mirror of
https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
Change parameters order
to be consistent with other controls
This commit is contained in:
@ -144,8 +144,8 @@ int main()
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if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
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colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, colorPickerValue);
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sliderValue = GuiSliderEx((Rectangle){ 320, 400, 200, 20 }, sliderValue, -50, 100, " ", true);
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sliderBarValue = GuiSliderBarEx((Rectangle){ 320, 430, 200, 20 }, sliderBarValue, 0, 100, " ", true);
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sliderValue = GuiSliderEx((Rectangle){ 320, 400, 200, 20 }, NULL, sliderValue, -50, 100, true);
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sliderBarValue = GuiSliderBarEx((Rectangle){ 320, 430, 200, 20 }, NULL, sliderBarValue, 0, 100, true);
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progressValue = GuiProgressBarEx((Rectangle){ 320, 460, 200, 20 }, progressValue, 0, 1, true);
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//GuiEnable();
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24
src/raygui.h
24
src/raygui.h
@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raygui v2.0-dev - A simple and easy-to-use immedite-mode-gui library
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* raygui v2.1-dev - A simple and easy-to-use immedite-mode-gui library
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*
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* DESCRIPTION:
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*
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@ -24,7 +24,7 @@
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* - ComboBox
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* - DropdownBox
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* - TextBox
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* - TextBoxMulti --> TextBox
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* - TextBoxMulti
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* - ValueBox --> TextBox
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* - Spinner --> Button, ValueBox
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* - Slider
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@ -57,6 +57,7 @@
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* the user (check library implementation for further details).
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*
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* VERSIONS HISTORY:
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* 2.1 (23-Dec-2018) Redesigned several controls to simplify usage
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* 2.0 (xx-Nov-2018) Complete review of new controls, redesigned style system
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* 1.9 (01-May-2018) Lot of rework and redesign! Lots of new controls!
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* 1.5 (21-Jun-2017) Working in an improved styles system
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@ -341,9 +342,9 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
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RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
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RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
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RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value
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RAYGUIDEF float GuiSliderEx(Rectangle bounds, float value, float minValue, float maxValue, const char *text, bool showValue); // Slider control, returns selected value
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RAYGUIDEF float GuiSliderEx(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider control, returns selected value
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RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
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RAYGUIDEF float GuiSliderBarEx(Rectangle bounds, float value, float minValue, float maxValue, const char *text, bool showValue); // Slider Bar control, returns selected value
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RAYGUIDEF float GuiSliderBarEx(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider Bar control, returns selected value
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
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RAYGUIDEF float GuiProgressBarEx(Rectangle bounds, float value, float minValue, float maxValue, bool showValue); // Progress Bar control, shows current progress value
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RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX); // Status Bar control, shows info text
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@ -1083,7 +1084,6 @@ RAYGUIDEF int GuiToggleGroupEx(Rectangle bounds, const char *text, int active, i
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}
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// Check Box control, returns true when active
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// TODO: Focus check box when text selected!
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RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
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{
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GuiControlState state = guiState;
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@ -1891,7 +1891,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
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// Slider control with pro parameters
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// NOTE: Other GuiSlider*() controls use this one
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RAYGUIDEF float GuiSliderPro(Rectangle bounds, float value, float minValue, float maxValue, int sliderWidth, const char *text, bool showValue)
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RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, float minValue, float maxValue, int sliderWidth, bool showValue)
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{
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GuiControlState state = guiState;
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@ -1995,25 +1995,25 @@ RAYGUIDEF float GuiSliderPro(Rectangle bounds, float value, float minValue, floa
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// Slider control, returns selected value
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RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue)
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{
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return GuiSliderPro(bounds, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), NULL, false);
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return GuiSliderPro(bounds, NULL, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), false);
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}
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// Slider control extended, returns selected value and has text
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RAYGUIDEF float GuiSliderEx(Rectangle bounds, float value, float minValue, float maxValue, const char *text, bool showValue)
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RAYGUIDEF float GuiSliderEx(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
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{
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return GuiSliderPro(bounds, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), text, showValue);
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return GuiSliderPro(bounds, text, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), showValue);
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}
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// Slider Bar control, returns selected value
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RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue)
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{
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return GuiSliderPro(bounds, value, minValue, maxValue, 0, NULL, false);
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return GuiSliderPro(bounds, NULL, value, minValue, maxValue, 0, false);
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}
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// Slider Bar control extended, returns selected value
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RAYGUIDEF float GuiSliderBarEx(Rectangle bounds, float value, float minValue, float maxValue, const char *text, bool showValue)
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RAYGUIDEF float GuiSliderBarEx(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
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{
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return GuiSliderPro(bounds, value, minValue, maxValue, 0, text, showValue);
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return GuiSliderPro(bounds, text, value, minValue, maxValue, 0, showValue);
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}
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// Progress Bar control, shows current progress value
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