Update raygui.h

This commit is contained in:
Ray
2023-07-09 09:39:53 +02:00
parent 9a3ba8ba1f
commit 8041f9d3d7

View File

@ -3799,12 +3799,12 @@ void GuiLoadStyle(const char *fileName)
if (fileDataSize > 0)
{
unsigned char *fileData = (unsigned char *)RL_MALLOC(fileDataSize*sizeof(unsigned char));
unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char));
fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile);
GuiLoadStyleFromMemory(fileData, fileDataSize);
RL_FREE(fileData);
RAYGUI_FREE(fileData);
}
fclose(rgsFile);
@ -3899,6 +3899,7 @@ void GuiLoadStyleDefault(void)
// NOTE: Default raylib font character 95 is a white square
Rectangle whiteChar = guiFont.recs[95];
// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
}
@ -4154,9 +4155,9 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
font.texture = LoadTextureFromImage(imFont);
RAYGUI_FREE(imFont.data);
// Validate font atlas texture was loaded correctly
if (font.texture.id != 0)
{
@ -4169,12 +4170,12 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int));
fileDataPtr += sizeof(int);
}
if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize))
{
// Recs data is compressed, uncompress it
unsigned char *recsDataCompressed = RAYGUI_MALLOC(recsDataCompressedSize);
memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize);
fileDataPtr += recsDataCompressedSize;
@ -4206,15 +4207,15 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int));
fileDataPtr += sizeof(int);
}
// Allocate required glyphs space to fill with data
font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize))
{
// Glyphs data is compressed, uncompress it
unsigned char *glypsDataCompressed = RAYGUI_MALLOC(glyphsDataCompressedSize);
memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize);
fileDataPtr += glyphsDataCompressedSize;
@ -4223,9 +4224,9 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
// Security check, data uncompressed size must match the expected original data size
if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted");
unsigned char *glyphsDataUncompPtr = glyphsDataUncomp;
for (int i = 0; i < font.glyphCount; i++)
{
memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int));
@ -4234,7 +4235,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int));
glyphsDataUncompPtr += 16;
}
RAYGUI_FREE(glypsDataCompressed);
RAYGUI_FREE(glyphsDataUncomp);
}
@ -4250,13 +4251,13 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
fileDataPtr += 16;
}
}
// Set font texture source rectangle to be used as white texture to draw shapes
// NOTE: It makes possible to draw shapes and text (full UI) in a single draw call
if ((fontWhiteRec.x > 0) &&
(fontWhiteRec.y > 0) &&
(fontWhiteRec.width > 0) &&
if ((fontWhiteRec.x > 0) &&
(fontWhiteRec.y > 0) &&
(fontWhiteRec.width > 0) &&
(fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec);
}
else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture