REVIEWED: Header info

This commit is contained in:
Ray
2023-04-16 21:13:42 +02:00
parent 5d7bc6b70a
commit 8c89d8794f

View File

@ -3,20 +3,34 @@
* raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library
*
* DESCRIPTION:
* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
* available as a standalone library, as long as input and drawing functions are provided.
*
* FEATURES:
* - Immediate-mode gui, minimal retained data
* - +25 controls provided (basic and advanced)
* - Styling system for colors, font and metrics
* - Icons supported, embeds a complete 1-bit icons pack
* - Standalone usage mode option (custom graphics backends)
* - Multiple tools provided for raygui development
*
* POSSIBLE IMPROVEMENTS:
* - Allow some controls to work in exclusive mode: GuiSlider(), GuiScrollBar()
* - Better standalone mode API for easy plug of custom backends
*
* LIMITATIONS:
* - No auto-layout mechanism provided, up to the user to define controls position and size
* - Standalone mode requires library modification and some user work to plug another backend.
*
* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
* available as a standalone library, as long as input and drawing functions are provided.
*
* Controls provided:
*
* # Container/separators Controls
* CONTROLS PROVIDED:
* # Container/separators Controls
* - WindowBox --> StatusBar, Panel
* - GroupBox --> Line
* - Line
* - Panel --> StatusBar
* - ScrollPanel --> StatusBar
*
* # Basic Controls
* # Basic Controls
* - Label
* - Button
* - LabelButton --> Label
@ -36,78 +50,80 @@
* - DummyRec
* - Grid
*
* # Advance Controls
* # Advance Controls
* - ListView
* - ColorPicker --> ColorPanel, ColorBarHue
* - MessageBox --> Window, Label, Button
* - TextInputBox --> Window, Label, TextBox, Button
*
* It also provides a set of functions for styling the controls based on its properties (size, color).
* It also provides a set of functions for styling the controls based on its properties (size, color).
*
*
* RAYGUI STYLE (guiStyle):
* raygui uses a global data array for all gui style properties (allocated on data segment by default),
* when a new style is loaded, it is loaded over the global style... but a default gui style could always be
* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
*
* raygui uses a global data array for all gui style properties (allocated on data segment by default),
* when a new style is loaded, it is loaded over the global style... but a default gui style could always be
* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
* The global style array size is fixed and depends on the number of controls and properties:
*
* The global style array size is fixed and depends on the number of controls and properties:
* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
*
* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
*
* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
* used for all controls, when any of those base values is set, it is automatically populated to all
* controls, so, specific control values overwriting generic style should be set after base values.
*
* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
* used for all controls, when any of those base values is set, it is automatically populated to all
* controls, so, specific control values overwriting generic style should be set after base values.
* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
* properties are actually common to all controls and can not be overwritten individually (like BASE ones)
* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
*
* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
* properties are actually common to all controls and can not be overwritten individually (like BASE ones)
* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
* Custom control properties can be defined using the EXTENDED properties for each independent control.
*
* Custom control properties can be defined using the EXTENDED properties for each independent control.
*
* TOOL: rGuiStyler is a visual tool to customize raygui style.
* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler
*
*
* RAYGUI ICONS (guiIcons):
* raygui could use a global array containing icons data (allocated on data segment by default),
* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
*
* raygui could use a global array containing icons data (allocated on data segment by default),
* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
* requires 8 integers (16*16/32) to be stored in memory.
*
* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
* requires 8 integers (16*16/32) to be stored in memory.
* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
*
* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
* The global icons array size is fixed and depends on the number of icons and size:
*
* The global icons array size is fixed and depends on the number of icons and size:
* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
*
* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
*
* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
*
* TOOL: rGuiIcons is a visual tool to customize raygui icons and create new ones.
* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons
*
* RAYGUI LAYOUT:
* raygui currently does not provide an auto-layout mechanism like other libraries,
* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it.
*
* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout
*
* CONFIGURATION:
* #define RAYGUI_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define RAYGUI_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
* #define RAYGUI_STANDALONE
* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
* internally in the library and input management and drawing functions must be provided by
* the user (check library implementation for further details).
*
* #define RAYGUI_STANDALONE
* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
* internally in the library and input management and drawing functions must be provided by
* the user (check library implementation for further details).
* #define RAYGUI_NO_ICONS
* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
*
* #define RAYGUI_NO_ICONS
* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
*
* #define RAYGUI_CUSTOM_ICONS
* Includes custom ricons.h header defining a set of custom icons,
* this file can be generated using rGuiIcons tool
* #define RAYGUI_CUSTOM_ICONS
* Includes custom ricons.h header defining a set of custom icons,
* this file can be generated using rGuiIcons tool
*
*
* VERSIONS HISTORY:
@ -165,9 +181,13 @@
* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
*
* DEPENDENCIES:
* raylib 4.6-dev Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
*
* By default raygui depends on raylib mostly for the inputs and the drawing funtionality but that dependency can be disabled
* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs.
*
* CONTRIBUTORS:
*
* Ramon Santamaria: Supervision, review, redesign, update and maintenance
* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
@ -1183,6 +1203,7 @@ static unsigned int guiIconScale = 1; // Gui icon default scale (if icons
static bool guiTooltip = false; // Tooltip enabled/disabled
static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user)
static unsigned int sharedCursorIndex = 0; // Cursor index, shared by all GuiTextBox*()
//----------------------------------------------------------------------------------
// Style data array for all gui style properties (allocated on data segment by default)