Changed GuiToggleGroup() how width parameter works

This commit is contained in:
Ray San
2018-02-22 13:52:50 +01:00
parent 3895c0f3f9
commit 40735a873c
5 changed files with 7943 additions and 60 deletions

View File

@ -1137,8 +1137,8 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char **text, int count, int
{
for (int i = 0; i < count; i++)
{
if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width, bounds.height }, text[i], true);
else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width, bounds.height }, text[i], false) == true) active = i;
if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width/count, bounds.height }, text[i], true);
else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width/count, bounds.height }, text[i], false) == true) active = i;
}
return active;

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,325 @@
/*_________
/ \ tinyfiledialogs.h v3.3.1 [Feb 16, 2018] zlib licence
|tiny file| Unique header file created [November 9, 2014]
| dialogs | Copyright (c) 2014 - 2018 Guillaume Vareille http://ysengrin.com
\____ ___/ http://tinyfiledialogs.sourceforge.net
\| git clone http://git.code.sf.net/p/tinyfiledialogs/code tinyfd
____________________________________________
| |
| email: tinyfiledialogs at ysengrin.com |
|____________________________________________|
________________________________________________________________________
| |
| the windows only wchar_t UTF-16 prototypes are at the end of this file |
|________________________________________________________________________|
Please 1) let me know If you are using it on exotic hardware / OS / compiler
2) leave a 1-word review on Sourceforge.
3) upvote my stackoverflow answer/advert https://stackoverflow.com/a/47651444
tiny file dialogs (cross-platform C C++)
InputBox PasswordBox MessageBox ColorPicker
OpenFileDialog SaveFileDialog SelectFolderDialog
Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE & more
SSH supported via automatic switch to console mode or X11 forwarding
a C file + a header (add them to your C or C++ project) with 8 functions:
- beep
- notify popup
- message & question
- input & password
- save file
- open file(s)
- select folder
- color picker
Complements OpenGL GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV
CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs
NO INIT
NO MAIN LOOP
NO LINKING
NO INCLUDE
The dialogs can be forced into console mode
Windows (XP to 10) ASCII MBCS UTF-8 UTF-16
- native code & vbs create the graphic dialogs
- enhanced console mode can use dialog.exe from
http://andrear.altervista.org/home/cdialog.php
- basic console input
Unix (command line calls) ASCII UTF-8
- applescript, kdialog, zenity
- python (2 or 3) + tkinter + python-dbus (optional)
- dialog (opens a console if needed)
- basic console input
The same executable can run across desktops & distributions
C89 & C++98 compliant: tested with C & C++ compilers
VisualStudio MinGW-gcc GCC Clang TinyCC OpenWatcom-v2 BorlandC SunCC
on Windows Mac Linux Bsd Solaris Minix Raspbian
using Gnome Kde Enlightenment Mate Cinnamon Unity Lxde Lxqt Xfce
WindowMaker IceWm Cde Jds OpenBox Awesome Jwm Xdm
Bindings for LUA and C# dll, Haskell
Included in LWJGL(java), Rust, Allegrobasic
- License -
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TINYFILEDIALOGS_H
#define TINYFILEDIALOGS_H
/* #define TINYFD_NOLIB */
/* On windows, define TINYFD_NOLIB here
if you don't want to include the code creating the graphic dialogs.
Then you won't need to link against Comdlg32.lib and Ole32.lib */
/* if tinydialogs.c is compiled as C++ code rather than C code,
you may need to comment out:
extern "C" {
and the corresponding closing bracket near the end of this file:
}
*/
#ifdef __cplusplus
extern "C" {
#endif
extern char tinyfd_version[8]; /* contains tinyfd current version number */
extern int tinyfd_verbose; /* 0 (default) or 1 : on unix, prints the command line calls */
extern char tinyfd_needs[]; /* info about requirements */
#ifdef _WIN32
/* for UTF-16 use the functions at the end of this files */
extern int tinyfd_winUtf8; /* 0 (default MBCS) or 1 (UTF-8)*/
/* on windows string char can be 0:MBCS or 1:UTF-8
unless your code is really prepared for UTF-8 on windows, leave this on MBSC.
Or you can use the UTF-16 (wchar) prototypes at the end of ths file.*/
#endif
extern int tinyfd_forceConsole; /* 0 (default) or 1 */
/* for unix & windows: 0 (graphic mode) or 1 (console mode).
