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https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
Update raygui.h
This commit is contained in:
35
src/raygui.h
35
src/raygui.h
@ -3799,12 +3799,12 @@ void GuiLoadStyle(const char *fileName)
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if (fileDataSize > 0)
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{
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unsigned char *fileData = (unsigned char *)RL_MALLOC(fileDataSize*sizeof(unsigned char));
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unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char));
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fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile);
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GuiLoadStyleFromMemory(fileData, fileDataSize);
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RL_FREE(fileData);
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RAYGUI_FREE(fileData);
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}
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fclose(rgsFile);
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@ -3899,6 +3899,7 @@ void GuiLoadStyleDefault(void)
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// NOTE: Default raylib font character 95 is a white square
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Rectangle whiteChar = guiFont.recs[95];
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// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
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SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
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}
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@ -4154,9 +4155,9 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
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font.texture = LoadTextureFromImage(imFont);
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RAYGUI_FREE(imFont.data);
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// Validate font atlas texture was loaded correctly
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if (font.texture.id != 0)
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{
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@ -4169,12 +4170,12 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int));
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fileDataPtr += sizeof(int);
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}
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if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize))
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{
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// Recs data is compressed, uncompress it
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unsigned char *recsDataCompressed = RAYGUI_MALLOC(recsDataCompressedSize);
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memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize);
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fileDataPtr += recsDataCompressedSize;
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@ -4206,15 +4207,15 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int));
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fileDataPtr += sizeof(int);
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}
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// Allocate required glyphs space to fill with data
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font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
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if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize))
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{
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// Glyphs data is compressed, uncompress it
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unsigned char *glypsDataCompressed = RAYGUI_MALLOC(glyphsDataCompressedSize);
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memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize);
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fileDataPtr += glyphsDataCompressedSize;
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@ -4223,9 +4224,9 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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// Security check, data uncompressed size must match the expected original data size
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if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted");
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unsigned char *glyphsDataUncompPtr = glyphsDataUncomp;
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for (int i = 0; i < font.glyphCount; i++)
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{
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memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int));
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@ -4234,7 +4235,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int));
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glyphsDataUncompPtr += 16;
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}
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RAYGUI_FREE(glypsDataCompressed);
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RAYGUI_FREE(glyphsDataUncomp);
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}
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@ -4250,13 +4251,13 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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fileDataPtr += 16;
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}
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}
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// Set font texture source rectangle to be used as white texture to draw shapes
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// NOTE: It makes possible to draw shapes and text (full UI) in a single draw call
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if ((fontWhiteRec.x > 0) &&
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(fontWhiteRec.y > 0) &&
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(fontWhiteRec.width > 0) &&
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if ((fontWhiteRec.x > 0) &&
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(fontWhiteRec.y > 0) &&
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(fontWhiteRec.width > 0) &&
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(fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec);
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}
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else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture
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