Remove end-line spaces

This commit is contained in:
Ray
2019-02-21 18:44:46 +01:00
parent ed0ed131b0
commit 62514f2d6d
2 changed files with 160 additions and 160 deletions

View File

@ -518,13 +518,13 @@ static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from R
static int GetTextWidth(const char *text) // TODO: GetTextSize()
{
Vector2 size = { 0 };
if (guiFont.texture.id == 0) guiFont = GetFontDefault();
if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
// TODO: Consider text icon width here???
return (int)size.x;
}
@ -532,12 +532,12 @@ static int GetTextWidth(const char *text) // TODO: GetTextSize()
static Rectangle GetTextBounds(int control, Rectangle bounds)
{
Rectangle textBounds = { 0 };
textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING);
textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING);
textBounds.width = bounds.width - 2*(GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING));
textBounds.height = bounds.height - 2*(GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING));
switch (control)
{
case COMBOBOX: bounds.width -= (GuiGetStyle(control, SELECTOR_WIDTH) + GuiGetStyle(control, SELECTOR_PADDING)); break;
@ -546,7 +546,7 @@ static Rectangle GetTextBounds(int control, Rectangle bounds)
}
// TODO: Special cases: COMBOBOX, DROPDOWNBOX, SPINNER, LISTVIEW (scrollbar?)
// More special cases: CHECKBOX, SLIDER
return textBounds;
}
@ -557,19 +557,19 @@ static const char *GetTextIcon(const char *text, int *iconId)
if (text[0] == '#') // Maybe we have an icon!
{
char iconValue[4] = { 0 };
int i = 1;
for (i = 1; i < 4; i++)
for (i = 1; i < 4; i++)
{
if ((text[i] != '#') && (text[i] != '\0')) iconValue[i - 1] = text[i];
else break;
}
iconValue[3] = '\0';
*iconId = TextToInteger(iconValue); // Custom implementation, returns -1 in case conversion fails!
// Move text pointer after icon
// WARNING: If only icon provided, it could point to EOL character!
// WARNING: If only icon provided, it could point to EOL character!
if (*iconId > 0) text += (i + 1);
}
#endif
@ -581,26 +581,26 @@ static const char *GetTextIcon(const char *text, int *iconId)
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
{
if (guiFont.texture.id == 0) guiFont = GetFontDefault();
if ((text != NULL) && (text[0] != '\0'))
{
int iconId = 0;
text = GetTextIcon(text, &iconId); // Check text for icon and move cursor
// Get text position depending on alignment and iconId
//---------------------------------------------------------------------------------
#define ICON_TEXT_PADDING 4
Vector2 position = { bounds.x, bounds.y };
// NOTE: We get text size after icon been processed
int textWidth = GetTextWidth(text);
int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
if (iconId > 0)
if (iconId > 0)
{
textWidth += RICONS_SIZE;
// WARNING: If only icon provided, text could be pointing to eof character!
if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
}
@ -631,8 +631,8 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
//---------------------------------------------------------------------------------
#if defined(RAYGUI_RICONS_SUPPORT)
#define ICON_TEXT_PADDING 4
if (iconId > 0)
if (iconId > 0)
{
// NOTE: We consider icon height, probably different than text size
DrawIcon(iconId, (Vector2){ position.x, bounds.y + bounds.height/2 - RICONS_SIZE/2 + VALIGN_OFFSET(bounds.height) }, 1, tint);
@ -717,8 +717,8 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
Rectangle statusBar = { bounds.x, bounds.y, bounds.width, WINDOW_STATUSBAR_HEIGHT };
if (bounds.height < WINDOW_STATUSBAR_HEIGHT*2) bounds.height = WINDOW_STATUSBAR_HEIGHT*2;
Rectangle buttonRec = { statusBar.x + statusBar.width - GuiGetStyle(DEFAULT, BORDER_WIDTH) - WINDOW_CLOSE_BUTTON_PADDING - 20,
Rectangle buttonRec = { statusBar.x + statusBar.width - GuiGetStyle(DEFAULT, BORDER_WIDTH) - WINDOW_CLOSE_BUTTON_PADDING - 20,
statusBar.y + GuiGetStyle(DEFAULT, BORDER_WIDTH) + WINDOW_CLOSE_BUTTON_PADDING, 18, 18 };
// Update control
//--------------------------------------------------------------------
@ -727,16 +727,16 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
// Draw control
//--------------------------------------------------------------------
// Draw window base
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER + (state*3))), guiAlpha));
DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 },
DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 },
Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
// Draw window header as status bar
GuiStatusBar(statusBar, text);
// Draw window close button
int buttonBorder = GuiGetStyle(BUTTON, BORDER_WIDTH);
int buttonTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
@ -750,7 +750,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
GuiSetStyle(BUTTON, BORDER_WIDTH, buttonBorder);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, buttonTextAlignment);
//--------------------------------------------------------------------
return clicked;
}
@ -768,7 +768,7 @@ RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text)
DrawRectangle(bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED) ? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
DrawRectangle(bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED) ? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
DrawRectangle(bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED) ? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
GuiLine((Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
//--------------------------------------------------------------------
}
@ -779,9 +779,9 @@ RAYGUIDEF void GuiLine(Rectangle bounds, const char *text)
#define LINE_THICK 1
