Using calloc() instead of malloc()

This commit is contained in:
Ray
2025-09-10 21:03:27 +02:00
parent cf3aab1e9f
commit 546b4bacf4

View File

@ -4408,7 +4408,7 @@ void GuiLoadStyle(const char *fileName)
if (fileDataSize > 0)
{
unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char));
unsigned char *fileData = (unsigned char *)RAYGUI_CALLOC(fileDataSize, sizeof(unsigned char));
fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile);
GuiLoadStyleFromMemory(fileData, fileDataSize);
@ -4616,10 +4616,10 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName)
{
if (loadIconsName)
{
guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **));
guiIconsName = (char **)RAYGUI_CALLOC(iconCount, sizeof(char *));
for (int i = 0; i < iconCount; i++)
{
guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH);
guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char));
fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile);
}
}
@ -4662,10 +4662,10 @@ char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool
{
if (loadIconsName)
{
guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char *));
guiIconsName = (char **)RAYGUI_CALLOC(iconCount, sizeof(char *));
for (int i = 0; i < iconCount; i++)
{
guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH);
guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char));
memcpy(guiIconsName[i], fileDataPtr, RAYGUI_ICON_MAX_NAME_LENGTH);
fileDataPtr += RAYGUI_ICON_MAX_NAME_LENGTH;
}
@ -4677,7 +4677,7 @@ char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool
}
int iconDataSize = iconCount*((int)iconSize*(int)iconSize/32)*(int)sizeof(unsigned int);
guiIconsPtr = (unsigned int *)RAYGUI_MALLOC(iconDataSize);
guiIconsPtr = (unsigned int *)RAYGUI_CALLOC(iconDataSize, 1);
memcpy(guiIconsPtr, fileDataPtr, iconDataSize);
}
@ -4864,7 +4864,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
{
// Compressed font atlas image data (DEFLATE), it requires DecompressData()
int dataUncompSize = 0;
unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize);
unsigned char *compData = (unsigned char *)RAYGUI_CALLOC(fontImageCompSize, sizeof(unsigned char));
memcpy(compData, fileDataPtr, fontImageCompSize);
fileDataPtr += fontImageCompSize;
@ -4878,7 +4878,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
else
{
// Font atlas image data is not compressed
imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize);
imFont.data = (unsigned char *)RAYGUI_CALLOC(fontImageUncompSize, sizeof(unsigned char));
memcpy(imFont.data, fileDataPtr, fontImageUncompSize);
fileDataPtr += fontImageUncompSize;
}
@ -4906,7 +4906,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize))
{
// Recs data is compressed, uncompress it
unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize);
unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_CALLOC(recsDataCompressedSize, sizeof(unsigned char));
memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize);
fileDataPtr += recsDataCompressedSize;
@ -4948,7 +4948,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize))
{
// Glyphs data is compressed, uncompress it
unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize);
unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_CALLOC(glyphsDataCompressedSize, sizeof(unsigned char));
memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize);
fileDataPtr += glyphsDataCompressedSize;