0: try to use a graphic solution, if it fails then it uses console mode.
1: forces all dialogs into console mode even when an X server is present,
if the package dialog (and a console is present) or dialog.exe is installed.
on windows it only make sense for console applications */
extern char tinyfd_response[1024];
/* if you pass "tinyfd_query" as aTitle,
the functions will not display the dialogs
but will return 0 for console mode, 1 for graphic mode.
tinyfd_response is then filled with the retain solution.
possible values for tinyfd_response are (all lowercase)
for graphic mode:
windows_wchar windows
applescript kdialog zenity zenity3 matedialog qarma
python2-tkinter python3-tkinter python-dbus perl-dbus
gxmessage gmessage xmessage xdialog gdialog
for console mode:
dialog whiptail basicinput */
void tinyfd_beep();
int tinyfd_notifyPopup(
char const * const aTitle, /* NULL or "" */
char const * const aMessage, /* NULL or "" may contain \n \t */
char const * const aIconType); /* "info" "warning" "error" */
/* return has only meaning for tinyfd_query */
int tinyfd_messageBox(
char const * const aTitle , /* NULL or "" */
char const * const aMessage , /* NULL or "" may contain \n \t */
char const * const aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */
char const * const aIconType , /* "info" "warning" "error" "question" */
int const aDefaultButton ) ;
/* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */
char const * tinyfd_inputBox(
char const * const aTitle , /* NULL or "" */
char const * const aMessage , /* NULL or "" may NOT contain \n \t on windows */
char const * const aDefaultInput ) ; /* "" , if NULL it's a passwordBox */
/* returns NULL on cancel */
char const * tinyfd_saveFileDialog(
char const * const aTitle , /* NULL or "" */
char const * const aDefaultPathAndFile , /* NULL or "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL | {"*.jpg","*.png"} */
char const * const aSingleFilterDescription ) ; /* NULL | "text files" */
/* returns NULL on cancel */
char const * tinyfd_openFileDialog(
char const * const aTitle , /* NULL or "" */
char const * const aDefaultPathAndFile , /* NULL or "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL {"*.jpg","*.png"} */
char const * const aSingleFilterDescription , /* NULL | "image files" */
int const aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
char const * tinyfd_selectFolderDialog(
char const * const aTitle , /* NULL or "" */
char const * const aDefaultPath ) ; /* NULL or "" */
/* returns NULL on cancel */
char const * tinyfd_colorChooser(
char const * const aTitle , /* NULL or "" */
char const * const aDefaultHexRGB , /* NULL or "#FF0000" */
unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */
unsigned char aoResultRGB[3] ) ; /* { 0 , 0 , 0 } */
/* returns the hexcolor as a string "#FF0000" */
/* aoResultRGB also contains the result */
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
/************ NOT CROSS PLATFORM SECTION STARTS HERE ************************/
#ifdef _WIN32
#ifndef TINYFD_NOLIB
/* windows only - utf-16 version */
int tinyfd_notifyPopupW(
wchar_t const * const aTitle, /* NULL or L"" */
wchar_t const * const aMessage, /* NULL or L"" may contain \n \t */
wchar_t const * const aIconType); /* L"info" L"warning" L"error" */
/* windows only - utf-16 version */
int tinyfd_messageBoxW(
wchar_t const * const aTitle , /* NULL or L"" */
wchar_t const * const aMessage, /* NULL or L"" may contain \n \t */
wchar_t const * const aDialogType, /* L"ok" L"okcancel" L"yesno" */
wchar_t const * const aIconType, /* L"info" L"warning" L"error" L"question" */
int const aDefaultButton ); /* 0 for cancel/no , 1 for ok/yes */
/* returns 0 for cancel/no , 1 for ok/yes */
/* windows only - utf-16 version */
wchar_t const * tinyfd_inputBoxW(
wchar_t const * const aTitle, /* NULL or L"" */
wchar_t const * const aMessage, /* NULL or L"" may NOT contain \n nor \t */
