Change parameters order

to be consistent with other controls
This commit is contained in:
raysan5
2018-12-23 15:49:16 +01:00
parent a67c2745bf
commit 8a3a1020dc
2 changed files with 14 additions and 14 deletions

View File

@ -144,8 +144,8 @@ int main()
if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, colorPickerValue);
sliderValue = GuiSliderEx((Rectangle){ 320, 400, 200, 20 }, sliderValue, -50, 100, " ", true);
sliderBarValue = GuiSliderBarEx((Rectangle){ 320, 430, 200, 20 }, sliderBarValue, 0, 100, " ", true);
sliderValue = GuiSliderEx((Rectangle){ 320, 400, 200, 20 }, NULL, sliderValue, -50, 100, true);
sliderBarValue = GuiSliderBarEx((Rectangle){ 320, 430, 200, 20 }, NULL, sliderBarValue, 0, 100, true);
progressValue = GuiProgressBarEx((Rectangle){ 320, 460, 200, 20 }, progressValue, 0, 1, true);
//GuiEnable();

View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raygui v2.0-dev - A simple and easy-to-use immedite-mode-gui library
* raygui v2.1-dev - A simple and easy-to-use immedite-mode-gui library
*
* DESCRIPTION:
*
@ -24,7 +24,7 @@
* - ComboBox
* - DropdownBox
* - TextBox
* - TextBoxMulti --> TextBox
* - TextBoxMulti
* - ValueBox --> TextBox
* - Spinner --> Button, ValueBox
* - Slider
@ -57,6 +57,7 @@
* the user (check library implementation for further details).
*
* VERSIONS HISTORY:
* 2.1 (23-Dec-2018) Redesigned several controls to simplify usage
* 2.0 (xx-Nov-2018) Complete review of new controls, redesigned style system
* 1.9 (01-May-2018) Lot of rework and redesign! Lots of new controls!
* 1.5 (21-Jun-2017) Working in an improved styles system
@ -341,9 +342,9 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value
RAYGUIDEF float GuiSliderEx(Rectangle bounds, float value, float minValue, float maxValue, const char *text, bool showValue); // Slider control, returns selected value
RAYGUIDEF float GuiSliderEx(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider control, returns selected value
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
RAYGUIDEF float GuiSliderBarEx(Rectangle bounds, float value, float minValue, float maxValue, const char *text, bool showValue); // Slider Bar control, returns selected value
RAYGUIDEF float GuiSliderBarEx(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider Bar control, returns selected value
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
RAYGUIDEF float GuiProgressBarEx(Rectangle bounds, float value, float minValue, float maxValue, bool showValue); // Progress Bar control, shows current progress value
RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX); // Status Bar control, shows info text
@ -1083,7 +1084,6 @@ RAYGUIDEF int GuiToggleGroupEx(Rectangle bounds, const char *text, int active, i
}
// Check Box control, returns true when active
// TODO: Focus check box when text selected!
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
{
GuiControlState state = guiState;
@ -1891,7 +1891,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
// Slider control with pro parameters
// NOTE: Other GuiSlider*() controls use this one
RAYGUIDEF float GuiSliderPro(Rectangle bounds, float value, float minValue, float maxValue, int sliderWidth, const char *text, bool showValue)
RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, float minValue, float maxValue, int sliderWidth, bool showValue)
{
GuiControlState state = guiState;
@ -1995,25 +1995,25 @@ RAYGUIDEF float GuiSliderPro(Rectangle bounds, float value, float minValue, floa
// Slider control, returns selected value
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue)
{
return GuiSliderPro(bounds, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), NULL, false);
return GuiSliderPro(bounds, NULL, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), false);
}
// Slider control extended, returns selected value and has text
RAYGUIDEF float GuiSliderEx(Rectangle bounds, float value, float minValue, float maxValue, const char *text, bool showValue)
RAYGUIDEF float GuiSliderEx(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
{
return GuiSliderPro(bounds, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), text, showValue);
return GuiSliderPro(bounds, text, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), showValue);
}
// Slider Bar control, returns selected value
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue)
{
return GuiSliderPro(bounds, value, minValue, maxValue, 0, NULL, false);
return GuiSliderPro(bounds, NULL, value, minValue, maxValue, 0, false);
}
// Slider Bar control extended, returns selected value
RAYGUIDEF float GuiSliderBarEx(Rectangle bounds, float value, float minValue, float maxValue, const char *text, bool showValue)
RAYGUIDEF float GuiSliderBarEx(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
{
return GuiSliderPro(bounds, value, minValue, maxValue, 0, text, showValue);
return GuiSliderPro(bounds, text, value, minValue, maxValue, 0, showValue);
}
// Progress Bar control, shows current progress value