ADDED: GuiIconText()

Useful to retrieve text with icon just using icon enum id
This commit is contained in:
Ray
2019-03-11 15:13:57 +01:00
parent e9e05fcb2d
commit 7c9cdd0886
2 changed files with 41 additions and 6 deletions

View File

@ -170,7 +170,7 @@ int main()
if (showMessageBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int message = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 125, GetScreenHeight()/2 - 50, 250, 100 }, "Closing rTexPacker", "Do you really want to exit?", "Yes;No");
int message = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 125, GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(RICON_EXIT, "Closing rTexPacker"), "Do you really want to exit?", "Yes;No");
if ((message == 0) || (message == 2)) showMessageBox = false;
else if (message == 1) exitWindow = true;

View File

@ -403,6 +403,8 @@ RAYGUIDEF GuiStyle LoadGuiStyle(const char *fileName); // Load style fr
RAYGUIDEF void UnloadGuiStyle(GuiStyle style); // Unload style
*/
RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended
#endif // RAYGUI_H
@ -779,7 +781,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
#if defined(RAYGUI_RICONS_SUPPORT)
clicked = GuiButton(buttonRec, "#128#");
clicked = GuiButton(buttonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
#else
clicked = GuiButton(buttonRec, "x");
#endif
@ -945,6 +947,16 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
scrollPos.y = -GuiScrollBar(verticalScrollBar, -scrollPos.y, verticalMin, verticalMax);
}
// Draw detail corner rectangle if both scroll bars are visible
if (hasHorizontalScrollBar && hasVerticalScrollBar)
{
// TODO: Consider scroll bars side
DrawRectangle(horizontalScrollBar.x + horizontalScrollBar.width + 2,
verticalScrollBar.y + verticalScrollBar.height + 2,
horizontalScrollBarWidth - 4, verticalScrollBarWidth - 4,
Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
}
// Set scrollbar slider size back to the way it was before
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, slider);
@ -1412,8 +1424,8 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
#if defined(RAYGUI_RICONS_SUPPORT)
if (GuiButton(leftButtonBound, "#118#")) tempValue--;
if (GuiButton(rightButtonBound, "#119#")) tempValue++;
if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
#else
if (GuiButton(leftButtonBound, "<")) tempValue--;
if (GuiButton(rightButtonBound, ">")) tempValue++;
@ -2025,6 +2037,7 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
const int range = maxValue - minValue;
int sliderSize = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE);
// Calculate rectangles for all of the components
spinnerUpLeft = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize };
@ -2032,14 +2045,14 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
{
spinnerDownRight = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize};
scrollbar = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING), spinnerUpLeft.y + spinnerUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING)), bounds.height - spinnerUpLeft.height - spinnerDownRight.height - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) };
sliderSize = sliderSize >= scrollbar.height? scrollbar.height - 2 : sliderSize; // Make sure the slider won't get outside of the scrollbar
sliderSize = (sliderSize >= scrollbar.height)? (scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
slider = (Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING),scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)),bounds.width - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING)), sliderSize };
}
else
{
spinnerDownRight = (Rectangle){ bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), spinnerSize, spinnerSize};
scrollbar = (Rectangle){ spinnerUpLeft.x + spinnerUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING), bounds.width - spinnerUpLeft.width - spinnerDownRight.width - 2*GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER), bounds.height - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_PADDING))};
sliderSize = sliderSize >= scrollbar.width? scrollbar.width - 2 : sliderSize; // Make sure the slider won't get outside of the scrollbar
sliderSize = (sliderSize >= scrollbar.width)? (scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
slider = (Rectangle){ scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), bounds.y + GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING), sliderSize, bounds.height - 2*(GuiGetStyle(SCROLLBAR, SCROLLBAR_BORDER) + GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_PADDING)) };
}
@ -3024,6 +3037,28 @@ RAYGUIDEF void GuiUpdateStyleComplete(void)
}
}
// Get text with icon id prepended
// NOTE: Useful to add icons by name id (enum) instead of
// a number that can change between ricon versions
RAYGUIDEF const char *GuiIconText(int iconId, const char *text)
{
static char buffer[1024] = { 0 };
memset(buffer, 0, 1024);
sprintf(buffer, "#%03i#", iconId);
if (text != NULL)
{
for (int i = 5; i < 1024; i++)
{
buffer[i] = text[i - 5];
if (text[i - 5] == '\0') break;
}
}
return buffer;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------