mirror of
https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
Library review...
- Reorganize functions and code tweaks - Preliminary work on standalone mode: checking raylib functions dependencies, now need to minimize those dependencies if possible... GuiColorPicker() introduces lots of functions...
This commit is contained in:
430
src/raygui.h
430
src/raygui.h
@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raygui v1.5 - A simple and easy-to-use IMGUI (Immedite Mode GUI) library for raylib (www.raylib.com)
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* raygui v1.x - A simple and easy-to-use IMGUI (Immedite Mode GUI) library for raylib (www.raylib.com)
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*
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* DESCRIPTION:
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*
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@ -12,12 +12,14 @@
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* - ToggleGroup
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* - CheckBox
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* - ComboBox
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* - GroupBox
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* - TextBox
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* - Slider
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* - SliderBar
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* - ProgressBar
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* - Spinner
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* - TextBox
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* - Texture
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* - ColorPicker
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*
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* It also provides a set of functions for styling the controls based on its properties (size, color).
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*
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@ -127,6 +129,13 @@
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float x;
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float y;
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} Vector2;
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// Vector3 type
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typedef struct Vector3 {
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float x;
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float y;
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float z;
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} Vector3;
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// Color type, RGBA (32bit)
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typedef struct Color {
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@ -143,10 +152,12 @@
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int width;
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int height;
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} Rectangle;
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typedef struct Texture2D {} Texture2D;
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#endif
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typedef enum GuiPropertyGeneric {
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DEFAULT_BACKGROUND_COLOR,
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DEFAULT_BACKGROUND_COLOR = 0,
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DEFAULT_LINES_COLOR,
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DEFAULT_TEXT_FONT,
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DEFAULT_TEXT_SIZE,
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@ -169,7 +180,7 @@ typedef enum GuiPropertyGeneric {
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// Gui properties enumeration
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typedef enum GuiProperty {
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// Label
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LABEL_TEXT_COLOR_NORMAL,
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LABEL_TEXT_COLOR_NORMAL = 0,
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LABEL_TEXT_COLOR_FOCUSED,
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LABEL_TEXT_COLOR_PRESSED,
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// Button
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@ -274,36 +285,31 @@ typedef enum GuiProperty {
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RAYGUIDEF Color GuiBackgroundColor(void); // Get background color
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RAYGUIDEF Color GuiLinesColor(void); // Get lines color
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RAYGUIDEF Color GuiTextColor(void); // Get text color for normal state
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RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, show text
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RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
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RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button control, returns true when active
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RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleNum, char **toggleText, int toggleActive); // Toggle Group control, returns toggled button index
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RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box control, returns selected item index
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RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked); // Check Box control, returns true when active
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RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActive); // Combo Box control, returns selected item index
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RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
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RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text
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RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value
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RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
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RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner control, returns selected value
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RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text
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RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
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RAYGUIDEF bool GuiTexture(Rectangle bounds, Texture2D texture); // Texture button control, returns true when clicked
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RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
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RAYGUIDEF void LoadGuiStyleImage(const char *fileName); // Load GUI style from a text file
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RAYGUIDEF void UpdateStyleComplete(void); // Updates full style property set with generic values
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#if defined RAYGUI_STANDALONE
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// NOTE: raygui depend on some raylib input and drawing functions
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// TODO: To use raygui as standalone library, those functions must be called per frame
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//RAYGUIDEF void UpdateMouse(bool isMouseDown, bool isMouseUp, Vector2 mousePosition);
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//RAYGUIDEF void UpdateKeys(int keyPressed);
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#endif
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#if defined(RAYGUI_STYLE_SAVE_LOAD)
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RAYGUIDEF void SaveGuiStyle(const char *fileName); // Save GUI style file
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RAYGUIDEF void LoadGuiStyle(const char *fileName); // Load GUI style file
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RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
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RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property
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RAYGUIDEF void LoadGuiStyleImage(const char *fileName); // Load GUI style from a text file
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RAYGUIDEF void UpdateStyleComplete(void); // Updates full style property set with generic values
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RAYGUIDEF void SaveGuiStyle(const char *fileName); // Save GUI style file
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RAYGUIDEF void LoadGuiStyle(const char *fileName); // Load GUI style file
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RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
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RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property
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#endif
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#endif // RAYGUI_H
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@ -317,34 +323,22 @@ RAYGUIDEF int GetStyleProperty(int guiProperty); // Get
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#if defined(RAYGUI_IMPLEMENTATION)
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf()
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// NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle()
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#include <math.h> // Required for: sinf(), cosf()
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
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#include <math.h> // Required for: NAN
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#if defined(RAYGUI_STANDALONE)
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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#endif
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// Check if custom malloc/free functions defined, if not, using standard ones