#define LINE_TEXT_PADDING 10
#define LINE_TEXT_SPACING 2
GuiControlState state = guiState;
Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED) ? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
// Draw control
@ -794,7 +794,7 @@ RAYGUIDEF void GuiLine(Rectangle bounds, const char *text)
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + LINE_TEXT_PADDING + LINE_TEXT_SPACING;
textBounds.y = bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
// Draw line with embedded text label: "--- text --------------"
DrawRectangle(bounds.x, bounds.y, LINE_TEXT_PADDING, 1, color);
GuiLabel(textBounds, text);
@ -819,57 +819,57 @@ RAYGUIDEF void GuiPanel(Rectangle bounds)
// Scroll Panel control
RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
{
{
GuiControlState state = guiState;
Vector2 scrollPos = { 0.0f, 0.0f };
if (scroll != NULL) scrollPos = *scroll;
bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)) ? true : false;
bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)) ? true : false;
// Recheck to account for the other scrollbar being visible
if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH)))) ? true : false;
if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH)))) ? true : false;
const int horizontalScrollBarWidth = hasHorizontalScrollBar ? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
const int verticalScrollBarWidth = hasVerticalScrollBar ? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
const Rectangle horizontalScrollBar = { ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? bounds.x + verticalScrollBarWidth : bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), horizontalScrollBarWidth };
const Rectangle verticalScrollBar = { ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), verticalScrollBarWidth, bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
// Calculate view area (area without the scrollbars)
Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ?
Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ?
(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
// Clip view area to the actual content size
if (view.width > content.width) view.width = content.width;
if (view.height > content.height) view.height = content.height;
// TODO: Review!
const int horizontalMin = hasHorizontalScrollBar ? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
const int horizontalMax = hasHorizontalScrollBar ? content.width - bounds.width + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? verticalScrollBarWidth : 0) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
const int verticalMin = hasVerticalScrollBar ? -GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
const int verticalMax = hasVerticalScrollBar ? content.height - bounds.height + horizontalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
if (hasHorizontalScrollBar)
{
if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
}
if (hasVerticalScrollBar)
{
if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
@ -877,21 +877,21 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
}
}
}
// Normalize scroll values
if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
// Save size of the scrollbar slider
const int slider = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE);
// Draw horizontal scrollbar if visible
if (hasHorizontalScrollBar)
{
@ -901,22 +901,22 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
}
// Draw vertical scrollbar if visible
if (hasVerticalScrollBar)
if (hasVerticalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content height and the widget height
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
scrollPos.y = -GuiScrollBar(verticalScrollBar, -scrollPos.y, verticalMin, verticalMax);
}
// Set scrollbar slider size back to the way it was before
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, slider);
// Draw scrollbar lines depending on current state
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha));
//--------------------------------------------------------------------
if (scroll != NULL) *scroll = scrollPos;
return view;
}
@ -963,7 +963,7 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER + (state*3))), guiAlpha));
DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BASE + (state*3))), guiAlpha));
GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DEFAULT, TEXT + (state*3))), guiAlpha));
//------------------------------------------------------------------
@ -1033,7 +1033,7 @@ RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle t
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + GuiGetStyle(BUTTON, INNER_PADDING)/2)/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
//------------------------------------------------------------------
@ -1072,14 +1072,14 @@ RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active)
{
DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active ? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha));
DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active ? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active ? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
}
else
{
DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha));
DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
}
//--------------------------------------------------------------------
@ -1096,18 +1096,18 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active)
int rows[64] = { 0 };
int elementsCount = 0;
const char **elementsPtrs = GuiTextSplit(text, &elementsCount, rows);
int prevRow = rows[0];
for (int i = 0; i < elementsCount; i++)
{
if (prevRow != rows[i])
if (prevRow != rows[i])
{
bounds.x = initBoundsX;
bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
