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https://github.com/raysan5/raygui.git
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GuiSpinner, GuiValueBox and GuiTextBox review
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@ -42,7 +42,10 @@ int main()
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const char *ListView004TextList[3] = { "ONE", "TWO", "THREE" };
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char TextBox006Text[64] = "SAMPLE TEXT";
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bool editMode = false;
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bool spinnerEditMode = false;
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bool valueBoxEditMode = false;
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bool textBoxEditMode = false;
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//----------------------------------------------------------------------------------
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SetTargetFPS(60);
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@ -65,9 +68,9 @@ int main()
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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DropdownBox000Active = GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, DropdownBox000TextList, 3, DropdownBox000Active);
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Spinner001Value = GuiSpinner((Rectangle){ 25, 75, 125, 30 }, Spinner001Value, 100, 25);
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ValueBox002Value = GuiValueBox((Rectangle){ 25, 125, 125, 30 }, ValueBox002Value, 100);
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if (GuiTextBox((Rectangle){ 25, 175, 125, 30 }, TextBox003Text, 64, editMode)) editMode = !editMode;
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if (GuiSpinner((Rectangle){ 25, 75, 125, 30 }, &Spinner001Value, 0, 100, 25, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
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if (GuiValueBox((Rectangle){ 25, 125, 125, 30 }, &ValueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
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if (GuiTextBox((Rectangle){ 25, 175, 125, 30 }, TextBox003Text, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
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ListView004Active = GuiListView((Rectangle){ 175, 25, 125, 325 }, ListView004TextList, 3, ListView004Active);
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if (GuiButton((Rectangle){ 25, 225, 125, 30 }, "SAMPLE TEXT")) Button005();
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161
src/raygui.h
161
src/raygui.h
@ -126,7 +126,7 @@
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//----------------------------------------------------------------------------------
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#define NUM_PROPERTIES 155
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#define VALIGN_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
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#define BACKSPACE_FRAMES 20
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Some types are required for RAYGUI_STANDALONE usage
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@ -382,8 +382,8 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked);
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RAYGUIDEF bool GuiCheckBoxEx(Rectangle bounds, bool checked, const char *text); // Check Box control with text, returns true when active
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RAYGUIDEF int GuiComboBox(Rectangle bounds, const char **text, int count, int active); // Combo Box control, returns selected item index
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RAYGUIDEF int GuiDropdownBox(Rectangle bounds, const char **text, int count, int active); // Dropdown Box control, returns selected item
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RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int maxValue, int btnWidth); // Spinner control, returns selected value
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RAYGUIDEF int GuiValueBox(Rectangle bounds, int value, int maxValue); // Value Box control, updates input text with numbers
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RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value,int minValue, int maxValue, int btnWidth, bool editMode); // Spinner control, returns selected value
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RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
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RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool freeEdit); // Text Box control, updates input text
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RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
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RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value
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@ -1719,9 +1719,10 @@ RAYGUIDEF int GuiDropdownBox(Rectangle bounds, const char **text, int count, int
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// Spinner control, returns selected value
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// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
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RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int maxValue, int btnWidth)
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RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, int btnWidth, bool editMode)
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{
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#define GUIVALUEBOX_BUTTON_BORDER_WIDTH 1
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bool pressed = false;
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int buttonBorderWidth = style[BUTTON_BORDER_WIDTH];
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style[BUTTON_BORDER_WIDTH] = GUIVALUEBOX_BUTTON_BORDER_WIDTH;
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@ -1730,7 +1731,7 @@ RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int maxValue, int btnWidth
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Rectangle leftButtonBound = { bounds.x, bounds.y, btnWidth, bounds.height };
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Rectangle rightButtonBound = { bounds.x + bounds.width - btnWidth, bounds.y, btnWidth, bounds.height };
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int textWidth = MeasureText(FormatText("%i", value), style[DEFAULT_TEXT_SIZE]);
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int textWidth = MeasureText(FormatText("%i", *value), style[DEFAULT_TEXT_SIZE]);
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int textHeight = style[DEFAULT_TEXT_SIZE];
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if (bounds.width < textWidth) bounds.width = textWidth;
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@ -1738,34 +1739,44 @@ RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int maxValue, int btnWidth
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// Update control
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//--------------------------------------------------------------------
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if (value < 0) value = 0;
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if (value > maxValue) value = maxValue;
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if (!editMode)
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{
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if (*value < minValue) *value = minValue;
