Library review...

- Reorganize functions and code tweaks
- Preliminary work on standalone mode: checking raylib functions
dependencies, now need to minimize those dependencies if possible...
GuiColorPicker() introduces lots of functions...
This commit is contained in:
raysan5
2017-12-25 17:23:12 +01:00
parent f599ae67ab
commit 92e44f7f89

View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raygui v1.5 - A simple and easy-to-use IMGUI (Immedite Mode GUI) library for raylib (www.raylib.com)
* raygui v1.x - A simple and easy-to-use IMGUI (Immedite Mode GUI) library for raylib (www.raylib.com)
*
* DESCRIPTION:
*
@ -12,12 +12,14 @@
* - ToggleGroup
* - CheckBox
* - ComboBox
* - GroupBox
* - TextBox
* - Slider
* - SliderBar
* - ProgressBar
* - Spinner
* - TextBox
* - Texture
* - ColorPicker
*
* It also provides a set of functions for styling the controls based on its properties (size, color).
*
@ -127,6 +129,13 @@
float x;
float y;
} Vector2;
// Vector3 type
typedef struct Vector3 {
float x;
float y;
float z;
} Vector3;
// Color type, RGBA (32bit)
typedef struct Color {
@ -143,10 +152,12 @@
int width;
int height;
} Rectangle;
typedef struct Texture2D {} Texture2D;
#endif
typedef enum GuiPropertyGeneric {
DEFAULT_BACKGROUND_COLOR,
DEFAULT_BACKGROUND_COLOR = 0,
DEFAULT_LINES_COLOR,
DEFAULT_TEXT_FONT,
DEFAULT_TEXT_SIZE,
@ -169,7 +180,7 @@ typedef enum GuiPropertyGeneric {
// Gui properties enumeration
typedef enum GuiProperty {
// Label
LABEL_TEXT_COLOR_NORMAL,
LABEL_TEXT_COLOR_NORMAL = 0,
LABEL_TEXT_COLOR_FOCUSED,
LABEL_TEXT_COLOR_PRESSED,
// Button
@ -274,36 +285,31 @@ typedef enum GuiProperty {
RAYGUIDEF Color GuiBackgroundColor(void); // Get background color
RAYGUIDEF Color GuiLinesColor(void); // Get lines color
RAYGUIDEF Color GuiTextColor(void); // Get text color for normal state
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, show text
RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button control, returns true when active
RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group control, returns toggled button index
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box control, returns selected item index
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked); // Check Box control, returns true when active
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box control, returns selected item index
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value
RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner control, returns selected value
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
RAYGUIDEF bool GuiTexture(Rectangle bounds, Texture2D texture); // Texture button control, returns true when clicked
RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
RAYGUIDEF void LoadGuiStyleImage(const char *fileName); // Load GUI style from a text file
RAYGUIDEF void UpdateStyleComplete(void); // Updates full style property set with generic values
#if defined RAYGUI_STANDALONE
// NOTE: raygui depend on some raylib input and drawing functions
// TODO: To use raygui as standalone library, those functions must be called per frame
//RAYGUIDEF void UpdateMouse(bool isMouseDown, bool isMouseUp, Vector2 mousePosition);
//RAYGUIDEF void UpdateKeys(int keyPressed);
#endif
#if defined(RAYGUI_STYLE_SAVE_LOAD)
RAYGUIDEF void SaveGuiStyle(const char *fileName); // Save GUI style file
RAYGUIDEF void LoadGuiStyle(const char *fileName); // Load GUI style file
RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property
RAYGUIDEF void LoadGuiStyleImage(const char *fileName); // Load GUI style from a text file
RAYGUIDEF void UpdateStyleComplete(void); // Updates full style property set with generic values
RAYGUIDEF void SaveGuiStyle(const char *fileName); // Save GUI style file
RAYGUIDEF void LoadGuiStyle(const char *fileName); // Load GUI style file
RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property
#endif
#endif // RAYGUI_H
@ -317,34 +323,22 @@ RAYGUIDEF int GetStyleProperty(int guiProperty); // Get
#if defined(RAYGUI_IMPLEMENTATION)
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf()
// NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle()
#include <math.h> // Required for: sinf(), cosf()
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
#include <math.h> // Required for: NAN
#if defined(RAYGUI_STANDALONE)
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
#endif
// Check if custom malloc/free functions defined, if not, using standard ones
#if !defined(RAYGUI_MALLOC) && defined(RAYGUI_STYLE_SAVE_LOAD)
#include <stdlib.h> // Required for: malloc(), free() [Used only on LoadGuiStyle()]
#if !defined(RAYGUI_MALLOC)
#define RAYGUI_MALLOC(size) malloc(size)
#define RAYGUI_FREE(ptr) free(ptr)
#endif
#if defined(RAYGUI_STYLE_SAVE_LOAD)
#include <string.h> // Required for: strcmp() [Used only on LoadGuiStyle()]
#endif
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#if defined(RAYGUI_STANDALONE)
#define KEY_LEFT 263
#define KEY_RIGHT 262
#define MOUSE_LEFT_BUTTON 0
#endif
#if !defined(RAYGUI_STYLE_DEFAULT_LIGHT) && !defined(RAYGUI_STYLE_DEFAULT_DARK)
#define RAYGUI_STYLE_DEFAULT_LIGHT
#endif
@ -380,24 +374,24 @@ static int styleGeneric[20] = {
0xfafafaff, // DEFAULT_BASE_COLOR_DISABLED
0xc8c8c8ff // DEFAULT_TEXT_COLOR_DISABLED
#elif defined(RAYGUI_STYLE_DEFAULT_DARK)
0xf5f5f5ff, // DEFAULT_BACKGROUND_COLOR
0x90abb5ff, // DEFAULT_LINES_COLOR
0x2b3a3aff, // DEFAULT_BACKGROUND_COLOR
0x638465ff, // DEFAULT_LINES_COLOR
0, // DEFAULT_TEXT_FONT
10, // styleGeneric[DEFAULT_TEXT_SIZE]
1, // DEFAULT_BORDER_WIDTH
// Generic controls color style
0x828282ff, // DEFAULT_BORDER_COLOR_NORMAL
0xc8c8c8ff, // DEFAULT_BASE_COLOR_NORMAL
0x686868ff, // DEFAULT_TEXT_COLOR_NORMAL
0x7bb0d6ff, // DEFAULT_BORDER_COLOR_FOCUSED
0xc9effeff, // DEFAULT_BASE_COLOR_FOCUSED
0x6c9bbcff, // DEFAULT_TEXT_COLOR_FOCUSED
0x048cc7ff, // DEFAULT_BORDER_COLOR_PRESSED
0x60827dff, // DEFAULT_BORDER_COLOR_NORMAL
0x344041ff, // DEFAULT_BASE_COLOR_NORMAL
0x90acb4ff, // DEFAULT_TEXT_COLOR_NORMAL
0x5f9aa8ff, // DEFAULT_BORDER_COLOR_FOCUSED
0x334f59ff, // DEFAULT_BASE_COLOR_FOCUSED
0x5f9aa8ff, // DEFAULT_TEXT_COLOR_FOCUSED
0xa9cb8dff, // DEFAULT_BORDER_COLOR_PRESSED
0x7ceafeff, // DEFAULT_BASE_COLOR_PRESSED
0x0480b5ff, // DEFAULT_TEXT_COLOR_PRESSED
0xb1b1b1ff, // DEFAULT_BORDER_COLOR_DISABLED
0xfafafaff, // DEFAULT_BASE_COLOR_DISABLED
0xc8c8c8ff // DEFAULT_TEXT_COLOR_DISABLED
0x97af81ff, // DEFAULT_TEXT_COLOR_PRESSED
0x72817eff, // DEFAULT_BORDER_COLOR_DISABLED
0x344041ff, // DEFAULT_BASE_COLOR_DISABLED
0x606666ff // DEFAULT_TEXT_COLOR_DISABLED
#endif
};
@ -490,18 +484,69 @@ static int style[NUM_PROPERTIES] = {
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
#if defined RAYGUI_STANDALONE
#if defined(RAYGUI_STANDALONE)
#define KEY_RIGHT 262
#define KEY_LEFT 263
#define KEY_DOWN 264
#define KEY_UP 265
#define MOUSE_LEFT_BUTTON 0
#ifdef __cplusplus
#define CLITERAL
#else
#define CLITERAL (Color)
#endif
#define WHITE CLITERAL{ 255, 255, 255, 255 } // White
#define BLACK CLITERAL{ 0, 0, 0, 255 } // Black
#define LIGHTGRAY CLITERAL{ 200, 200, 200, 255 } // Light Gray
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
// This functions are directly implemented in raygui
static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
static int GetHexValue(Color color); // Returns hexadecimal value for a Color
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
// Drawing related functions
// raygui depend on some raylib input and drawing functions
// NOTE: To use raygui as standalone library, below functions must be defined by the user
static int MeasureText(const char *text, int fontSize) { /* TODO */ return 0; }
static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { /* TODO */ }
static void DrawRectangleRecT(Rectangle rec, Color color) { /* TODO */ }
static void DrawRectangleT(int x, int y, int width, int height, Color color) { /* TODO */ }
// Input related functions
static Vector2 GetMousePosition(void) { return (Vector2){ 0, 0 }; }
//static bool IsMouseButtonPressed(int button);
static bool IsMouseButtonDown(int button);
static bool IsMouseButtonReleased(int button);
static bool IsMouseButtonUp(int button); // -- GuiSpinner(), GuiColorPicker()
static int GetKeyPressed(void); // -- GuiTextBox()