wchar_t const * const aDefaultInput ); /* L"" , if NULL it's a passwordBox */
/* windows only - utf-16 version */
wchar_t const * tinyfd_saveFileDialogW(
wchar_t const * const aTitle, /* NULL or L"" */
wchar_t const * const aDefaultPathAndFile, /* NULL or L"" */
int const aNumOfFilterPatterns, /* 0 */
wchar_t const * const * const aFilterPatterns, /* NULL or {L"*.jpg",L"*.png"} */
wchar_t const * const aSingleFilterDescription); /* NULL or L"image files" */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t const * tinyfd_openFileDialogW(
wchar_t const * const aTitle, /* NULL or L"" */
wchar_t const * const aDefaultPathAndFile, /* NULL or L"" */
int const aNumOfFilterPatterns , /* 0 */
wchar_t const * const * const aFilterPatterns, /* NULL {L"*.jpg",L"*.png"} */
wchar_t const * const aSingleFilterDescription, /* NULL or L"image files" */
int const aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t const * tinyfd_selectFolderDialogW(
wchar_t const * const aTitle, /* NULL or L"" */
wchar_t const * const aDefaultPath); /* NULL or L"" */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t const * tinyfd_colorChooserW(
wchar_t const * const aTitle, /* NULL or L"" */
wchar_t const * const aDefaultHexRGB, /* NULL or L"#FF0000" */
unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */
unsigned char aoResultRGB[3] ) ; /* { 0 , 0 , 0 } */
/* returns the hexcolor as a string L"#FF0000" */
/* aoResultRGB also contains the result */
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
#endif /*TINYFD_NOLIB*/
#else /*_WIN32*/
/* unix zenity only */
char const * tinyfd_arrayDialog(
char const * const aTitle , /* NULL or "" */
int const aNumOfColumns , /* 2 */
char const * const * const aColumns, /* {"Column 1","Column 2"} */
int const aNumOfRows, /* 2 */
char const * const * const aCells);
/* {"Row1 Col1","Row1 Col2","Row2 Col1","Row2 Col2"} */
#endif /*_WIN32 */
#ifdef __cplusplus
}
#endif
#endif /* TINYFILEDIALOGS_H */
/*
- This is not for android nor ios.
- The code is pure C, perfectly compatible with C++.
- the windows only wchar_t (utf-16) prototypes are in the header file
- windows is fully supported from XP to 10 (maybe even older versions)
- C# & LUA via dll, see example files
- OSX supported from 10.4 to latest (maybe even older versions)
- Avoid using " and ' in titles and messages.
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
- On windows char defaults to MBCS, set tinyfd_winUtf8=1 to use UTF-8
- On windows link against Comdlg32.lib and Ole32.lib
This linking is not compulsary for console mode (see above).
- On unix: it tries command line calls, so no such need.
- On unix you need one of the following:
applescript, kdialog, zenity, matedialog, shellementary, qarma,
python (2 or 3)/tkinter/python-dbus (optional), Xdialog
or dialog (opens terminal if running without console) or xterm.
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox.
- If nothing is found, it switches to basic console input,
it opens a console if needed (requires xterm + bash).
- Use windows separators on windows and unix separators on unix.
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they are valid.
- If you pass only a path instead of path + filename,
make sure it ends with a separator.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- On windows, Console mode is not implemented for wchar_T UTF-16.
- Mutiple selects are not allowed in console mode.
- The package dialog must be installed to run in enhanced console mode.
It is already installed on most unix systems.
- On osx, the package dialog can be installed via
http://macappstore.org/dialog or http://macports.org
- On windows, for enhanced console mode,
dialog.exe should be copied somewhere on your executable path.
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
- If dialog is missing, it will switch to basic console input.
- You can query the type of dialog that will be use.
- MinGW needs gcc >= v4.9 otherwise some headers are incomplete.
- The Hello World (and a bit more) is on the sourceforge site:
*/

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@ -15,6 +15,15 @@
#define RAYGUI_STYLE_SAVE_LOAD
#include "raygui.h"
#include "easings.h"
#include "external/tinyfiledialogs.h" // Open/Save file dialogs
#if defined(_WIN32)
#include <direct.h>
#define GetCurrentDir _getcwd
#else
#include <unistd.h>
#define GetCurrentDir getcwd
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
@ -64,6 +73,7 @@ typedef struct {
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static char currentPath[256]; // Path to current working folder
static int screenWidth = 1280;
static int screenHeight = 720;
@ -81,10 +91,10 @@ const char *controlTypeNameShort[] = { "lbl", "btn", "ibtn", "tggl", "tgroup", "
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static void DrawGrid2D(int divsX, int divsY); // Draw 2d grid with horizontal and vertical lines depending on the screen size
static void SaveGuiLayout(const char *fileName); // Save gui layout project information
static void LoadGuiLayout(const char *fileName); // Load gui layout project information
static void GenerateGuiLayoutCode(const char *fileName); // Generate C code for gui layout
static void DrawGrid2D(int divsX, int divsY); // Draw 2d grid with horizontal and vertical lines depending on the screen size
static void SaveLayoutRGL(const char *fileName, bool binary); // Save gui layout project information
static void LoadLayoutRGL(const char *fileName); // Load gui layout project information
static void GenerateLayoutCode(const char *fileName); // Generate C code for gui layout
//----------------------------------------------------------------------------------
// Main Entry point
@ -107,6 +117,7 @@ int main()
bool controlDrag = false; // Allows the control to be moved with the mouse without detecting collision every frame
bool textEditMode = false;
int framesCounter = 0;
int saveControlSelected = -1;
bool anchorMode = false;
@ -116,14 +127,14 @@ int main()
(Rectangle){ 0, 0, 100, 30}, // BUTTON
(Rectangle){ 0, 0, 100, 30}, // IMAGEBUTTON
(Rectangle){ 0, 0, 100, 30}, // TOGGLE
(Rectangle){ 0, 0, 80, 30}, // TOGGLEGROUP
(Rectangle){ 0, 0, 240, 30}, // TOGGLEGROUP
(Rectangle){ 0, 0, 200, 20}, // SLIDER
(Rectangle){ 0, 0, 200, 20}, // SLIDERBAR
(Rectangle){ 0, 0, 200, 20}, // PROGRESSBAR
(Rectangle){ 0, 0, 120, 30}, // SPINNER
(Rectangle){ 0, 0, 120, 30}, // COMBOBOX
(Rectangle){ 0, 0, 30, 30}, // CHECKBOX
(Rectangle){ 0, 0, 80, 20}, // TEXTBOX
(Rectangle){ 0, 0, 150, 30}, // SPINNER
(Rectangle){ 0, 0, 150, 30}, // COMBOBOX
(Rectangle){ 0, 0, 20, 20}, // CHECKBOX
(Rectangle){ 0, 0, 120, 30}, // TEXTBOX
(Rectangle){ 0, 0, 120, 250}, // LISTVIEW
(Rectangle){ 0, 0, 120, 120} // COLORPICKER
};
@ -180,9 +191,15 @@ int main()
GuiLoadStyleImage("default_light.png");
Texture2D texture = LoadTexture("default_light.png");
// Get current directory
// NOTE: Current working directory could not match current executable directory
GetCurrentDir(currentPath, sizeof(currentPath));
currentPath[strlen(currentPath)] = '\\';
currentPath[strlen(currentPath) + 1] = '\0'; // Not really required
// TODO: Initialize layout controls to default values
GuiSetStyleProperty(TOGGLEGROUP_PADDING, 5);
SetTargetFPS(120);
//--------------------------------------------------------------------------------------
@ -195,12 +212,6 @@ int main()
mouseX = GetMouseX();
mouseY = GetMouseY();
// Updates the defaultRec[selectedType] position
defaultRec[selectedType].x = mouseX - defaultRec[selectedType].width/2;
defaultRec[selectedType].y = mouseY - defaultRec[selectedType].height/2;
// Checks if the defaultRec[selectedType] is colliding with the list of the controls
if (CheckCollisionPointRec(GetMousePosition(), listViewControls)) controlCollision = true;
else if (CheckCollisionPointRec(GetMousePosition(), listViewControlsCounter)) controlCollision = true;
@ -334,7 +345,7 @@ int main()
{
if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.width += GRID_LINE_SPACING;
else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.width -= GRID_LINE_SPACING;
if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.height -= GRID_LINE_SPACING;
else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.height += GRID_LINE_SPACING;
}
@ -345,7 +356,7 @@ int main()
// Control modifier for a more precise sizing
if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.width++;
else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.width--;
if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.height--;
else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.height++;
}
@ -360,7 +371,7 @@ int main()
}
// Delete selected control and shift array position
if (IsKeyDown(KEY_BACKSPACE))
if (IsKeyDown(KEY_DELETE))
{
for (int i = selectedControl; i < controlsCounter; i++) layout[i] = layout[i + 1];
@ -387,11 +398,15 @@ int main()
if (!CheckCollisionPointRec(GetMousePosition(), listViewControlsCounter)) controlCollision = false;
// Updates the selectedType with the MouseWheel
selectedType -= GetMouseWheelMove();
if (selectedType < LABEL) selectedType = LABEL;
else if (selectedType > COLORPICKER) selectedType = COLORPICKER;
if (selectedType < LABEL) selectedType = COLORPICKER;
else if (selectedType > COLORPICKER) selectedType = LABEL;
selectedTypeDraw = selectedType;
}
// Updates the defaultRec[selectedType] position
defaultRec[selectedType].x = mouseX - defaultRec[selectedType].width/2;
defaultRec[selectedType].y = mouseY - defaultRec[selectedType].height/2;
// Enables or disables snapMode if not in textEditMode
if (IsKeyPressed(KEY_S) && (!textEditMode)) snapMode = !snapMode;
@ -436,7 +451,7 @@ int main()
selectedControl = saveControlSelected;
int key = GetKeyPressed();
int keyCount = strlen(layout[selectedControl].text); // Keeps track of text length
// Replaces characters with pressed keys or '\0' in case of backspace
// NOTE: Only allow keys in range [32..125]
if ((key >= 32) && (key <= 125) && (keyCount < 32))
@ -449,10 +464,18 @@ int main()
layout[selectedControl].text[keyCount - 1] = '\0';
if (keyCount < 0) keyCount = 0;
}
// Used to show the cursor('_') in textEditMode
if (keyCount < 32) framesCounter++;
else if (keyCount == 32) framesCounter = 21;
}
// Turns off textEditMode
if (textEditMode && IsKeyPressed(KEY_ENTER)) textEditMode = false;
if (textEditMode && IsKeyPressed(KEY_ENTER))
{
textEditMode = false;
framesCounter = 0;
}
// Turns on textEditMode
if (IsKeyPressed(KEY_T) && (selectedControl != -1) &&
@ -474,9 +497,7 @@ int main()
anchorPoint[anchorCounter].position = (Vector2){ mouseX, mouseY };
anchorPoint[anchorCounter].bounds = (Rectangle){ anchorPoint[anchorCounter].position.x - 5, anchorPoint[anchorCounter].position.y - 5, 10, 10 };
anchorCounter++;
}
}
}
else anchorMode = false;
@ -486,6 +507,20 @@ int main()
//layout[i].rec = (Rectangle){ anchorPoint[layout[i].anchorId].position.x + layout[i].ap.x - layout[i].rec.width/2, anchorPoint[layout[i].anchorId].position.y + layout[i].ap.y - layout[i].rec.height/2, layout[i].rec.width, layout[i].rec.height };
}
// Checks the minimum size of the rec
if (selectedControl != -1)
{
// Sets the minimum limit of the width
if (layout[selectedControl].type == LABEL || layout[selectedControl].type == BUTTON || layout[selectedControl].type == TOGGLE)
{
if (layout[selectedControl].rec.width < MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE])) layout[selectedControl].rec.width = MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE]);
}
else if (layout[selectedControl].rec.width <= 10) layout[selectedControl].rec.width = 10;
// Sets the minimum limit of the height
if (layout[selectedControl].rec.height <= 10) layout[selectedControl].rec.height = 10;
}
// TODO: If mouse over anchor (define default bounds) and click, start anchor line
// TODO: On mouse up over an existing control, anchor is created (draw line for reference)
@ -499,9 +534,34 @@ int main()
// Shows or hides the grid if not in textEditMode
if (IsKeyPressed(KEY_G) && (!textEditMode)) showGrid = !showGrid;
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) SaveGuiLayout("test_layout.rlyt");
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_O)) LoadGuiLayout("test_layout.rlyt");
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_ENTER)) GenerateGuiLayoutCode("test_layout.c");
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S))
{
char currrentPathFile[256];
// Add sample file name to currentPath
strcpy(currrentPathFile, currentPath);
//strcat(currrentPathFile, defaultName);
// Save file dialog
const char *filters[] = { "*.rgl" };
const char *fileName = tinyfd_saveFileDialog("Save raygui layout text file", currrentPathFile, 1, filters, "raygui Layout Files (*.rgl)");