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if (*value > maxValue) *value = maxValue;
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}
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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value = GuiValueBox(spinner, value, maxValue);
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if (GuiButton(leftButtonBound, "<")) value--;
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if (GuiButton(rightButtonBound, ">")) value++;
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int newValue = *value;
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pressed = GuiValueBox(spinner, &newValue, minValue, maxValue, editMode);
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if (GuiButton(leftButtonBound, "<")) newValue--;
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if (GuiButton(rightButtonBound, ">")) newValue++;
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*value = newValue;
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style[BUTTON_BORDER_WIDTH] = buttonBorderWidth;
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//--------------------------------------------------------------------
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return value;
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return pressed;
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}
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// Value Box control, updates input text with numbers
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// NOTE: Requires static variables: framesCounter
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RAYGUIDEF int GuiValueBox(Rectangle bounds, int value, int maxValue)
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RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
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{
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#define GUIVALUEBOX_LINE_PADDING 4
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#define GUIVALUEBOX_CHAR_COUNT 5
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//#define GUIVALUEBOX_LINE_PADDING 2
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#define GUIVALUEBOX_CHAR_COUNT 8
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#define LINE_PADDING 2
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#define PADDING 4
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bool pressed = false;
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GuiControlState state = guiState;
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static int framesCounter = 0; // Required for blinking cursor
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char text[GUIVALUEBOX_CHAR_COUNT + 1] = "\0";
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sprintf(text, "%i", value);
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sprintf(text, "%i", *value);
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int textWidth = MeasureText(text, style[DEFAULT_TEXT_SIZE]);
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@ -1777,29 +1788,54 @@ RAYGUIDEF int GuiValueBox(Rectangle bounds, int value, int maxValue)
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#define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256
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if (CheckCollisionPointRec(mousePoint, bounds))
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if (editMode)
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{
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state = FOCUSED; // NOTE: PRESSED state is not used on this control
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framesCounter++;
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int key = GetKeyPressed();
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int keyCount = strlen(text);
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// NOTE: Only allow keys in range [32..125]
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// NOTE: Only allow keys in range [32..125]
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if ((key >= 48) && (key <= 57) && (keyCount < GUIVALUEBOX_CHAR_COUNT) && (value < maxValue))
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if ((key >= 48) && (key <= 57) && (keyCount < GUIVALUEBOX_CHAR_COUNT))
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{
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text[keyCount] = (char)key;
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keyCount++;
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}
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if (IsKeyPressed(KEY_BACKSPACE_TEXT))
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if ((keyCount > 0) && IsKeyPressed(KEY_BACKSPACE_TEXT))
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{
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keyCount--;
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text[keyCount] = '\0';
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framesCounter = 0;
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if (keyCount < 0) keyCount = 0;
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}
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else if ((keyCount > 0) && IsKeyDown(KEY_BACKSPACE_TEXT))
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{
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if ((framesCounter > BACKSPACE_FRAMES) && (framesCounter%2) == 0) keyCount--;
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text[keyCount] = '\0';
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if (keyCount < 0) keyCount = 0;
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}
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*value = atoi(text);
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}
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else
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{
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if (*value > maxValue) *value = maxValue;
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else if(*value < minValue) *value = minValue;
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}
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// Note: Changing editMode
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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if (!editMode && (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(0))) pressed = true;
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else if (IsKeyPressed(KEY_ENTER)) pressed = true;
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}
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else if (editMode)
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{
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(0)) pressed = true;
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}
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}
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//--------------------------------------------------------------------
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@ -1820,7 +1856,7 @@ RAYGUIDEF int GuiValueBox(Rectangle bounds, int value, int maxValue)
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DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], Fade(GetColor(style[VALUEBOX_BASE_COLOR_FOCUSED]), guiAlpha));
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DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - style[DEFAULT_TEXT_SIZE]/2 + VALIGN_OFFSET(bounds.height), style[DEFAULT_TEXT_SIZE], Fade(GetColor(style[VALUEBOX_TEXT_COLOR_FOCUSED]), guiAlpha));
