Some tweaks

This commit is contained in:
Ray
2018-02-24 20:26:07 +01:00
parent 40735a873c
commit 9837aa652e
3 changed files with 22 additions and 19 deletions

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tools/rGuiLayout/icons.png Normal file

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@ -74,8 +74,8 @@ typedef struct {
// Global Variables Definition
//----------------------------------------------------------------------------------
static char currentPath[256]; // Path to current working folder
static int screenWidth = 1280;
static int screenHeight = 720;
static int screenWidth = 800;
static int screenHeight = 600;
static GuiControl layout[MAX_GUI_CONTROLS];
static AnchorControl anchorPoint[MAX_GUI_CONTROLS];
@ -173,23 +173,26 @@ int main()
"COLORPICKER"
};
const char *guiControlsCounter[12] = {
"00",
"01",
"02",
"03",
"04",
"05",
"06",
"07",
"08",
"09",
"10",
"11"
const char *guiControlsCounter[16] = {
"Control 000",
"Control 001",
"Control 002",
"Control 003",
"Control 004",
"Control 005",
"Control 006",
"Control 007",
"Control 008",
"Control 009",
"Control 010",
"Control 011",
"Control 012",
"Control 013",
"Control 014",
"Control 015",
};
GuiLoadStyleImage("default_light.png");
Texture2D texture = LoadTexture("default_light.png");
Texture2D texture = LoadTexture("icons.png");
// Get current directory
// NOTE: Current working directory could not match current executable directory
@ -579,7 +582,7 @@ int main()
{
case LABEL: GuiLabel(defaultRec[selectedTypeDraw], "TEXT SAMPLE"); break;
case BUTTON: GuiButton(defaultRec[selectedTypeDraw], "BUTTON"); break;
case IMAGEBUTTON: GuiImageButton(defaultRec[selectedTypeDraw], texture); break;
case IMAGEBUTTON: GuiImageButtonEx(defaultRec[selectedTypeDraw], texture , (Rectangle){ 0, 0, texture.width/3, texture.height/6 }, "IMAGE BUTTON"); break;
case TOGGLE: GuiToggleButton(defaultRec[selectedTypeDraw], "TOGGLE", false); break;
case TOGGLEGROUP: GuiToggleGroup(defaultRec[selectedTypeDraw], list, 3, 1); break;
case SLIDER: GuiSlider(defaultRec[selectedTypeDraw], 40, 0, 100); break;
@ -602,7 +605,7 @@ int main()
{
case LABEL: GuiLabel(layout[i].rec, layout[i].text); break;
case BUTTON: GuiButton(layout[i].rec, layout[i].text); break;
case IMAGEBUTTON: GuiImageButton(layout[i].rec, texture); break;
case IMAGEBUTTON: GuiImageButtonEx(defaultRec[selectedTypeDraw], texture , (Rectangle){ 0, 0, texture.width/3, texture.height/6 }, layout[i].text); break;
case TOGGLE: GuiToggleButton(layout[i].rec, layout[i].text, false); break;
case TOGGLEGROUP: GuiToggleGroup(layout[i].rec, list, 3, 1); break;
case SLIDER: GuiSlider(layout[i].rec, 40, 0, 100); break;