Improved GuiScrollPanel()

This commit is contained in:
Demizdor
2019-02-10 22:03:57 +02:00
parent 8a13b16246
commit 75adea8245

View File

@ -304,11 +304,17 @@ typedef enum {
BAR_SELECTOR_PADDING // Lateral bar selector outer padding BAR_SELECTOR_PADDING // Lateral bar selector outer padding
} GuiColorPickerProperty; } GuiColorPickerProperty;
typedef enum {
SCROLLBAR_LEFT_SIDE = 0,
SCROLLBAR_RIGHT_SIDE
} GuiScrollBarSide;
// ListView // ListView
typedef enum { typedef enum {
ELEMENTS_HEIGHT = 16, ELEMENTS_HEIGHT = 16,
ELEMENTS_PADDING, ELEMENTS_PADDING,
SCROLLBAR_WIDTH, SCROLLBAR_WIDTH,
SCROLLBAR_SIDE, // Is the vertical scrollbar drawn on the left or on the right (SCROLLBAR_LEFT_SIDE or SCROLLBAR_RIGHT_SIDE)
} GuiListViewProperty; } GuiListViewProperty;
// Scrollbar // Scrollbar
@ -350,7 +356,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text);
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
RAYGUIDEF void GuiLine(Rectangle bounds, int thick); // Line separator control RAYGUIDEF void GuiLine(Rectangle bounds, int thick); // Line separator control
RAYGUIDEF void GuiPanel(Rectangle bounds); // Panel control, useful to group controls RAYGUIDEF void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 viewScroll); // Scroll Panel control RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 scroll, Rectangle* view); // Scroll Panel control
// Basic controls set // Basic controls set
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
@ -824,15 +830,39 @@ RAYGUIDEF void GuiPanel(Rectangle bounds)
} }
// Scroll Panel control // Scroll Panel control
// NOTE: bounds define the view area, content defines size of internal data RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 scroll, Rectangle* view)
RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 viewScroll)
{ {
#define SCROLLPANEL_SCROLL_SPEED 20
GuiControlState state = guiState; GuiControlState state = guiState;
bool useScrollBar = false; bool hasHorizontalScrollBar = (content.width > bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH)) ? true : false;
if (content.height > bounds.height) useScrollBar = true; bool hasVerticalScrollBar = (content.height > bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH)) ? true : false;
// Recheck to account for the other scrollbar being visible
if (!hasHorizontalScrollBar)
hasHorizontalScrollBar = (hasVerticalScrollBar && content.width > (bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))) ? true : false;
if (!hasVerticalScrollBar)
hasVerticalScrollBar = (hasHorizontalScrollBar && content.height > (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))) ? true : false;
const int horizontalScrollBarWidth = hasHorizontalScrollBar ? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
const int verticalScrollBarWidth = hasVerticalScrollBar ? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
const Rectangle horizontalScrollBar = {((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? bounds.x + verticalScrollBarWidth : bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - verticalScrollBarWidth - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH), horizontalScrollBarWidth};
const Rectangle verticalScrollBar = {((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), verticalScrollBarWidth, bounds.height - horizontalScrollBarWidth - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) };
// Calculate view area (area without the scrollbars)
*view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ?
(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth} :
(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth};
// Clip view area to the actual content size
if (view->width > content.width) view->width = content.width;
if (view->height > content.height) view->height = content.height;
//TODO: review these !
const int horizontalMin = hasHorizontalScrollBar ? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
const int horizontalMax = hasHorizontalScrollBar ? content.width - bounds.width + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? verticalScrollBarWidth : 0) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
const int verticalMin = hasVerticalScrollBar ? -GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
const int verticalMax = hasVerticalScrollBar ? content.height - bounds.height + horizontalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
// Update control // Update control