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if ((framesCounter/20)%2 == 0) DrawRectangle(bounds.x + GUIVALUEBOX_LINE_PADDING + bounds.width/2 + textWidth/2, bounds.y + GUIVALUEBOX_LINE_PADDING/2, 1, bounds.height - GUIVALUEBOX_LINE_PADDING, Fade(GetColor(style[TEXTBOX_BORDER_COLOR_FOCUSED]), guiAlpha));
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if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + LINE_PADDING + bounds.width/2 + textWidth/2, bounds.y + LINE_PADDING/2, 1, bounds.height - LINE_PADDING, Fade(GetColor(style[TEXTBOX_BORDER_COLOR_FOCUSED]), guiAlpha));
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} break;
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case PRESSED: break; // NOTE: State not used on this control
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case DISABLED:
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@ -1833,7 +1869,7 @@ RAYGUIDEF int GuiValueBox(Rectangle bounds, int value, int maxValue)
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}
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//--------------------------------------------------------------------
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return atoi(text);
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return pressed;
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}
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// Text Box control, updates input text
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@ -1843,7 +1879,6 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
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{
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#define GUITEXTBOX_PADDING 4
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#define GUITEXTBOX_LINE_PADDING 4
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#define GUITEXTBOX_BACKSPACE_SPEED 2 // Deleting speed
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GuiControlState state = guiState;
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static int framesCounter = 0; // Required for blinking cursor
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@ -1857,49 +1892,47 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
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#define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256
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if (CheckCollisionPointRec(mousePoint, bounds))
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if (editMode)
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{
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state = FOCUSED; // NOTE: PRESSED state is not used on this control
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state = FOCUSED; // NOTE: PRESSED state is not used on this control
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if (editMode)
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framesCounter++;
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int key = GetKeyPressed();
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int keyCount = strlen(text);
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// NOTE: Only allow keys in range [32..125]
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if ((key >= 32) && (key <= 125) && (keyCount < textSize))
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{
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framesCounter++;
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int key = GetKeyPressed();
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int keyCount = strlen(text);
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// NOTE: Only allow keys in range [32..125]
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if ((key >= 32) && (key <= 125) && (keyCount < textSize))
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{
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text[keyCount] = (char)key;
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keyCount++;
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}
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// if (IsKeyPressed(KEY_BACKSPACE_TEXT))
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// {
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// keyCount--;
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// text[keyCount] = '\0';
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// if (keyCount < 0) keyCount = 0;
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// }
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if ((keyCount > 0) && IsKeyPressed(KEY_BACKSPACE_TEXT))
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{
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keyCount--;
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text[keyCount] = '\0';
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framesCounter = 0;
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if (keyCount < 0) keyCount = 0;
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}
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else if ((keyCount > 0) && IsKeyDown(KEY_BACKSPACE_TEXT))
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{
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if ((framesCounter > 30) && (framesCounter%2) == 0) keyCount--;
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text[keyCount] = '\0';
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if (keyCount < 0) keyCount = 0;
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}
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text[keyCount] = (char)key;
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keyCount++;
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}
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if ((keyCount > 0) && IsKeyPressed(KEY_BACKSPACE_TEXT))
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{
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keyCount--;
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text[keyCount] = '\0';
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framesCounter = 0;
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if (keyCount < 0) keyCount = 0;
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}
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else if ((keyCount > 0) && IsKeyDown(KEY_BACKSPACE_TEXT))
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{
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if ((framesCounter > BACKSPACE_FRAMES) && (framesCounter%2) == 0) keyCount--;
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text[keyCount] = '\0';
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if (keyCount < 0) keyCount = 0;
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}
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}
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// Note: Changing editMode
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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if (!editMode && (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(0))) pressed = true;
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else if (IsKeyPressed(KEY_ENTER)) pressed = true;
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}
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else editMode = false;
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else if (editMode)
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{
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(0)) pressed = true;
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}
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}
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//--------------------------------------------------------------------
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