if (fileName != NULL)
{
// Save layout file (text or binary)
SaveLayoutRGL("test_layout.rgl", false);
fileName = "";
}
}
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_O))
{
// Open file dialog
const char *filters[] = { "*.rgl" };
const char *fileName = tinyfd_openFileDialog("Load raygui layout file", currentPath, 1, filters, "raygui Layout Files (*.rgl)", 0);
if (fileName != NULL) LoadLayoutRGL(fileName);
}
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_ENTER)) GenerateLayoutCode("test_layout.c");
//----------------------------------------------------------------------------------
// Draw
@ -558,6 +618,7 @@ int main()
}
}
// Draw the list of controls
DrawRectangleRec(listViewControls, Fade(WHITE, 0.7f));
selectedType = GuiListView(listViewControls, guiControls, 14, selectedType);
@ -588,6 +649,15 @@ int main()
DrawRectangle(mouseX, mouseY - 8, 1, 17, RED);
}
// Draws the cursor of textEditMode
if (textEditMode)
{
if (((framesCounter/20)%2) == 0)
{
if (layout[selectedControl].type == LABEL) DrawText("|", layout[selectedControl].rec.x + MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE]) + 2, layout[selectedControl].rec.y - 1, style[DEFAULT_TEXT_SIZE] + 2, BLACK);
else DrawText("|", layout[selectedControl].rec.x + layout[selectedControl].rec.width/2 + MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE])/2 + 2, layout[selectedControl].rec.y + layout[selectedControl].rec.height/2 - 6, style[DEFAULT_TEXT_SIZE] + 2, BLACK);
}
}
// Debug information
/*DrawText(FormatText("Controls count: %i", controlsCounter), 10, screenHeight - 20, 20, BLUE);
DrawText(FormatText("Selected type: %s", controlTypeName[selectedType]), 300, screenHeight - 20, 20, BLUE);
@ -655,55 +725,160 @@ static void DrawGrid2D(int divsX, int divsY)
// Save gui layout project information
// NOTE: Exported as text file
static void SaveGuiLayout(const char *fileName)
static void SaveLayoutRGL(const char *fileName, bool binary)
{
FILE *flayout = fopen(fileName, "wt");
fprintf(flayout, "# Num Controls : %i\n\n", controlsCounter);
for (int i = 0; i < controlsCounter; i++)
if (binary)
{
fprintf(flayout, "# Control %03i : %s\n", i, controlTypeName[layout[i].type]);
fprintf(flayout, "type %i rec %i %i %i %i\n\n", layout[i].type, layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height);
#define RGL_FILE_VERSION_BINARY 100
FILE *flayout = fopen(fileName, "wb");
if (flayout != NULL)
{
// Write some header info (12 bytes)
// id: "RGL " - 4 bytes
// version: 100 - 2 bytes
// NUM_CONTROLS - 2 bytes
// reserved - 4 bytes
char signature[5] = "RGL ";
short version = RGL_FILE_VERSION_BINARY;
short numControls = controlsCounter;
int reserved = 0;
fwrite(signature, 1, 4, flayout);
fwrite(&version, 1, sizeof(short), flayout);
fwrite(&numControls, 1, sizeof(short), flayout);
fwrite(&reserved, 1, sizeof(int), flayout);
for (int i = 0; i < controlsCounter; i++) fwrite(&layout[i], 1, sizeof(GuiControl), flayout);
fclose(flayout);
}
}
else
{
#define RGL_FILE_VERSION_TEXT "1.0"
FILE *flayout = fopen(fileName, "wt");
if (flayout != NULL)
{
// Write some description comments
fprintf(flayout, "#\n# rglt file (v%s) - raygui layout text file generated using rGuiLayout\n#\n", RGL_FILE_VERSION_TEXT);
fprintf(flayout, "# Total number of controls: %i\n#\n", controlsCounter);
for (int i = 0; i < controlsCounter; i++)
{
// fprintf(flayout, "Control %03i : %s\n", layout[i].id, controlTypeName[layout[i].type]);
// fprintf(flayout, "Rec %i %i %i %i\n", layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height);
// fprintf(flayout, "Text %s\n", layout[i].text);
// fprintf(flayout, "Anchor Id %i\n\n", layout[i].anchorId);
fprintf(flayout, "Control %03i : %s Rec %i %i %i %i Text %s Anchor Id %i\n\n", layout[i].id, controlTypeName[layout[i].type], layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text, layout[i].anchorId);
}
fclose(flayout);
}
}
fclose(flayout);
}
// Import gui layout project information
// NOTE: Imported from text file
static void LoadGuiLayout(const char *fileName)
static void LoadLayoutRGL(const char *fileName)
{
char line[128];
char buffer[256];
bool tryBinary = false;
FILE *flayout = fopen(fileName, "rt");
controlsCounter = 0;
while (!feof(flayout))
if (flayout != NULL)
{
fgets(line, 128, flayout);
fgets(buffer, 256, flayout);
switch (line[0])
if (buffer[0] != 'R') // Text file!