static bool IsKeyDown(int key); // -- GuiColorPicker()
// Control specific functions
static void DrawRectangleLines(int x, int y, int width, int height, Color color) { /* TODO */ } // -- GuiColorPicker()
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// -- GuiColorPicker()
static void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// -- GuiColorPicker()
static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
static void DrawCircleV(Vector2 center, float radius, Color color); // -- GuiColorPicker()
static bool IsCursorHidden(void) { return false; } // -- GuiColorPicker()
static void HideCursor(void) { } // -- GuiColorPicker()
static void ShowCursor(void) { } // -- GuiColorPicker()
static Color Fade(Color color, float alpha) { return WHITE; } // -- GuiColorPicker()
static void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // -- GuiTexture()
static void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // -- GuiGroupBox()
#if defined(RAYGUI_STYLE_SAVE_LOAD)
static Image LoadImage(const char *fileName); // -- LoadGuiStyleImage()
static Color *GetImageData(Image image); // -- LoadGuiStyleImage()
static void UnloadImage(Image image); // -- LoadGuiStyleImage()
#endif
#endif // RAYGUI_STANDALONE
// Draw rectangle from Rectangle data (using default dont texture)
static void DrawRectangleRecT(Rectangle rec, Color color) { DrawRectangleT(rec.x, rec.y, rec.width, rec.height, color); }
@ -682,8 +727,8 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleCount, char **toggleTex
{
for (int i = 0; i < toggleCount; i++)
{
if (i == active) GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], true);
else if (GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], false) == true) active = i;
if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width, bounds.height }, toggleText[i], true);
else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width, bounds.height }, toggleText[i], false) == true) active = i;
}
return active;
@ -746,7 +791,6 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked)
return checked;
}
// Combo Box control, returns selected item index
RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, int active)
{
@ -838,6 +882,100 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
return active;
}
// Group Box control with title name
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text)
{
DrawLineEx((Vector2){ bounds.x + 1, bounds.y }, (Vector2){ bounds.x, bounds.y + bounds.height }, 1, GuiLinesColor());
DrawLineEx((Vector2){ bounds.x, bounds.y + bounds.height }, (Vector2){ bounds.x + bounds.width, bounds.y + bounds.height }, 1, GuiLinesColor());
DrawLineEx((Vector2){ bounds.x + bounds.width, bounds.y + bounds.height }, (Vector2){ bounds.x + bounds.width, bounds.y }, 1, GuiLinesColor());
DrawLineEx((Vector2){ bounds.x, bounds.y }, (Vector2){ bounds.x + 10, bounds.y }, 1, GuiLinesColor());
DrawLineEx((Vector2){ bounds.x + bounds.width, bounds.y }, (Vector2){ bounds.x + 20 + MeasureText(text, 10), bounds.y }, 1, GuiLinesColor());
DrawText(text, bounds.x + 14, bounds.y - 5, 10, GuiTextColor());
}
// Text Box control, updates input text
// NOTE: Requires static variables: framesCounter
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
{
static int framesCounter = 0; // Required for blinking cursor
#define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
// Update control
//--------------------------------------------------------------------
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = FOCUSED; // NOTE: PRESSED state is not used on this control
framesCounter++;
int letter = -1;
letter = GetKeyPressed();
if (letter != -1)
{
if (letter == KEY_BACKSPACE_TEXT)
{
for (int i = 0; i < textSize; i++)
{
if ((text[i] == '\0') && (i > 0))
{
text[i - 1] = '\0';
break;
}
}
text[textSize - 1] = '\0';
}
else
{
if ((letter >= 32) && (letter < 127))
{
for (int i = 0; i < textSize; i++)
{
if (text[i] == '\0')
{
text[i] = (char)letter;
break;
}
}
}
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRecT(bounds, GetColor(style[TEXTBOX_BORDER_COLOR_NORMAL]));
DrawRectangleT(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_NORMAL]));
DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRecT(bounds, GetColor(style[TOGGLE_BORDER_COLOR_FOCUSED]));
DrawRectangleT(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_FOCUSED]));
DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_PRESSED]));
if ((framesCounter/20)%2 == 0) DrawRectangleT(bounds.x + 4 + MeasureText(text, styleGeneric[DEFAULT_TEXT_SIZE]), bounds.y + 2, 1, bounds.height - 4, GetColor(style[TEXTBOX_BORDER_COLOR_FOCUSED]));
} break;
case PRESSED: break; // NOTE: PRESSED state is not used on this control
default: break;
}
//--------------------------------------------------------------------
}
// Slider control, returns selected value
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue)
{
@ -1161,88 +1299,6 @@ RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue
return value;
}
// Text Box control, updates input text
// NOTE: Requires static variables: framesCounter
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
{
static int framesCounter = 0; // Required for blinking cursor
#define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256
ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition();
// Update control
//--------------------------------------------------------------------
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = FOCUSED; // NOTE: PRESSED state is not used on this control
framesCounter++;
int letter = -1;
letter = GetKeyPressed();
if (letter != -1)
{
if (letter == KEY_BACKSPACE_TEXT)
{
for (int i = 0; i < textSize; i++)
{
if ((text[i] == '\0') && (i > 0))
{
text[i - 1] = '\0';
break;
}
}
text[textSize - 1] = '\0';
}
else
{
if ((letter >= 32) && (letter < 127))
{
for (int i = 0; i < textSize; i++)
{
if (text[i] == '\0')
{
text[i] = (char)letter;
break;
}
}
}
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case NORMAL:
{
DrawRectangleRecT(bounds, GetColor(style[TEXTBOX_BORDER_COLOR_NORMAL]));
DrawRectangleT(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_NORMAL]));
DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_NORMAL]));
} break;
case FOCUSED:
{
DrawRectangleRecT(bounds, GetColor(style[TOGGLE_BORDER_COLOR_FOCUSED]));
DrawRectangleT(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_FOCUSED]));
DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_PRESSED]));
if ((framesCounter/20)%2 == 0) DrawRectangleT(bounds.x + 4 + MeasureText(text, styleGeneric[DEFAULT_TEXT_SIZE]), bounds.y + 2, 1, bounds.height - 4, GetColor(style[TEXTBOX_BORDER_COLOR_FOCUSED]));
} break;
case PRESSED: break; // NOTE: PRESSED state is not used on this control
default: break;
}
//--------------------------------------------------------------------
}
// Texture button control, returns true when clicked
RAYGUIDEF bool GuiTexture(Rectangle bounds, Texture2D texture)
{
@ -1291,18 +1347,6 @@ RAYGUIDEF bool GuiTexture(Rectangle bounds, Texture2D texture)
else return false;
}
// Group Box control with title name
void GuiGroupBox(Rectangle bounds, const char *text)
{
DrawLineEx((Vector2){ bounds.x + 1, bounds.y }, (Vector2){ bounds.x, bounds.y + bounds.height }, 1, GuiLinesColor());
DrawLineEx((Vector2){ bounds.x, bounds.y + bounds.height }, (Vector2){ bounds.x + bounds.width, bounds.y + bounds.height }, 1, GuiLinesColor());
DrawLineEx((Vector2){ bounds.x + bounds.width, bounds.y + bounds.height }, (Vector2){ bounds.x + bounds.width, bounds.y }, 1, GuiLinesColor());
DrawLineEx((Vector2){ bounds.x, bounds.y }, (Vector2){ bounds.x + 10, bounds.y }, 1, GuiLinesColor());
DrawLineEx((Vector2){ bounds.x + bounds.width, bounds.y }, (Vector2){ bounds.x + 20 + MeasureText(text, 10), bounds.y }, 1, GuiLinesColor());
DrawText(text, bounds.x + 14, bounds.y - 5, 10, GuiTextColor());
}
// Color Picker control
// TODO: It can be divided in multiple controls:
// Color GuiColorPicker()
@ -1355,7 +1399,7 @@ Color GuiColorPicker(Rectangle bounds, Color color)
colorPick.x /= (float)bounds.width; // Get normalized value on x
colorPick.y /= (float)bounds.height; // Get normalized value on y
TraceLog(LOG_DEBUG, "S: %.2f, V: %.2f", colorPick.x, (1.0f - colorPick.y)); // OK!
