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https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
GuiListViewEx WIP
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@ -55,6 +55,14 @@ int main()
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bool forceSquaredChecked = false;
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//int *enableElements = (int *)malloc(6*sizeof(int));
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int enableElements[6] = {0, 0, 0, 0, 0, 0};
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for (int i = 0; i < 6; i++)
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{
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enableElements[i] = 1;
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}
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Color colorPickerValue = RED;
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//----------------------------------------------------------------------------------
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@ -81,12 +89,13 @@ int main()
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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if (dropDown000EditMode || dropDown001EditMode) GuiLock();
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GuiDisable();
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//if (GuiSpinner((Rectangle){ 25, 75, 125, 30 }, &Spinner001Value, 0, 100, 25, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
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if (GuiValueBox((Rectangle){ 25, 125, 125, 30 }, &ValueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
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if (GuiTextBox((Rectangle){ 25, 175, 125, 30 }, TextBox003Text, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
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if (GuiListView((Rectangle){ 175, 25, 120, 100 }, ListView004TextList, 6, &ListView004Active, listViewEditMode)) listViewEditMode = !listViewEditMode;
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//if (GuiListView((Rectangle){ 175, 25, 120, 100 }, ListView004TextList, 6, &ListView004Active, listViewEditMode)) listViewEditMode = !listViewEditMode;
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if (GuiListViewEx((Rectangle){ 175, 25, 120, 100 }, ListView004TextList, enableElements, 6, &ListView004Active, listViewEditMode)) listViewEditMode = !listViewEditMode;
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if (GuiButton((Rectangle){ 25, 225, 125, 30 }, "SAMPLE TEXT")) Button005();
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if (GuiTextBoxMulti((Rectangle){ 325, 25, 225, 175 }, TextBox006Text, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
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@ -113,7 +122,7 @@ int main()
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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//free(enableElements);
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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205
src/raygui.h
205
src/raygui.h
@ -408,7 +408,8 @@ RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX);
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RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
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// Advance controls set
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RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *active, bool editMode); // List View control, returns selected list element index
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RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *active, bool editMode); // List View control, returns selected list element index
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RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int *enableElements, int count, int *active, bool editMode);
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RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
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RAYGUIDEF bool GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message); // Message Box control, displays a message
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@ -3079,6 +3080,208 @@ RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *
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return pressed;
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}
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RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int *enableElements, int count, int *active, bool editMode)
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{
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#define LISTVIEW_LINE_THICK 1
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bool enableList = false;
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if (enableElements != NULL) enableList = true;
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GuiControlState state = guiState;
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bool pressed = false;
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static int startIndex = 0;
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bool useScrollBar = true;
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bool pressedKey = false;
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int visibleElements = bounds.height/(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]);
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int endIndex = startIndex + visibleElements;
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int auxActive = *active;
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float barHeight = bounds.height;
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float minBarHeight = 10;
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float barPosY = 0;
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// All the elements fit inside ListView and dont need scrollbar.
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if (visibleElements >= count)
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{
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useScrollBar = false;
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startIndex = 0;
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endIndex = count;
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}
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// Update control
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//--------------------------------------------------------------------
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if ((state != DISABLED) && !guiLocked) // && !guiLocked
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{
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Vector2 mousePoint = GetMousePosition();
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if (editMode)
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{
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state = PRESSED;
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// Change active with keys
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if (IsKeyPressed(KEY_UP))
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{
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if (auxActive > 0)
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{
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auxActive--;
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if ((useScrollBar) && (auxActive < startIndex)) startIndex--;
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}
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pressedKey = true;
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}
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else if (IsKeyPressed(KEY_DOWN))
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{
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if (auxActive < count - 1)
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{
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auxActive++;
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if ((useScrollBar) && (auxActive >= endIndex)) startIndex++;
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}
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pressedKey = true;
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}
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if (useScrollBar)
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{
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endIndex = startIndex + visibleElements;
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int wheel = GetMouseWheelMove();
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if (wheel < 0 && endIndex < count) startIndex -= wheel;
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else if (wheel > 0 && startIndex > 0) startIndex -= wheel;
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if (pressedKey)
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{
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pressedKey = false;
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if ((auxActive < startIndex) || (auxActive >= endIndex)) startIndex = auxActive;
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}
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if (startIndex < 0) startIndex = 0;
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else if (startIndex > (count - (endIndex - startIndex)))
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{
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startIndex = count - (endIndex - startIndex);
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}
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endIndex = startIndex + visibleElements;
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if (endIndex > count) endIndex = count;
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}
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}
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// ------------------------------------------------------------------------------------
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// Note: Changing editMode
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if (!editMode)
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{
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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state = FOCUSED;
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if (IsMouseButtonPressed(0)) pressed = true;
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int wheel = GetMouseWheelMove();
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if (wheel)
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{
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startIndex -= wheel;
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if (startIndex < 0) startIndex = 0;
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else if (startIndex > (count - (endIndex - startIndex)))
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{
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startIndex = count - (endIndex - startIndex);
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}
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pressed = true;
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}
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}
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}
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else
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{
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if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0)) pressed = true;
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}
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}
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// Calculamos el porcentaje de elementos visibles, y aplicamos el mismo porcentaje al tamaño de la barra original.
