Update raygui.h

This commit is contained in:
Ray
2023-04-23 23:54:33 +02:00
parent b0d7073551
commit 31b097ee3e

View File

@ -2190,6 +2190,8 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
int textLength = (int)strlen(text); // Get current text length
int codepoint = GetCharPressed(); // Get Unicode codepoint
if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n';
if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength;
// Encode codepoint as UTF-8
int codepointSize = 0;
@ -3199,7 +3201,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
Rectangle textBounds = { 0 };
if (message != NULL)
{
int textSize = GetTextWidth(message);
int textSize = GetTextWidth(message) + 2;
textBounds.x = bounds.x + bounds.width/2 - textSize/2;
textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
@ -3230,9 +3232,9 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
if (secretViewActive != NULL)
{
static char stars[] = "****************";
//static char stars[17] = "****************";
if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height },
((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode;
((*secretViewActive == 1) || textEditMode)? text : "****************", textMaxSize, textEditMode)) textEditMode = !textEditMode;
*secretViewActive = GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", *secretViewActive);
}
@ -3250,6 +3252,8 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
}
if (btnIndex >= 0) textEditMode = false;
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
//--------------------------------------------------------------------