//TraceLog(LOG_DEBUG, "S: %.2f, V: %.2f", colorPick.x, (1.0f - colorPick.y)); // OK!
hsv.y = colorPick.x;
hsv.z = 1.0f - colorPick.y;
@ -1429,18 +1473,18 @@ Color GuiColorPicker(Rectangle bounds, Color color)
DrawRectangleGradientV(boundsHue.x, boundsHue.y + 4*(boundsHue.height/6), boundsHue.width, boundsHue.height/6, (Color){ 0,0,255,255 }, (Color){ 255,0,255,255 });
DrawRectangleGradientV(boundsHue.x, boundsHue.y + 5*(boundsHue.height/6), boundsHue.width, boundsHue.height/6, (Color){ 255,0,255,255 }, (Color){ 255,0,0,255 });
// Draw hue bar: selector
DrawRectangle(boundsHue.x - 1, boundsHue.y + hsv.x/360.0f*boundsHue.height - 1, 24, 2, WHITE);
DrawRectangleT(boundsHue.x - 1, boundsHue.y + hsv.x/360.0f*boundsHue.height - 1, 24, 2, WHITE);
DrawRectangleLines(boundsHue.x - 2, boundsHue.y + hsv.x/360.0f*boundsHue.height - 2, 24, 4, GuiLinesColor());
// Draw alpha bar: checked background
for (int i = 0; i < 38; i++) DrawRectangle(bounds.x + 10*(i%19), bounds.y + bounds.height + 10 + 10*(i/19), bounds.width/19, 10, (i%2) ? LIGHTGRAY : RAYWHITE);
for (int i = 0; i < 38; i++) DrawRectangleT(bounds.x + 10*(i%19), bounds.y + bounds.height + 10 + 10*(i/19), bounds.width/19, 10, (i%2) ? LIGHTGRAY : RAYWHITE);
// Draw alpha bar: color bar
DrawRectangleGradientH(bounds.x, bounds.y + bounds.height + 10, bounds.width, 20, Fade(WHITE, 0), maxHueCol);
// Draw alpha bar: selector
DrawRectangleLines(boundsAlpha.x + alpha*boundsAlpha.width - 2, boundsAlpha.y - 2, 4, 24, BLACK);
// Draw selected color box
DrawRectangle(bounds.x + bounds.width + 10, bounds.y + bounds.height + 10, 20, 20, color);
DrawRectangleT(bounds.x + bounds.width + 10, bounds.y + bounds.height + 10, 20, 20, color);
DrawRectangleLines(bounds.x + bounds.width + 9, bounds.y + bounds.height + 9, 22, 22, BLACK);
//DrawText(FormatText("%.2f %.2f", hsv.y, hsv.z), mousePoint.x, mousePoint.y, 10, WHITE);
@ -1466,19 +1510,7 @@ Color GuiColorPicker(Rectangle bounds, Color color)
return color;
}
// TODO: Panel system
RAYGUIDEF void GuiBeginPanel(Rectangle rec)
{
//offset = (Vector2){ offset.x + rec.x, offset.y + rec.y };
// TODO: Limit drawing to panel limits?
