rGuiLayout: removed controlLockMode

This commit is contained in:
Ray
2018-05-22 12:17:27 +02:00
parent 93e33ba541
commit 39b0afdd86

View File

@ -169,7 +169,6 @@ int main()
bool exitWindow = false; // Exit window flag
bool snapMode = false; // Snap mode flag (KEY_S)
bool showGrid = true; // Show grid flag (KEY_G)
bool controlLockMode = false; // Control edition locked mode
bool controlDrag = false; // Control drag mode
bool controlGlobalPos = false; // Control global position mode
bool textEditMode = false; // Control text edit mode (KEY_T)
@ -359,7 +358,6 @@ int main()
{
closingWindowActive = !closingWindowActive;
selectedControl = -1;
controlLockMode = false;
}
}
@ -495,7 +493,7 @@ int main()
}
// Change controls layer order (position inside array)
if (IsKeyDown(KEY_LEFT_ALT) && !controlLockMode && (selectedControl != -1))
if (IsKeyDown(KEY_LEFT_ALT) && (selectedControl != -1))
{
if ((IsKeyPressed(KEY_UP)) && (selectedControl < layout.controlsCount - 1))
{
@ -517,12 +515,12 @@ int main()
}
}
if (!(controlDrag || controlLockMode || tracemapEditMode || anchorLockMode || closingWindowActive || paletteMode || generateWindowActive || resetWindowActive))
if (!(controlDrag || tracemapEditMode || anchorLockMode || closingWindowActive || generateWindowActive || resetWindowActive))
{
// Check selected control (on mouse hover)
for (int i = layout.controlsCount; i >= 0; i--)
{
if (controlDrag || controlLockMode || tracemapEditMode || anchorLockMode) break;
if (controlDrag || tracemapEditMode || anchorLockMode) break;
if ((layout.controls[i].type == WINDOWBOX) && (!layout.controls[i].ap->hidding) && (CheckCollisionPointRec(mouse, (Rectangle){ layout.controls[i].ap->x + layout.controls[i].rec.x, layout.controls[i].ap->y + layout.controls[i].rec.y, layout.controls[i].rec.width, 24 })))
{
selectedControl = i;
@ -560,7 +558,7 @@ int main()
controlDrag = false;
}
if (controlDrag && !controlLockMode)
if (controlDrag)
{
layout.controls[selectedControl].rec.x = prevControlPosition.x + (mouse.x - panControlOffset.x);
layout.controls[selectedControl].rec.y = prevControlPosition.y + (mouse.y - panControlOffset.y);
@ -580,7 +578,7 @@ int main()
}
}
if (!IsKeyDown(KEY_LEFT_ALT))
if (!IsKeyDown(KEY_LEFT_ALT) && (selectedControl != -1))
{
if (snapMode)
{
@ -850,16 +848,6 @@ int main()
strcpy(prevControlName, layout.controls[selectedControl].name);
storedControl = selectedControl;
}
// Selected control lock logic
if (controlLockMode) selectedControl = storedControl;
if (IsKeyPressed(KEY_SPACE) && !nameEditMode && !textEditMode && (selectedControl != -1) && !controlLockMode && !anchorMode)
{
controlLockMode = true;
storedControl = selectedControl;
}
else if (IsKeyPressed(KEY_SPACE) && (selectedControl != -1)) controlLockMode = false;
// Checks if mouse is over an anchor
if (!(anchorLinkMode || controlDrag || anchorLockMode))
@ -1036,7 +1024,7 @@ int main()
// Links the selected control to the current anchor
if (IsMouseButtonReleased(MOUSE_RIGHT_BUTTON))
{
if (selectedControl != -1 && !controlLockMode)
if (selectedControl != -1)
{
layout.controls[selectedControl].rec.x += layout.controls[selectedControl].ap->x;
layout.controls[selectedControl].rec.y += layout.controls[selectedControl].ap->y;