REDESIGNED: GuiSpinner(), GuiValueBox()

This commit is contained in:
Ray
2019-08-18 17:59:00 +02:00
parent a0f8268529
commit 6986d2217b
2 changed files with 77 additions and 38 deletions

View File

@ -141,8 +141,9 @@ int main()
forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;

View File

@ -72,6 +72,7 @@
* text selection support and text copy/cut/paste support
*
* VERSIONS HISTORY:
* 2.6 (16-Aug-2019) Redesigned GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar()
* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
* 2.3 (29-Apr-2019) Added rIcons auxiliar library and support for it, multiple controls reviewed
* Refactor all controls drawing mechanism to use control state
@ -125,7 +126,7 @@
#ifndef RAYGUI_H
#define RAYGUI_H
#define RAYGUI_VERSION "2.5-dev"
#define RAYGUI_VERSION "2.6-dev"
#if !defined(RAYGUI_STANDALONE)
#include "raylib.h"
@ -138,17 +139,15 @@
#define RAYGUIDEF __declspec(dllimport) // We are using raygui as a Win32 shared library (.dll)
#else
#ifdef __cplusplus
#define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
#define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
#else
#define RAYGUIDEF extern // Functions visible from other files
#define RAYGUIDEF extern // Functions visible from other files
#endif
#endif
#elif defined(RAYGUI_STATIC)
#define RAYGUIDEF static // Functions just visible to module including this file
#define RAYGUIDEF static // Functions just visible to module including this file
#endif
#include <stdlib.h> // Required for: atoi()
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -328,6 +327,7 @@ typedef enum {
COLOR_SELECTED_BG
} GuiTextBoxProperty;
// Spinner
typedef enum {
SELECT_BUTTON_WIDTH = 16,
SELECT_BUTTON_PADDING,
@ -425,8 +425,8 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active);
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
RAYGUIDEF bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
RAYGUIDEF bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
RAYGUIDEF float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
@ -475,14 +475,15 @@ RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text wit
#endif
#define RICONS_IMPLEMENTATION
#include "ricons.h" // Required for: raygui icons
#include "ricons.h" // Required for: raygui icons
#endif
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
#include <string.h> // Required for: strlen() on GuiTextBox()
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
#include <string.h> // Required for: strlen() on GuiTextBox()
#include <stdlib.h> // Required for: atoi()
#if defined(RAYGUI_STANDALONE)
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
#endif
#ifdef __cplusplus
@ -1309,7 +1310,7 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(DEFAULT, TEXT_SIZE) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return checked;
@ -2505,9 +2506,10 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
#else // !RAYGUI_TEXTBOX_EXTENDED
// Spinner control, returns selected value
// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
RAYGUIDEF bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
{
GuiControlState state = guiState;
bool pressed = false;
int tempValue = *value;
@ -2516,8 +2518,30 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = GetTextWidth(text);
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING);
}
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check spinner state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
}
}
if (!editMode)
{
if (tempValue < minValue) tempValue = minValue;
@ -2528,7 +2552,7 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
// Draw control
//--------------------------------------------------------------------
// TODO: Set Spinner properties for ValueBox
pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
pressed = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode);
// Draw value selector custom buttons
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
@ -2548,6 +2572,9 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
// Draw text label if provided
if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
*value = tempValue;
@ -2556,7 +2583,7 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
// Value Box control, updates input text with numbers
// NOTE: Requires static variables: framesCounter
RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
RAYGUIDEF bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
{
#define VALUEBOX_MAX_CHARS 32
@ -2565,8 +2592,18 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
GuiControlState state = guiState;
bool pressed = false;
char text[VALUEBOX_MAX_CHARS + 1] = "\0";
sprintf(text, "%i", *value);
char textValue[VALUEBOX_MAX_CHARS + 1] = "\0";
sprintf(textValue, "%i", *value);
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = GetTextWidth(text);
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING);
}
// Update control
//--------------------------------------------------------------------
@ -2582,18 +2619,18 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
framesCounter++;
int keyCount = strlen(text);
int keyCount = strlen(textValue);
// Only allow keys in range [48..57]
if (keyCount < VALUEBOX_MAX_CHARS)
{
int maxWidth = (bounds.width - (GuiGetStyle(VALUEBOX, INNER_PADDING)*2));
if (GetTextWidth(text) < maxWidth)
if (GetTextWidth(textValue) < maxWidth)
{
int key = GetKeyPressed();
if ((key >= 48) && (key <= 57))
{
text[keyCount] = (char)key;
textValue[keyCount] = (char)key;
keyCount++;
valueHasChanged = true;
}
@ -2606,7 +2643,7 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
if (IsKeyPressed(KEY_BACKSPACE))
{
keyCount--;
text[keyCount] = '\0';
textValue[keyCount] = '\0';
framesCounter = 0;
if (keyCount < 0) keyCount = 0;
valueHasChanged = true;
@ -2614,32 +2651,27 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
else if (IsKeyDown(KEY_BACKSPACE))
{
if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
text[keyCount] = '\0';
textValue[keyCount] = '\0';
if (keyCount < 0) keyCount = 0;
valueHasChanged = true;
}
}
if (valueHasChanged) *value = atoi(text);
if (valueHasChanged) *value = atoi(textValue);
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
}
else
{
if (*value > maxValue) *value = maxValue;
else if (*value < minValue) *value = minValue;
}
if (!editMode)
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
if (IsMouseButtonPressed(0)) pressed = true;
}
}
else
{
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
}
if (pressed) framesCounter = 0;
}
@ -2653,14 +2685,19 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
{
DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)), guiAlpha));
if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 2, bounds.y + GuiGetStyle(VALUEBOX, INNER_PADDING), 1, bounds.height - GuiGetStyle(VALUEBOX, INNER_PADDING)*2, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
// Draw blinking cursor
// NOTE: ValueBox internal text is always centered
if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + GuiGetStyle(VALUEBOX, INNER_PADDING), 1, bounds.height - GuiGetStyle(VALUEBOX, INNER_PADDING)*2, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
else if (state == GUI_STATE_DISABLED)
{
DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
GuiDrawText(text, GetTextBounds(VALUEBOX, bounds), GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
// Draw text label if provided
if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return pressed;
@ -4114,8 +4151,9 @@ RAYGUIDEF void GuiLoadStyleDefault(void)
GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff);
GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0);
GuiSetStyle(VALUEBOX, INNER_PADDING, 2);
GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(SPINNER, INNER_PADDING, 2);
GuiSetStyle(SPINNER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(SPINNER, SELECT_BUTTON_WIDTH, 20);
GuiSetStyle(SPINNER, SELECT_BUTTON_PADDING, 2);
GuiSetStyle(SPINNER, SELECT_BUTTON_BORDER_WIDTH, 1);