{
case 'c':
controlsCounter = 0;
while (!feof(flayout))
{
sscanf(line, "c type %i rec %i %i %i %i", &layout[controlsCounter].type,
&layout[controlsCounter].rec.x,
&layout[controlsCounter].rec.y,
&layout[controlsCounter].rec.width,
&layout[controlsCounter].rec.height);
controlsCounter++;
} break;
default: break;
if ((buffer[0] != '\n') && (buffer[0] != '#'))
{
sscanf(buffer, "Control %03i : %s Rec %i %i %i %i Text %s Anchor Id %i\n\n", layout[controlsCounter].id, controlTypeName[layout[controlsCounter].type], layout[controlsCounter].rec.x, layout[controlsCounter].rec.y, layout[controlsCounter].rec.width, layout[controlsCounter].rec.height, layout[controlsCounter].text, layout[controlsCounter].anchorId);
controlsCounter++;
}
fgets(buffer, 256, flayout);
}
}
else tryBinary = true;
fclose(flayout);
}
if (tryBinary)
{
FILE *flayout = fopen(fileName, "rb");
if (flayout != NULL)
{
char signature[5] = "";
short version = 0;
int reserved = 0;
fread(signature, 1, 4, flayout);
fread(&version, 1, sizeof(short), flayout);
fread(&controlsCounter, 1, sizeof(short), flayout);
fread(&reserved, 1, sizeof(int), flayout);
if ((signature[0] == 'R') &&
(signature[1] == 'G') &&
(signature[2] == 'L') &&
(signature[3] == ' '))
{
while (!feof(flayout))
{
for (int i = 0; i < controlsCounter; i++) fread(&layout[i], 1, sizeof(GuiControl), flayout);
}
}
else TraceLog(LOG_WARNING, "[raygui] Invalid layout file");
fclose(flayout);
}
}
// char line[128];
fclose(flayout);
// FILE *flayout = fopen(fileName, "rt");
// controlsCounter = 0;
// while (!feof(flayout))
// {
// fgets(line, 128, flayout);
// switch (line[0])
// {
// case 'c':
// {
// sscanf(line, "c type %i rec %i %i %i %i", &layout[controlsCounter].type,
// &layout[controlsCounter].rec.x,
// &layout[controlsCounter].rec.y,
// &layout[controlsCounter].rec.width,
// &layout[controlsCounter].rec.height);
// controlsCounter++;
// } break;
// default: break;
// }
// }
// fclose(flayout);
}
// Generate C code for gui layout
static void GenerateGuiLayoutCode(const char *fileName)
static void GenerateLayoutCode(const char *fileName)
{
FILE *ftool = fopen(fileName, "wt");

View File

@ -0,0 +1,13 @@
#
# rglt file (v1.0) - raygui layout text file generated using rGuiLayout
#
# Total number of controls: 4
#
Control 000 : BUTTON Rec 341 235 100 30 Text SAMPLE TEXT Anchor Id 0
Control 001 : BUTTON Rec 647 226 100 30 Text SAMPLE TEXT Anchor Id 0
Control 002 : BUTTON Rec 473 512 100 30 Text SAMPLE TEXT Anchor Id 0
Control 003 : BUTTON Rec 257 422 100 30 Text SAMPLE TEXT Anchor Id 0