Modified GuiImageButtonEx() and GuiToggleGroup()

ImageButtonEx now have a texture check. ToggleGroup works well with
spacing
This commit is contained in:
Ray San
2018-02-26 13:58:43 +01:00
parent 9837aa652e
commit 64e24eee3a

View File

@ -1020,33 +1020,29 @@ RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle t
{ {
DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_NORMAL])); DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_NORMAL]));
DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_NORMAL])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_NORMAL]));
DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_NORMAL]));
if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_NORMAL])); if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_NORMAL]));
if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_NORMAL]));
} break; } break;
case FOCUSED: case FOCUSED:
{ {
DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_FOCUSED])); DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_FOCUSED]));
DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_FOCUSED])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_FOCUSED]));
DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_FOCUSED]));
if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_FOCUSED])); if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_FOCUSED]));
if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_FOCUSED]));
} break; } break;
case PRESSED: case PRESSED:
{ {
DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_PRESSED])); DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_PRESSED]));
DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_PRESSED])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_PRESSED]));
DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_PRESSED]));
if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_PRESSED])); if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_PRESSED]));
if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_PRESSED]));
} break; } break;
case DISABLED: case DISABLED:
{ {
DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_DISABLED])); DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_DISABLED]));
DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_DISABLED])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_DISABLED]));
DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_DISABLED]));
if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_DISABLED])); if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_DISABLED]));
if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_DISABLED]));
} break; } break;
default: break; default: break;
} }
@ -1137,8 +1133,8 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char **text, int count, int
{ {
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width/count, bounds.height }, text[i], true); if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width/count - style[TOGGLEGROUP_PADDING]*(count - 1), bounds.height }, text[i], true);
else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width/count, bounds.height }, text[i], false) == true) active = i; else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width/count - style[TOGGLEGROUP_PADDING]*(count - 1), bounds.height }, text[i], false) == true) active = i;
} }
return active; return active;