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https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
Working on issue #22 -WIP-
Trying to remove styling elements from functions
This commit is contained in:
@ -114,7 +114,7 @@ int main()
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// First GUI column
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forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "Force Square", forceSquaredChecked);
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if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, &spinner001Value, 0, 100, 25, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
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if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
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if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
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if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
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@ -142,7 +142,7 @@ int main()
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if (GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, listViewExElementsEnable, &listViewExActive, &listViewExFocus, &listViewExScrollIndex, listViewExEditMode)) listViewExEditMode = !listViewExEditMode;
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if (listViewExFocus >= 0 && listViewExFocus < 8) DrawText(FormatText("FOCUS: %s", listViewExList[listViewExFocus]), 165, 390, 10, listViewExElementsEnable[listViewExFocus] ? LIME : MAROON);
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toggleGroupActive = GuiToggleGroupEx((Rectangle){ 165, 400, 140, 25 }, "ONE;TWO;THREE;FOUR", toggleGroupActive, 4, 1);
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toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "ONE\nTWO\nTHREE\nFOUR", toggleGroupActive);
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// Third GUI column
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if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
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47
src/raygui.h
47
src/raygui.h
@ -360,12 +360,11 @@ RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture);
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RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text); // Image button extended control, returns true when clicked
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RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index
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RAYGUIDEF int GuiToggleGroupEx(Rectangle bounds, const char *text, int active, int padding, int columns); // Toggle Group with extended parameters
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RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
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RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
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RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
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RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, int btnWidth, bool editMode); // Spinner control, returns selected value
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RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
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RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
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RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
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RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
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RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
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RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider control, returns selected value
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@ -373,7 +372,7 @@ RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, fl
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Progress Bar control, shows current progress value
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RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX); // Status Bar control, shows info text
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RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
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RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue);
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RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
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// Advance controls set
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RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode); // List View control, returns selected list element index
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@ -1188,19 +1187,24 @@ RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active)
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// Toggle Group control, returns toggled button index
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active)
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{
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return GuiToggleGroupEx(bounds, text, active, GuiGetStyle(TOGGLE, GROUP_PADDING), 32);
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}
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// Toggle Group with pro parameters, returns toggled button index
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// NOTE: bounds refer to an individual toggle size, spacing refers to toggles separation and columns defines number of columns
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RAYGUIDEF int GuiToggleGroupEx(Rectangle bounds, const char *text, int active, int padding, int columns)
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{
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#define TOGGLEGROUP_MAX_ELEMENTS 16
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#define TOGGLEGROUP_ELEMENTS_DELIMITER ';'
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float initBoundsX = bounds.x;
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int currentColumn = 0;
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// TODO: columns parameter
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int textLen = strlen(text);
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int currrentRow = 0;
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int currentElement = 0;
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bool elementRow[TOGGLEGROUP_MAX_ELEMENTS] = { 0 };
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for (int i = 0; i < textLen; i++)
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{
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elementRow[currentElement] = currrentRow;
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if (text[i] == ';') currentElement++;
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if (text[i] == '\n') currrentRow++;
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}
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// Get substrings elements from text (elements pointers, lengths and count)
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const char *elementsPtrs[TOGGLEGROUP_MAX_ELEMENTS] = { NULL };
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@ -1213,15 +1217,18 @@ RAYGUIDEF int GuiToggleGroupEx(Rectangle bounds, const char *text, int active, i
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if (i == active) GuiToggle(bounds, TextSubtext(elementsPtrs[i], 0, elementsLen[i]), true);
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else if (GuiToggle(bounds, TextSubtext(elementsPtrs[i], 0, elementsLen[i]), false) == true) active = i;
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bounds.x += (bounds.width + padding);
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bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
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currentColumn++;
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if ((currentColumn + 1) > columns)
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// TODO: Implement columns logic
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/*
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if ((currentColumn + 1) > columns)
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{
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currentColumn = 0;
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bounds.y += (bounds.height + padding);
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bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
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bounds.x = initBoundsX;
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}
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*/
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}
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return active;
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@ -1545,15 +1552,16 @@ RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, b
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// Spinner control, returns selected value
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// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
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RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, int btnWidth, bool editMode)
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RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
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{
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bool pressed = false;
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int tempValue = *value;
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int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
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Rectangle spinner = { bounds.x + btnWidth + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING), bounds.y, bounds.width - 2*(btnWidth + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING)), bounds.height };
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Rectangle leftButtonBound = { bounds.x, bounds.y, btnWidth, bounds.height };
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Rectangle rightButtonBound = { bounds.x + bounds.width - btnWidth, bounds.y, btnWidth, bounds.height };
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Rectangle spinner = { bounds.x + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING), bounds.y,
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bounds.width - 2*(GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING)), bounds.height };
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Rectangle leftButtonBound = { bounds.x, bounds.y, GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH), bounds.height };
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Rectangle rightButtonBound = { bounds.x + bounds.width - GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH), bounds.y, GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH), bounds.height };
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int textWidth = GuiTextWidth(TextFormat("%i", tempValue));
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int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
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@ -2275,6 +2283,7 @@ RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
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//------------------------------------------------------------------
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}
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// Scroll Bar control
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RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
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{
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GuiControlState state = guiState;
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@ -3293,7 +3302,7 @@ RAYGUIDEF void GuiLoadStyleDefault(void)
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GuiSetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING, 16);
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GuiSetStyle(TEXTBOX, INNER_PADDING, 4);
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GuiSetStyle(TEXTBOX, MULTILINE_PADDING, 5);
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GuiSetStyle(TEXTBOX, SPINNER_BUTTON_PADDING, 20); // SPINNER specific property
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GuiSetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH, 20); // SPINNER specific property
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GuiSetStyle(TEXTBOX, SPINNER_BUTTON_PADDING, 2); // SPINNER specific property
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GuiSetStyle(TEXTBOX, SPINNER_BUTTON_BORDER_WIDTH, 1); // SPINNER specific property
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GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
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