}
RAYGUIDEF void GuiEndPanel()
{
//offset = (Vector2){ 0.0f, 0.0f };
}
#if defined(RAYGUI_STYLE_SAVE_LOAD)
// Load GUI style from an image file
RAYGUIDEF void LoadGuiStyleImage(const char *fileName)
{
@ -1489,9 +1521,9 @@ RAYGUIDEF void LoadGuiStyleImage(const char *fileName)
styleGeneric[DEFAULT_BACKGROUND_COLOR] = GetHexValue(pixels[1 + imStyle.width*1]);
styleGeneric[DEFAULT_LINES_COLOR] = GetHexValue(pixels[0 + imStyle.width*0]);
styleGeneric[DEFAULT_TEXT_FONT] = 0; // Info not included in image data
styleGeneric[styleGeneric[DEFAULT_TEXT_SIZE]] = 20; // Info not included in image data
styleGeneric[DEFAULT_BORDER_WIDTH] = 1; // Info not included in image data
styleGeneric[DEFAULT_TEXT_FONT] = 0; // Info not included in image data
styleGeneric[styleGeneric[DEFAULT_TEXT_SIZE]] = 20; // Info not included in image data
styleGeneric[DEFAULT_BORDER_WIDTH] = 1; // Info not included in image data
styleGeneric[DEFAULT_BORDER_COLOR_NORMAL] = GetHexValue(pixels[2 + imStyle.width*2]);
styleGeneric[DEFAULT_BASE_COLOR_NORMAL] = GetHexValue(pixels[3 + imStyle.width*3]);
@ -1599,60 +1631,39 @@ RAYGUIDEF void UpdateStyleComplete(void)
style[TEXTBOX_TEXT_COLOR_PRESSED] = styleGeneric[DEFAULT_TEXT_COLOR_PRESSED];
}
#if defined(RAYGUI_STYLE_SAVE_LOAD)
// Save current GUI style into a text file
RAYGUIDEF void SaveGuiStyle(const char *fileName)
{
FILE *styleFile = fopen(fileName, "wt");
//for (int i = 0; i < NUM_PROPERTIES; i++) fprintf(styleFile, "%-40s0x%x\n", guiPropertyName[i], GetStyleProperty(i));
for (int i = 0; i < NUM_PROPERTIES; i++) fprintf(styleFile, "0x%x\n", GetStyleProperty(i));
if (styleFile != NULL)
{
for (int i = 0; i < NUM_PROPERTIES; i++) fprintf(styleFile, "0x%x\n", GetStyleProperty(i));
fclose(styleFile);
fclose(styleFile);
}
}
// Load GUI style from a text file
RAYGUIDEF void LoadGuiStyle(const char *fileName)
{
/*
#define MAX_STYLE_PROPERTIES 128
typedef struct {
char id[64];
int value;
} StyleProperty;
StyleProperty *styleProp = (StyleProperty *)RAYGUI_MALLOC(MAX_STYLE_PROPERTIES*sizeof(StyleProperty));;
int counter = 0;
FILE *styleFile = fopen(fileName, "rt");
if (styleFile != NULL)
{
while (!feof(styleFile))
{
fscanf(styleFile, "%s %i\n", styleProp[counter].id, &styleProp[counter].value);
fscanf(styleFile, "0x%x\n", &style[counter]);
counter++;
}
//if (counter < NUM_PROPERTIES) TraceLog(LOG_WARNING, "loaded properties do not match style file properties...");
fclose(styleFile);
for (int i = 0; i < counter; i++)
{
for (int j = 0; j < NUM_PROPERTIES; j++)
{
if (strcmp(styleProp[i].id, guiPropertyName[j]) == 0)
{
// Assign correct property to style
style[j] = styleProp[i].value;
}
}
}
}
RAYGUI_FREE(styleProp);
*/
}
// Set one style property value
@ -1789,7 +1800,7 @@ static Vector3 ConvertHSVtoRGB(Vector3 hsv)
return rgb;
}
#if defined (RAYGUI_STANDALONE)
#if defined(RAYGUI_STANDALONE)
// Returns a Color struct from hexadecimal value
static Color GetColor(int hexValue)
{
@ -1834,15 +1845,6 @@ static const char *FormatText(const char *text, ...)
return buffer;
}
/*
void SetDrawRectangleFunc(void (* DrawRectangle)(Rectangle rec, Color color))
{
DrawRectangleRecT(rec, color);
}
SetDrawRectangleFunc(DrawRectangleT);
*/
#endif
#endif // RAYGUI_IMPLEMENTATION