prevRow = rows[i];
}
if (i == active) GuiToggle(bounds, elementsPtrs[i], true);
else if (GuiToggle(bounds, elementsPtrs[i], false) == true) active = i;
@ -1121,7 +1121,7 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active)
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
{
GuiControlState state = guiState;
Rectangle textBounds = { 0 };
textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
@ -1151,7 +1151,7 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
if (checked) DrawRectangle(bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING),
bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING),
bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
// NOTE: Forced left text alignment
@ -1214,7 +1214,7 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiButton(selector, TextFormat("%i/%i", active + 1, elementsCount));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
//--------------------------------------------------------------------
@ -1275,18 +1275,18 @@ RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, b
// Draw control
//--------------------------------------------------------------------
// TODO: Review this ugly hack... DROPDOWNBOX depends on GiListElement() that uses DEFAULT_TEXT_ALIGNMENT
int tempTextAlign = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT));
switch (state)
{
case GUI_STATE_NORMAL:
{
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL)), guiAlpha));
DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), guiAlpha));
GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
} break;
case GUI_STATE_FOCUSED:
@ -1323,14 +1323,14 @@ RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, b
{
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED)), guiAlpha));
DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
} break;
default: break;
}
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, tempTextAlign);
DrawTriangle((Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2 },
(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 },
(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 10, bounds.y + bounds.height/2 - 2 }, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT + (state*3))), guiAlpha));
@ -1347,7 +1347,7 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
bool pressed = false;
int tempValue = *value;
Rectangle spinner = { bounds.x + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING), bounds.y,
Rectangle spinner = { bounds.x + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING), bounds.y,
bounds.width - 2*(GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING)), bounds.height };
Rectangle leftButtonBound = { bounds.x, bounds.y, GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH), bounds.height };
Rectangle rightButtonBound = { bounds.x + bounds.width - GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH), bounds.y, GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH), bounds.height };
@ -1369,7 +1369,7 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(TEXTBOX, SPINNER_BUTTON_BORDER_WIDTH));
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
@ -1483,7 +1483,7 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
// Draw control
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
if (state == GUI_STATE_PRESSED)
{
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
@ -1493,7 +1493,7 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
{
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
@ -1529,7 +1529,7 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
if (keyCount < (textSize - 1))
{
int maxWidth = (bounds.width - (GuiGetStyle(DEFAULT, INNER_PADDING)*2));
if (GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE)))
{
if (((key >= 32) && (key <= 125)) ||
@ -1580,7 +1580,7 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
// Draw control
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
if (state == GUI_STATE_PRESSED)
{
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
@ -1766,7 +1766,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
// Draw control
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
if (state == GUI_STATE_PRESSED)
{
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
@ -1780,8 +1780,8 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
else line = text;
// Draw text cursor
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(line),
bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING))*currentLine),
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(line),
bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING))*currentLine),
1, GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_FOCUSED)), guiAlpha));
}
@ -1793,7 +1793,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
{
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
@ -1821,7 +1821,7 @@ RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, fl
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.width = sliderValue;
}
Rectangle textBounds = { 0 };
textBounds.width = GetTextWidth(text); // TODO: Consider text icon
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
@ -1870,12 +1870,12 @@ RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, fl
DrawRectangleLinesEx(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha));
DrawRectangle(bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED) ? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, (state == GUI_STATE_NORMAL) ? BASE_COLOR_PRESSED : (BASE + (state*3)))), guiAlpha));
GuiDrawText(text, textBounds, GuiGetStyle(SLIDER, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
// TODO: Review showValue parameter, really ugly...
