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REVIEWED: Header info
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121
src/raygui.h
121
src/raygui.h
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* raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library
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* raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library
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*
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*
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* DESCRIPTION:
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* DESCRIPTION:
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* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
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* available as a standalone library, as long as input and drawing functions are provided.
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*
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* FEATURES:
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* - Immediate-mode gui, minimal retained data
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* - +25 controls provided (basic and advanced)
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* - Styling system for colors, font and metrics
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* - Icons supported, embeds a complete 1-bit icons pack
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* - Standalone usage mode option (custom graphics backends)
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* - Multiple tools provided for raygui development
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*
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* POSSIBLE IMPROVEMENTS:
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* - Allow some controls to work in exclusive mode: GuiSlider(), GuiScrollBar()
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* - Better standalone mode API for easy plug of custom backends
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*
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* LIMITATIONS:
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* - No auto-layout mechanism provided, up to the user to define controls position and size
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* - Standalone mode requires library modification and some user work to plug another backend.
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*
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*
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* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
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* CONTROLS PROVIDED:
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* available as a standalone library, as long as input and drawing functions are provided.
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* # Container/separators Controls
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*
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* Controls provided:
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*
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* # Container/separators Controls
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* - WindowBox --> StatusBar, Panel
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* - WindowBox --> StatusBar, Panel
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* - GroupBox --> Line
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* - GroupBox --> Line
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* - Line
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* - Line
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* - Panel --> StatusBar
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* - Panel --> StatusBar
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* - ScrollPanel --> StatusBar
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* - ScrollPanel --> StatusBar
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*
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*
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* # Basic Controls
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* # Basic Controls
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* - Label
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* - Label
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* - Button
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* - Button
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* - LabelButton --> Label
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* - LabelButton --> Label
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* - DummyRec
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* - DummyRec
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* - Grid
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* - Grid
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*
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*
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* # Advance Controls
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* # Advance Controls
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* - ListView
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* - ListView
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* - ColorPicker --> ColorPanel, ColorBarHue
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* - ColorPicker --> ColorPanel, ColorBarHue
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* - MessageBox --> Window, Label, Button
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* - MessageBox --> Window, Label, Button
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* - TextInputBox --> Window, Label, TextBox, Button
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* - TextInputBox --> Window, Label, TextBox, Button
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*
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*
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* It also provides a set of functions for styling the controls based on its properties (size, color).
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* It also provides a set of functions for styling the controls based on its properties (size, color).
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*
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*
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*
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*
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* RAYGUI STYLE (guiStyle):
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* RAYGUI STYLE (guiStyle):
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* raygui uses a global data array for all gui style properties (allocated on data segment by default),
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* when a new style is loaded, it is loaded over the global style... but a default gui style could always be
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* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
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*
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*
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* raygui uses a global data array for all gui style properties (allocated on data segment by default),
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* The global style array size is fixed and depends on the number of controls and properties:
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* when a new style is loaded, it is loaded over the global style... but a default gui style could always be
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* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
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*
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*
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* The global style array size is fixed and depends on the number of controls and properties:
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* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
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*
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*
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* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
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* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
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*
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*
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* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
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* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
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* used for all controls, when any of those base values is set, it is automatically populated to all
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* controls, so, specific control values overwriting generic style should be set after base values.
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*
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*
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* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
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* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
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* used for all controls, when any of those base values is set, it is automatically populated to all
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* properties are actually common to all controls and can not be overwritten individually (like BASE ones)
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* controls, so, specific control values overwriting generic style should be set after base values.
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* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
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*
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*
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* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
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* Custom control properties can be defined using the EXTENDED properties for each independent control.
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* properties are actually common to all controls and can not be overwritten individually (like BASE ones)
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* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
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*
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*
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* Custom control properties can be defined using the EXTENDED properties for each independent control.
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* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler
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*
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* TOOL: rGuiStyler is a visual tool to customize raygui style.
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*
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*
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*
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*
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* RAYGUI ICONS (guiIcons):
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* RAYGUI ICONS (guiIcons):
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* raygui could use a global array containing icons data (allocated on data segment by default),
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* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
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* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
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*
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*
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* raygui could use a global array containing icons data (allocated on data segment by default),
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* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
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* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
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* requires 8 integers (16*16/32) to be stored in memory.
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* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
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*
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*
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* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
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* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
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* requires 8 integers (16*16/32) to be stored in memory.
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*
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*
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* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
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* The global icons array size is fixed and depends on the number of icons and size:
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*
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*
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* The global icons array size is fixed and depends on the number of icons and size:
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* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
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*
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*
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* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
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* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
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*
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*
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* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
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* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons
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*
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* TOOL: rGuiIcons is a visual tool to customize raygui icons and create new ones.
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*
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*
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* RAYGUI LAYOUT:
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* raygui currently does not provide an auto-layout mechanism like other libraries,
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* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it.
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*
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*
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* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout
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*
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* CONFIGURATION:
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* CONFIGURATION:
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* #define RAYGUI_IMPLEMENTATION
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* Generates the implementation of the library into the included file.
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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*
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*
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* #define RAYGUI_IMPLEMENTATION
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* #define RAYGUI_STANDALONE
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* Generates the implementation of the library into the included file.
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* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
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* If not defined, the library is in header only mode and can be included in other headers
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* internally in the library and input management and drawing functions must be provided by
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* or source files without problems. But only ONE file should hold the implementation.
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* the user (check library implementation for further details).
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*
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*
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* #define RAYGUI_STANDALONE
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* #define RAYGUI_NO_ICONS
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* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
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* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
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* internally in the library and input management and drawing functions must be provided by
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* the user (check library implementation for further details).
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*
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*
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* #define RAYGUI_NO_ICONS
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* #define RAYGUI_CUSTOM_ICONS
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* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
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* Includes custom ricons.h header defining a set of custom icons,
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*
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* this file can be generated using rGuiIcons tool
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* #define RAYGUI_CUSTOM_ICONS
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* Includes custom ricons.h header defining a set of custom icons,
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* this file can be generated using rGuiIcons tool
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*
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*
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*
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*
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* VERSIONS HISTORY:
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* VERSIONS HISTORY:
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* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
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* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
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* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
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* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
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*
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*
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* DEPENDENCIES:
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* raylib 4.6-dev Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
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*
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* By default raygui depends on raylib mostly for the inputs and the drawing funtionality but that dependency can be disabled
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* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs.
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*
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*
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* CONTRIBUTORS:
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* CONTRIBUTORS:
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*
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* Ramon Santamaria: Supervision, review, redesign, update and maintenance
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* Ramon Santamaria: Supervision, review, redesign, update and maintenance
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* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
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* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
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* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
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* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
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@ -1183,6 +1203,7 @@ static unsigned int guiIconScale = 1; // Gui icon default scale (if icons
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static bool guiTooltip = false; // Tooltip enabled/disabled
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static bool guiTooltip = false; // Tooltip enabled/disabled
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static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user)
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static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user)
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static unsigned int sharedCursorIndex = 0; // Cursor index, shared by all GuiTextBox*()
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Style data array for all gui style properties (allocated on data segment by default)
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// Style data array for all gui style properties (allocated on data segment by default)
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