//-------------------------------------------------------------------- //--------------------------------------------------------------------
@ -846,33 +876,54 @@ RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 vi
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED; else state = GUI_STATE_FOCUSED;
viewScroll.y += GetMouseWheelMove()*SCROLLPANEL_SCROLL_SPEED; if (hasHorizontalScrollBar)
{
if (IsKeyDown(KEY_RIGHT)) scroll.x -= GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_LEFT)) scroll.x += GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
}
if (IsKeyDown(KEY_DOWN)) viewScroll.y -= SCROLLPANEL_SCROLL_SPEED; if (hasVerticalScrollBar)
if (IsKeyDown(KEY_UP)) viewScroll.y += SCROLLPANEL_SCROLL_SPEED; {
if (IsKeyDown(KEY_DOWN)) scroll.y -= GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (viewScroll.y > 0) viewScroll.y = 0; if (IsKeyDown(KEY_UP)) scroll.y += GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (viewScroll.y < (bounds.height - content.height)) viewScroll.y = bounds.height - content.height; }
} }
} }
// Normalize scroll values
if (scroll.x > -horizontalMin) scroll.x = -horizontalMin;
if (scroll.x < -horizontalMax) scroll.x = -horizontalMax;
if (scroll.y > -verticalMin) scroll.y = -verticalMin;
if (scroll.y < -verticalMax) scroll.y = -verticalMax;
//-------------------------------------------------------------------- //--------------------------------------------------------------------
// Draw control // Draw control
//-------------------------------------------------------------------- //--------------------------------------------------------------------
// TODO: Draw scroll panel content --> This functionally should be outside function!
//BeginScissorMode(bounds.x + 1, bounds.y + 1, bounds.width - 2 - 10, bounds.height - 2);
//DrawRectangle(content.x, content.y + viewScroll.y, content.width, content.height, Fade(RED, 0.4f));
//EndScissorMode();
DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
// Draw scroll bars if required // Save size of the scrollbar slider
if (useScrollBar) const int slider = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE);
// Draw horizontal scrollbar if visible
if (hasHorizontalScrollBar)
{ {
DrawRectangle(bounds.x, bounds.y, GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Change scrollbar slider size to show the diff in size between the content width and the widget width
if (state != GUI_STATE_DISABLED) DrawRectangle(bounds.x, bounds.y - (bounds.height/content.height)*viewScroll.y, GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), (bounds.height/content.height)*bounds.height, Fade(GetColor(GuiGetStyle(SLIDER, BORDER_COLOR_NORMAL)), guiAlpha)); GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, ((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
scroll.x = -GuiScrollBar(horizontalScrollBar, -scroll.x, horizontalMin, horizontalMax );
} }
// Draw vertical scrollbar if visible
if (hasVerticalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content height and the widget height
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
scroll.y = -GuiScrollBar(verticalScrollBar, -scroll.y, verticalMin, verticalMax);
}
// Set scrollbar slider size back to the way it was before
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, slider);
switch (state) switch (state)
{ {
case GUI_STATE_NORMAL: DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), guiAlpha)); break; case GUI_STATE_NORMAL: DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), guiAlpha)); break;
@ -883,7 +934,7 @@ RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 vi
} }
//-------------------------------------------------------------------- //--------------------------------------------------------------------
return viewScroll; return scroll;
} }
// Label control // Label control
@ -3313,6 +3364,7 @@ RAYGUIDEF void GuiLoadStyleDefault(void)
GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 0x1e); GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 0x1e);
GuiSetStyle(LISTVIEW, ELEMENTS_PADDING, 2); GuiSetStyle(LISTVIEW, ELEMENTS_PADDING, 2);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10); GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
GuiSetStyle(SCROLLBAR, SCROLLBAR_BORDER, 0); GuiSetStyle(SCROLLBAR, SCROLLBAR_BORDER, 0);
GuiSetStyle(SCROLLBAR, SCROLLBAR_SHOW_SPINNER_BUTTONS, 0); GuiSetStyle(SCROLLBAR, SCROLLBAR_SHOW_SPINNER_BUTTONS, 0);
GuiSetStyle(SCROLLBAR, SCROLLBAR_ARROWS_SIZE, 6); GuiSetStyle(SCROLLBAR, SCROLLBAR_ARROWS_SIZE, 6);