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// Hay que tener en cuenta un valor mínimo para que la barra no sea de 1 px nunca y también que no sea mayor que la altura máxima.
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if (useScrollBar)
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{
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float percentVisible = (endIndex - startIndex)*100/count;
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barHeight *= percentVisible/100;
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if (barHeight < minBarHeight) barHeight = minBarHeight;
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else if (barHeight > bounds.height) barHeight = bounds.height;
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// Posición Y a la que dibujamos la barra.
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barPosY = bounds.y + startIndex*((bounds.height - barHeight)/(count - (endIndex - startIndex)));
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}
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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// Draw background
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DrawRectangleRec(bounds, GetColor(style[DEFAULT_BACKGROUND_COLOR]));
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int posX = bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING];
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int elementWidth = bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK;
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if (!useScrollBar)
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{
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posX = bounds.x + style[LISTVIEW_ELEMENTS_PADDING];
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elementWidth = bounds.width - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK;
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}
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// Draw GuiListElements
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for (int i = startIndex; i < endIndex; i++)
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{
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if (enableList && enableElements[i] == 0)
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{
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GuiListElement((Rectangle){ posX, bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), elementWidth, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false, false);
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}
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else
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{
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if (i == auxActive && editMode)
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{
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if (GuiListElement((Rectangle){ posX, bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), elementWidth, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], true, true) == false) auxActive = -1;
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}
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else
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{
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if (GuiListElement((Rectangle){ posX, bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), elementWidth, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false, true) == true) auxActive = i;
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}
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}
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}
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// Draw scrollBar background
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if (useScrollBar) DrawRectangle(bounds.x, bounds.y, style[LISTVIEW_BAR_WIDTH], bounds.height, Fade(GetColor(style[DEFAULT_BORDER_COLOR_DISABLED]), guiAlpha));
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// Draw ListView states
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switch (state)
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{
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case NORMAL:
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{
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if (useScrollBar) DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]), guiAlpha));
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DrawRectangleLinesEx(bounds, LISTVIEW_LINE_THICK, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_NORMAL]), guiAlpha));
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if(auxActive >= startIndex && auxActive < endIndex) GuiListElement((Rectangle){ posX, bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (auxActive - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), elementWidth, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[auxActive], true, false);
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} break;
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case FOCUSED:
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{
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if (useScrollBar) DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED]), guiAlpha));
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DrawRectangleLinesEx(bounds, LISTVIEW_LINE_THICK, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_FOCUSED]), guiAlpha));
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if(auxActive >= startIndex && auxActive < endIndex) GuiListElement((Rectangle){ posX, bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (auxActive - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), elementWidth, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[auxActive], true, false);
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} break;
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case PRESSED:
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{
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if (useScrollBar) DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED]), guiAlpha));
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DrawRectangleLinesEx(bounds, LISTVIEW_LINE_THICK, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_PRESSED]), guiAlpha));
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} break;
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case DISABLED:
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{
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if (useScrollBar) DrawRectangle(bounds.x, barPosY, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[LISTVIEW_BASE_COLOR_DISABLED]), guiAlpha));
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DrawRectangleLinesEx(bounds, LISTVIEW_LINE_THICK, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_DISABLED]), guiAlpha));
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} break;
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default: break;
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}
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//--------------------------------------------------------------------
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*active = auxActive;
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return pressed;
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}
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// Color Panel control
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RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
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{
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