LINE_SPACING - offsetX);
else layout[selectedControl].rec.x -= offsetX;
if (offsetY >= GRID_LINE_SPACING/2) layout[controlSelected].rec.y += (GRID_LINE_SPACING - offsetY);
else layout[controlSelected].rec.y -= offsetY;
if (offsetY >= GRID_LINE_SPACING/2) layout[selectedControl].rec.y += (GRID_LINE_SPACING - offsetY);
else layout[selectedControl].rec.y -= offsetY;
// Snap rectangle size to closer snap point sizes
offsetX = layout[controlSelected].rec.width%GRID_LINE_SPACING;
offsetY = layout[controlSelected].rec.height%GRID_LINE_SPACING;
offsetX = layout[selectedControl].rec.width%GRID_LINE_SPACING;
offsetY = layout[selectedControl].rec.height%GRID_LINE_SPACING;
if (offsetX >= GRID_LINE_SPACING/2) layout[controlSelected].rec.width += (GRID_LINE_SPACING - offsetX);
else layout[controlSelected].rec.width -= offsetX;
if (offsetX >= GRID_LINE_SPACING/2) layout[selectedControl].rec.width += (GRID_LINE_SPACING - offsetX);
else layout[selectedControl].rec.width -= offsetX;
if (offsetY >= GRID_LINE_SPACING/2) layout[controlSelected].rec.height += (GRID_LINE_SPACING - offsetY);
else layout[controlSelected].rec.height -= offsetY;
if (offsetY >= GRID_LINE_SPACING/2) layout[selectedControl].rec.height += (GRID_LINE_SPACING - offsetY);
else layout[selectedControl].rec.height -= offsetY;
}
}
if (snapMode)
{
if (IsKeyPressed(KEY_RIGHT)) layout[controlSelected].rec.width += GRID_LINE_SPACING;
else if (IsKeyPressed(KEY_LEFT)) layout[controlSelected].rec.width -= GRID_LINE_SPACING;
if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.width += GRID_LINE_SPACING;
else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.width -= GRID_LINE_SPACING;
if (IsKeyPressed(KEY_UP)) layout[controlSelected].rec.height -= GRID_LINE_SPACING;
else if (IsKeyPressed(KEY_DOWN)) layout[controlSelected].rec.height += GRID_LINE_SPACING;
if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.height -= GRID_LINE_SPACING;
else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.height += GRID_LINE_SPACING;
}
else
{
if (IsKeyDown(KEY_LEFT_CONTROL))
{
// Control modifier for a more precise sizing
if (IsKeyPressed(KEY_RIGHT)) layout[controlSelected].rec.width++;
else if (IsKeyPressed(KEY_LEFT)) layout[controlSelected].rec.width--;
if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.width++;
else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.width--;
if (IsKeyPressed(KEY_UP)) layout[controlSelected].rec.height--;
else if (IsKeyPressed(KEY_DOWN)) layout[controlSelected].rec.height++;
if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.height--;
else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.height++;
}
else
{
if (IsKeyDown(KEY_RIGHT)) layout[controlSelected].rec.width++;
else if (IsKeyDown(KEY_LEFT)) layout[controlSelected].rec.width--;
if (IsKeyDown(KEY_RIGHT)) layout[selectedControl].rec.width++;
else if (IsKeyDown(KEY_LEFT)) layout[selectedControl].rec.width--;
if (IsKeyDown(KEY_UP)) layout[controlSelected].rec.height--;
else if (IsKeyDown(KEY_DOWN)) layout[controlSelected].rec.height++;
if (IsKeyDown(KEY_UP)) layout[selectedControl].rec.height--;
else if (IsKeyDown(KEY_DOWN)) layout[selectedControl].rec.height++;
}
}
// Delete selected control and shift array position
if (IsKeyDown(KEY_BACKSPACE))
{
for (int i = controlSelected; i < controlsCounter; i++) layout[i] = layout[i + 1];
for (int i = selectedControl; i < controlsCounter; i++) layout[i] = layout[i + 1];
controlsCounter--;
controlSelected = -1;
selectedControl = -1;
}
}
else
@ -392,7 +397,7 @@ int main()
// Mouse snap
// NOTE: Snap point changes when GRID_LINE_SPACING/2 has been surpassed in X and Y
if ((snapMode) && (controlSelected == -1))
if ((snapMode) && (selectedControl == -1))
{
int offsetX = mouseX%GRID_LINE_SPACING;
int offsetY = mouseY%GRID_LINE_SPACING;
@ -423,6 +428,60 @@ int main()
if (offsetY >= GRID_LINE_SPACING/2) recDraw.height += (GRID_LINE_SPACING - offsetY);
else recDraw.height -= offsetY;
}
// TODO: Check if control has text to editor
// TODO: Lock selectedControl for text editing
//Turns on textEditMode
if (IsKeyPressed(KEY_T) && selectedControl != -1 && ((selectedType == LABEL) || (selectedType == BUTTON) || (selectedType == TOGGLE)))
{
textEditMode = true;
saveControlSelected = selectedControl;
}
if (textEditMode)
{
selectedControl = saveControlSelected;
// TODO: Keep track of text length ? --> strlen()
// Keep replacing characters with pressed keys or '\0' in case of backspace
// Check raylib example: text_input_box
//layout[selectedControl].text
int key = GetKeyPressed();
int keyCount = strlen(layout[selectedControl].text);
// NOTE: Only allow keys in range [32..125]
if ((key >= 32) && (key <= 125) && (keyCount < 32))
{
layout[selectedControl].text[keyCount] = (char)key;
keyCount++;
}
if (IsKeyPressed(KEY_BACKSPACE_TEXT))
{
keyCount--;
layout[selectedControl].text[keyCount] = '\0';
if (keyCount < 0) keyCount = 0;
}
}
// Turns off textEditMode
if (textEditMode && IsKeyPressed(KEY_ENTER)) textEditMode = false;
// TODO: Create anchor points
if (IsKeyDown(KEY_A)) // Anchor mode creation, consider SNAP!
{
// TODO: On mouse click anchor is created
}
// TODO: If mouse over anchor (define default bounds) and click, start anchor line
// TODO: On mouse up over an existing control, anchor is created (draw line for reference)
// TODO: On anchor line created, control (x, y) will be (x - ap, y - ap), and anchorId will be saved
// TODO: When create new anchor (anchorId++)
// TODO: if (IsKeyPressed(KEY_R)) remove control anchors (reset)
// TODO: Draw global app screen limits (black rectangle with black default anchor)
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) SaveGuiLayout("test_layout.rlyt");
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_O)) LoadGuiLayout("test_layout.rlyt");
@ -437,7 +496,7 @@ int main()
DrawGrid2D(77, 40);
if (controlSelected == -1)
if (selectedControl == -1)
{
DrawLine(mouseX - 8, mouseY, mouseX + 8, mouseY, RED);
DrawLine(mouseX, mouseY - 8, mouseX, mouseY + 8, RED);
@ -469,10 +528,10 @@ int main()
// Draws the Controls when placed on the grid.
switch (layout[i].type)
{
case LABEL: GuiLabel(layout[i].rec, "TEXT SAMPLE"); break;
case BUTTON: GuiButton(layout[i].rec, "BUTTON"); break;
case LABEL: GuiLabel(layout[i].rec, layout[i].text); break;
case BUTTON: GuiButton(layout[i].rec, layout[i].text); break;
case IMAGEBUTTON: GuiImageButton(layout[i].rec, texture); break;
case TOGGLE: GuiToggleButton(layout[i].rec, "TOGGLE", false); break;
case TOGGLE: GuiToggleButton(layout[i].rec, layout[i].text, false); break;
case TOGGLEGROUP: GuiToggleGroup(layout[i].rec, list, 3, 1); break;
case SLIDER: GuiSlider(layout[i].rec, 40, 0, 100); break;
case SLIDERBAR: GuiSliderBar(layout[i].rec, 40, 0, 100); break;
@ -480,7 +539,7 @@ int main()
case SPINNER: GuiSpinner(layout[i].rec, 40, 0, 100); break;
case COMBOBOX: GuiComboBox(layout[i].rec, list, 3, 1); break;
case CHECKBOX: GuiCheckBox(layout[i].rec, false); break;
case TEXTBOX: GuiTextBox(layout[i].rec, "test text", 32); break;
case TEXTBOX: GuiTextBox(layout[i].rec, layout[i].text, 32); break;
case LISTVIEW: GuiListView(layout[i].rec, guiControls, 14, 1); break;
case COLORPICKER: GuiColorPicker(layout[i].rec, RED); break;
default: break;
@ -496,15 +555,15 @@ int main()
GuiListView(listViewControlsCounter, guiControlsCounter, controlsCounter, -1);
if ((controlSelected != -1) && (controlSelected < controlsCounter)) DrawRectangleRec(layout[controlSelected].rec, Fade(RED, 0.5f));
if ((selectedControl != -1) && (selectedControl < controlsCounter)) DrawRectangleRec(layout[selectedControl].rec, Fade(RED, 0.5f));
// Debug information
/*DrawText(FormatText("Controls count: %i", controlsCounter), 10, screenHeight - 20, 20, BLUE);
DrawText(FormatText("Selected type: %s", controlTypeName[selectedType]), 300, screenHeight - 20, 20, BLUE);
if (snapMode) DrawText("SNAP ON", 700, screenHeight - 20, 20, RED);
if (controlSelected != -1) DrawText(FormatText("rec: (%i, %i, %i, %i)",
layout[controlSelected].rec.x, layout[controlSelected].rec.y,
layout[controlSelected].rec.width, layout[controlSelected].rec.height),
if (selectedControl != -1) DrawText(FormatText("rec: (%i, %i, %i, %i)",
layout[selectedControl].rec.x, layout[selectedControl].rec.y,
layout[selectedControl].rec.width, layout[selectedControl].rec.height),
10, screenHeight - 40, 10, DARKGREEN);
DrawText(FormatText("mouse: (%i, %i)", mouseX, mouseY), 700, screenHeight - 40, 10, RED);
*/
@ -513,9 +572,9 @@ int main()
GuiLabel((Rectangle){20, GetScreenHeight() - 16, 100, 20}, FormatText("Controls count: %i", controlsCounter));
GuiLabel((Rectangle){150, GetScreenHeight() - 16, 100, 20}, FormatText("Selected type: %s", controlTypeName[selectedType]));
if (snapMode) GuiLabel((Rectangle){615, GetScreenHeight() - 16, 100, 20}, "SNAP ON");
if (controlSelected != -1) GuiLabel((Rectangle){475, GetScreenHeight() - 16, 100, 20}, FormatText("rec: (%i, %i, %i, %i)",
layout[controlSelected].rec.x, layout[controlSelected].rec.y,
layout[controlSelected].rec.width, layout[controlSelected].rec.height));
if (selectedControl != -1) GuiLabel((Rectangle){475, GetScreenHeight() - 16, 100, 20}, FormatText("rec: (%i, %i, %i, %i)",
layout[selectedControl].rec.x, layout[selectedControl].rec.y,
layout[selectedControl].rec.width, layout[selectedControl].rec.height));
GuiLabel((Rectangle){350, GetScreenHeight() - 16, 100, 20}, FormatText("mouse: (%i, %i)", mouseX, mouseY));