if (showValue) GuiLabel((Rectangle){ bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING),
bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING),
if (showValue) GuiLabel((Rectangle){ bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING),
bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING),
GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SIZE) }, TextFormat("%.02f", value));
//--------------------------------------------------------------------
@ -1922,14 +1922,14 @@ RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value,
// Status Bar control
RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
{
GuiControlState state = guiState;
// Draw control
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha));
DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
//--------------------------------------------------------------------
}
@ -1957,157 +1957,157 @@ RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
// Draw control
//--------------------------------------------------------------------
DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED) ? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
//------------------------------------------------------------------
}
// Scroll Bar control
RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
{
GuiControlState state = guiState;
// Is the scrollbar horizontal or vertical?
bool isVertical = (bounds.width > bounds.height) ? false : true;
// The size (width or height depending on scrollbar type) of the spinner buttons
const int spinnerSize = GuiGetStyle(SCROLLBAR, SCROLLBAR_SHOW_SPINNER_BUTTONS) ? (isVertical ? bounds.width - 2 * GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) : bounds.height - 2 * GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER)) : 0;
// Spinner buttons [<] [>] [∧] []
Rectangle spinnerUpLeft, spinnerDownRight;
// Actual area of the scrollbar excluding the spinner buttons
Rectangle scrollbar; // ------------
// Slider bar that moves --[///]-----
Rectangle slider;
// Normalize value
if (value > maxValue) value = maxValue;
if (value < minValue) value = minValue;
const int range = maxValue - minValue;
int sliderSize = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE);
// Calculate rectangles for all of the components
spinnerUpLeft = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize };
if (isVertical)
if (isVertical)
{
spinnerDownRight = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize};
scrollbar = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING), spinnerUpLeft.y + spinnerUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING)), bounds.height - spinnerUpLeft.height - spinnerDownRight.height - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) };
sliderSize = sliderSize >= scrollbar.height ? scrollbar.height - 2 : sliderSize; // Make sure the slider won't get outside of the scrollbar
slider = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING),scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)),bounds.width - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING)), sliderSize };
}
else
}
else
{
spinnerDownRight = (Rectangle){ bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize};
scrollbar = (Rectangle){ spinnerUpLeft.x + spinnerUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING), bounds.width - spinnerUpLeft.width - spinnerDownRight.width - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.height - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING))};
sliderSize = sliderSize >= scrollbar.width ? scrollbar.width - 2 : sliderSize; // Make sure the slider won't get outside of the scrollbar
slider = (Rectangle){ scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING), sliderSize, bounds.height - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING)) };
}
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
// Handle mouse wheel
int wheel = GetMouseWheelMove();
if (wheel != 0) value += wheel;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, spinnerUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
else if (CheckCollisionPointRec(mousePoint, spinnerDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
state = GUI_STATE_PRESSED;
}
else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
if (!isVertical)
{
Rectangle scrollArea = { spinnerUpLeft.x + spinnerUpLeft.width, spinnerUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER)};
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue;
}
else
}
else
{
Rectangle scrollArea = { spinnerUpLeft.x, spinnerUpLeft.y+spinnerUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), scrollbar.height};
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue;
}
}
}
// Normalize value
if (value > maxValue) value = maxValue;
if (value < minValue) value = minValue;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
DrawRectangleRec(scrollbar, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
DrawRectangleLinesEx(bounds, GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
// Draw arrows using lines
const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, SCROLLBAR_ARROWS_SIZE))/2;
const Vector2 lineCoords[] =
const Vector2 lineCoords[] =
{
//coordinates for < 0,1,2
{spinnerUpLeft.x + padding, spinnerUpLeft.y + spinnerSize/2},
{spinnerUpLeft.x + padding, spinnerUpLeft.y + spinnerSize/2},
{spinnerUpLeft.x + spinnerSize - padding, spinnerUpLeft.y + padding },
{spinnerUpLeft.x + spinnerSize - padding, spinnerUpLeft.y + spinnerSize - padding},
//coordinates for > 3,4,5
{spinnerDownRight.x + padding, spinnerDownRight.y + padding},
{spinnerDownRight.x + padding, spinnerDownRight.y + padding},
{spinnerDownRight.x + spinnerSize - padding, spinnerDownRight.y + spinnerSize/2 },
{spinnerDownRight.x + padding, spinnerDownRight.y + spinnerSize - padding},
//coordinates for ∧ 6,7,8
{spinnerUpLeft.x + spinnerSize/2, spinnerUpLeft.y + padding},
{spinnerUpLeft.x + padding, spinnerUpLeft.y + spinnerSize - padding},
{spinnerUpLeft.x + spinnerSize - padding, spinnerUpLeft.y + spinnerSize - padding},
//coordinates for 9,10,11
{spinnerDownRight.x + padding, spinnerDownRight.y + padding},
{spinnerDownRight.x + padding, spinnerDownRight.y + padding},
{spinnerDownRight.x + spinnerSize/2, spinnerDownRight.y + spinnerSize - padding },
{spinnerDownRight.x + spinnerSize - padding, spinnerDownRight.y + padding}
};
Color lineColor = Fade(GetColor(GuiGetStyle(BUTTON, TEXT + state*3)), guiAlpha);
if (GuiGetStyle(SCROLLBAR, SCROLLBAR_SHOW_SPINNER_BUTTONS))
if (GuiGetStyle(SCROLLBAR, SCROLLBAR_SHOW_SPINNER_BUTTONS))
{
if (isVertical)
{
// Draw ∧
DrawLineEx(lineCoords[6], lineCoords[7], 3.0f, lineColor);
DrawLineEx(lineCoords[6], lineCoords[7], 3.0f, lineColor);
DrawLineEx(lineCoords[6], lineCoords[8], 3.0f, lineColor);
// Draw
DrawLineEx(lineCoords[9], lineCoords[10], 3.0f, lineColor);
DrawLineEx(lineCoords[9], lineCoords[10], 3.0f, lineColor);
DrawLineEx(lineCoords[11], lineCoords[10], 3.0f, lineColor);
}
else
}
else
{
// Draw <
DrawLineEx(lineCoords[0], lineCoords[1], 3.0f, lineColor);
DrawLineEx(lineCoords[0], lineCoords[1], 3.0f, lineColor);
DrawLineEx(lineCoords[0], lineCoords[2], 3.0f, lineColor);
// Draw >
DrawLineEx(lineCoords[3], lineCoords[4], 3.0f, lineColor);
DrawLineEx(lineCoords[3], lineCoords[4], 3.0f, lineColor);
DrawLineEx(lineCoords[5], lineCoords[4], 3.0f, lineColor);
}
}
//--------------------------------------------------------------------
return value;
}
@ -2170,7 +2170,7 @@ static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool
} break;
default: break;
}
// Draw text depending on state
if (state == GUI_STATE_NORMAL) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active ? TEXT_COLOR_PRESSED : TEXT_COLOR_NORMAL)), guiAlpha));
else if (state == GUI_STATE_DISABLED) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active ? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
@ -2184,19 +2184,19 @@ static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool
RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode)
{
bool result = 0;
int count = 0;
const char **textList = GuiTextSplit(text, &count, NULL);
result = GuiListViewEx(bounds, textList, count, NULL, active, NULL, scrollIndex, editMode);
return result;
}
// List View control extended parameters
// NOTE: Elements could be disabled individually and focused element could be obtained:
// int *enabled defines an array with enabled elements inside the list
// int *focus returns focused element (may be not pressed)
// int *focus returns focused element (may be not pressed)
RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode)
{
GuiControlState state = guiState;
@ -2229,18 +2229,18 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
// Calculate position X and width to draw each element.
