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Reviewed layouts
Simplified to use latest GuiSliderBarEx() that includes label and value automatically.
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@ -1,55 +1,48 @@
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#
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# rgl text file (v1.0) - raygui layout text file generated using rGuiLayout
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#
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# Total number of controls: 40
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# Total number of controls: 33
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# Anchor info: a <id> <posx> <posy> <enabled>
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# Control info: c <id> <type> <name> <rectangle> <anchor_id> <text>
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#
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a 000 0 0 1
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a 001 50 50 1
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a 002 60 95 1
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a 003 60 305 1
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a 004 60 465 1
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a 003 60 285 1
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a 004 60 445 1
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a 005 0 0 0
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a 006 0 0 0
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a 007 0 0 0
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c 000 20 titleSettings 0 0 231 30 1 ATLAS SETTINGS
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c 001 3 Panel039 50 80 230 580 0
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c 002 1 GroupPacking 0 0 210 195 2 Packing
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c 000 20 titleSettings 0 0 230 30 1 ATLAS SETTINGS
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c 001 3 Panel039 50 80 230 545 0
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c 002 1 GroupPacking 0 0 210 175 2 Packing
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c 003 4 lblAlgorythm 10 15 60 25 2 Algorythm:
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c 004 9 algorythm 70 15 130 25 2
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c 005 4 lblHeuristics 10 50 60 25 2 Heuristics:
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c 006 9 heuristics 70 50 130 25 2
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c 007 4 lblPadding 10 85 60 25 2 Padding:
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c 008 11 padding 70 85 130 25 2
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c 009 8 trimSprites 10 120 15 15 2
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c 010 4 lblTrimSprites 30 118 135 20 2 Trim sprites
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c 011 8 allowRotation 10 145 15 15 2
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c 012 4 lblAllowRotation 30 143 135 20 2 Allow rotation
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c 013 8 removeDups 10 170 15 15 2
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c 014 4 lblRemoveDups 30 168 135 20 2 Remove duplicates
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c 015 1 GroupTexture 0 0 210 145 3 Texture
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c 016 4 lblSize 10 15 30 25 3 Size:
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c 017 12 width 65 15 60 25 3
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c 018 4 lblx 130 15 10 25 3 x
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c 019 12 height 140 15 60 25 3
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c 020 8 forcePOT 10 50 15 15 3
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c 021 4 lblForcePOT 30 48 56 20 3 Force POT
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c 022 8 clearAlpha 115 50 15 15 3
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c 023 4 lblClearAlpha 135 48 65 20 3 Clear alpha
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c 024 8 forceSquared 10 75 15 15 3
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c 025 4 lblForceSquared 30 73 76 20 3 Force squared
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c 026 5 ExportImage 10 105 190 30 3 Export Image
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c 027 1 GroupFont 0 0 210 180 4 Font
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c 028 4 lblCharHeight 10 10 100 25 4 Char size (Height):
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c 029 4 lblPixels 165 10 36 25 4 pixels
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c 030 4 lblCharRange 10 35 100 25 4 Characters Range:
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c 031 11 minChar 10 60 85 25 4
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c 032 4 lblto 100 60 15 25 4 to
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c 033 11 maxChar 115 60 85 25 4
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c 034 5 ImportCharset 10 95 190 25 4 Import Charset
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c 035 8 generateSDF 10 130 15 15 4
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c 036 4 lblGenerateSDF 30 126 135 25 4 Generate SDF
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c 037 8 oversampling 10 155 15 15 4
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c 038 4 lblOversampling 30 151 135 25 4 Generate Oversampling
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c 039 12 charHeight 115 10 45 25 4
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c 009 8 trimSprites 10 125 15 15 2 Trim sprites
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c 010 8 allowRotation 110 125 15 15 2 Allow rotation
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c 011 8 removeDups 10 150 15 15 2 Detect Duplicates and use Alias
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c 012 1 GroupTexture 0 0 210 145 3 Texture
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c 013 4 lblSize 10 15 30 25 3 Size:
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c 014 12 width 55 15 65 25 3
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c 015 4 lblx 125 15 10 25 3 x
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c 016 12 height 135 15 65 25 3
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c 017 8 forcePOT 10 50 15 15 3 Force POT
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c 018 8 clearAlpha 10 75 15 15 3 Alpha Clear
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c 019 8 forceSquared 105 50 15 15 3 Force Square
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c 020 5 ExportImage 10 105 190 30 3 Export Image
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c 021 1 GroupFont 0 0 210 165 4 Font
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c 022 4 lblCharHeight 10 10 100 25 4 Char size (Height):
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c 023 4 lblPixels 170 10 31 25 4 pixels
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c 024 4 lblCharRange 10 35 100 25 4 Characters Range:
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c 025 11 minChar 10 60 85 25 4
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c 026 4 lblto 100 60 15 25 4 to
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c 027 11 maxChar 115 60 85 25 4
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c 028 5 ImportCharset 10 95 190 25 4 Import Charset
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c 029 8 generateSDF 10 135 15 15 4 Generate SDF
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c 030 12 charHeight 115 10 50 25 4
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c 031 8 CheckBox032 105 75 15 15 3 Alpha Premult.
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c 032 11 Spinner033 115 130 85 25 4
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