int posX = bounds.x + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
int elementWidth = bounds.width - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
if (useScrollBar)
{
posX = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE ? posX + GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : posX;
elementWidth = bounds.width - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
}
Rectangle scrollBarRect = { bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
if(GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_RIGHT_SIDE)
scrollBarRect.x = posX + elementWidth + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
// Area without the scrollbar
Rectangle viewArea = { posX, bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), elementWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
@ -2260,7 +2260,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
auxActive--;
if ((useScrollBar) && (auxActive < startIndex)) startIndex--;
}
pressedKey = true;
}
else if (IsKeyPressed(KEY_DOWN))
@ -2270,7 +2270,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
auxActive++;
if ((useScrollBar) && (auxActive >= endIndex)) startIndex++;
}
pressedKey = true;
}
@ -2284,7 +2284,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
if (wheel < 0 && endIndex < count) startIndex -= wheel;
else if (wheel > 0 && startIndex > 0) startIndex -= wheel;
}
if (pressedKey)
{
pressedKey = false;
@ -2298,7 +2298,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
}
endIndex = startIndex + visibleElements;
if (endIndex > count) endIndex = count;
}
}
@ -2311,13 +2311,13 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
if (IsMouseButtonPressed(0)) pressed = true;
startIndex -= GetMouseWheelMove();
if (startIndex < 0) startIndex = 0;
else if (startIndex > (count - (endIndex - startIndex)))
{
startIndex = count - (endIndex - startIndex);
}
pressed = true;
}
}
@ -2348,7 +2348,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
if (barHeight < minBarHeight) barHeight = minBarHeight;
else if (barHeight > bounds.height) barHeight = bounds.height;
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, barHeight); // Change slider size
}
//--------------------------------------------------------------------
@ -2358,19 +2358,19 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
// Draw scrollBar
if (useScrollBar)
if (useScrollBar)
{
const int scrollSpeed = GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED); // Save default scroll speed
GuiSetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED, count - visibleElements); // Hack to make the spinner buttons work
int index = scrollIndex != NULL ? *scrollIndex : startIndex;
index = GuiScrollBar(scrollBarRect, index, 0, count - visibleElements);
GuiSetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED, scrollSpeed); // Reset scroll speed to default
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, slider); // Reset slider size to default
// FIXME: Quick hack to make this thing work, think of a better way
if (scrollIndex != NULL && CheckCollisionPointRec(GetMousePosition(), scrollBarRect) && IsMouseButtonDown(MOUSE_LEFT_BUTTON))
if (scrollIndex != NULL && CheckCollisionPointRec(GetMousePosition(), scrollBarRect) && IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
startIndex = index;
if (startIndex < 0) startIndex = 0;
@ -2380,7 +2380,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
}
endIndex = startIndex + visibleElements;
if (endIndex > count) endIndex = count;
}
}
@ -2530,7 +2530,7 @@ RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
{
DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(BLACK, 0.6f), guiAlpha), Fade(Fade(BLACK, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
}
DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
//--------------------------------------------------------------------
@ -2582,7 +2582,7 @@ RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
else DrawRectangleGradientH(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
switch (state)
{
case GUI_STATE_NORMAL: DrawRectangle(selector.x , selector.y, selector.width, selector.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_PRESSED)), guiAlpha)); break;
@ -2654,7 +2654,7 @@ RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
{
DrawRectangleGradientV(bounds.x, bounds.y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
}
// Draw hue bar: selector
DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
DrawRectangle(selector.x, selector.y, selector.width, selector.height, Fade(GetColor(GuiGetStyle(COLORPICKER, (state == GUI_STATE_NORMAL) ? BORDER_COLOR_PRESSED : (BORDER + state*3))), guiAlpha));
@ -2730,7 +2730,7 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
GuiControlState state = guiState;
Vector2 mousePoint = GetMousePosition();
Vector2 currentCell = { -1, -1 };
int linesV = ((int)(bounds.width/spacing) + 1)*subdivs;
int linesH = ((int)(bounds.height/spacing) + 1)*subdivs;
@ -2975,11 +2975,11 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow)
// all used memory is static... it has some limitations:
// 1. Maximum number of possible split strings is set by MAX_SUBSTRINGS_COUNT
// 2. Maximum size of text to split is MAX_TEXT_BUFFER_LENGTH
#define MAX_TEXT_BUFFER_LENGTH 1024
#define MAX_SUBSTRINGS_COUNT 64
static const char *result[MAX_SUBSTRINGS_COUNT] = { NULL };
static const char *result[MAX_SUBSTRINGS_COUNT] = { NULL };
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
@ -2989,14 +2989,14 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow)
if (textRow != NULL) textRow[0] = 0;
// Count how many substrings we have on text and point to every one
for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
{
buffer[i] = text[i];
if (buffer[i] == '\0') break;
else if ((buffer[i] == ';') || (buffer[i] == '\n'))
{
result[counter] = buffer + i + 1;
if (textRow != NULL)
{
if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;

View File

@ -446,7 +446,7 @@ static const unsigned int RICONS[1536] = {
void DrawIcon(int iconId, Vector2 position, int pixelSize, Color color)
{
#define BIT_CHECK(a,b) ((a) & (1<<(b)))
for (int i = 0, y = 0; i < RICONS_SIZE*RICONS_SIZE/32; i++)
{
for (int k = 0; k < 32; k++)