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#if !defined(RAYGUI_MALLOC) && defined(RAYGUI_STYLE_SAVE_LOAD)
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#include <stdlib.h> // Required for: malloc(), free() [Used only on LoadGuiStyle()]
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#if !defined(RAYGUI_MALLOC)
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#define RAYGUI_MALLOC(size) malloc(size)
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#define RAYGUI_FREE(ptr) free(ptr)
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#endif
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#if defined(RAYGUI_STYLE_SAVE_LOAD)
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#include <string.h> // Required for: strcmp() [Used only on LoadGuiStyle()]
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#endif
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#if defined(RAYGUI_STANDALONE)
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#define KEY_LEFT 263
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#define KEY_RIGHT 262
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#define MOUSE_LEFT_BUTTON 0
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#endif
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#if !defined(RAYGUI_STYLE_DEFAULT_LIGHT) && !defined(RAYGUI_STYLE_DEFAULT_DARK)
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#define RAYGUI_STYLE_DEFAULT_LIGHT
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#endif
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@ -380,24 +374,24 @@ static int styleGeneric[20] = {
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0xfafafaff, // DEFAULT_BASE_COLOR_DISABLED
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0xc8c8c8ff // DEFAULT_TEXT_COLOR_DISABLED
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#elif defined(RAYGUI_STYLE_DEFAULT_DARK)
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0xf5f5f5ff, // DEFAULT_BACKGROUND_COLOR
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0x90abb5ff, // DEFAULT_LINES_COLOR
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0x2b3a3aff, // DEFAULT_BACKGROUND_COLOR
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0x638465ff, // DEFAULT_LINES_COLOR
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0, // DEFAULT_TEXT_FONT
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10, // styleGeneric[DEFAULT_TEXT_SIZE]
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1, // DEFAULT_BORDER_WIDTH
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// Generic controls color style
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0x828282ff, // DEFAULT_BORDER_COLOR_NORMAL
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0xc8c8c8ff, // DEFAULT_BASE_COLOR_NORMAL
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0x686868ff, // DEFAULT_TEXT_COLOR_NORMAL
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0x7bb0d6ff, // DEFAULT_BORDER_COLOR_FOCUSED
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0xc9effeff, // DEFAULT_BASE_COLOR_FOCUSED
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0x6c9bbcff, // DEFAULT_TEXT_COLOR_FOCUSED
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0x048cc7ff, // DEFAULT_BORDER_COLOR_PRESSED
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0x60827dff, // DEFAULT_BORDER_COLOR_NORMAL
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0x344041ff, // DEFAULT_BASE_COLOR_NORMAL
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0x90acb4ff, // DEFAULT_TEXT_COLOR_NORMAL
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0x5f9aa8ff, // DEFAULT_BORDER_COLOR_FOCUSED
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0x334f59ff, // DEFAULT_BASE_COLOR_FOCUSED
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0x5f9aa8ff, // DEFAULT_TEXT_COLOR_FOCUSED
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0xa9cb8dff, // DEFAULT_BORDER_COLOR_PRESSED
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0x7ceafeff, // DEFAULT_BASE_COLOR_PRESSED
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0x0480b5ff, // DEFAULT_TEXT_COLOR_PRESSED
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0xb1b1b1ff, // DEFAULT_BORDER_COLOR_DISABLED
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0xfafafaff, // DEFAULT_BASE_COLOR_DISABLED
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0xc8c8c8ff // DEFAULT_TEXT_COLOR_DISABLED
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0x97af81ff, // DEFAULT_TEXT_COLOR_PRESSED
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0x72817eff, // DEFAULT_BORDER_COLOR_DISABLED
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0x344041ff, // DEFAULT_BASE_COLOR_DISABLED
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0x606666ff // DEFAULT_TEXT_COLOR_DISABLED
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#endif
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};
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@ -490,18 +484,69 @@ static int style[NUM_PROPERTIES] = {
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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#if defined RAYGUI_STANDALONE
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#if defined(RAYGUI_STANDALONE)
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#define KEY_RIGHT 262
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#define KEY_LEFT 263
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#define KEY_DOWN 264
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#define KEY_UP 265
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#define MOUSE_LEFT_BUTTON 0
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#ifdef __cplusplus
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#define CLITERAL
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#else
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#define CLITERAL (Color)
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#endif
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#define WHITE CLITERAL{ 255, 255, 255, 255 } // White
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#define BLACK CLITERAL{ 0, 0, 0, 255 } // Black
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#define LIGHTGRAY CLITERAL{ 200, 200, 200, 255 } // Light Gray
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#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
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// This functions are directly implemented in raygui
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static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
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static int GetHexValue(Color color); // Returns hexadecimal value for a Color
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static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
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static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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// Drawing related functions
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// raygui depend on some raylib input and drawing functions
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// NOTE: To use raygui as standalone library, below functions must be defined by the user
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static int MeasureText(const char *text, int fontSize) { /* TODO */ return 0; }
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static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { /* TODO */ }
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static void DrawRectangleRecT(Rectangle rec, Color color) { /* TODO */ }
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static void DrawRectangleT(int x, int y, int width, int height, Color color) { /* TODO */ }
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// Input related functions
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static Vector2 GetMousePosition(void) { return (Vector2){ 0, 0 }; }
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//static bool IsMouseButtonPressed(int button);
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static bool IsMouseButtonDown(int button);
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static bool IsMouseButtonReleased(int button);
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static bool IsMouseButtonUp(int button); // -- GuiSpinner(), GuiColorPicker()
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static int GetKeyPressed(void); // -- GuiTextBox()
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static bool IsKeyDown(int key); // -- GuiColorPicker()
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// Control specific functions
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static void DrawRectangleLines(int x, int y, int width, int height, Color color) { /* TODO */ } // -- GuiColorPicker()
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static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// -- GuiColorPicker()
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static void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// -- GuiColorPicker()
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static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
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static void DrawCircleV(Vector2 center, float radius, Color color); // -- GuiColorPicker()
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static bool IsCursorHidden(void) { return false; } // -- GuiColorPicker()
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static void HideCursor(void) { } // -- GuiColorPicker()
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static void ShowCursor(void) { } // -- GuiColorPicker()
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static Color Fade(Color color, float alpha) { return WHITE; } // -- GuiColorPicker()
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static void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // -- GuiTexture()
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static void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // -- GuiGroupBox()
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#if defined(RAYGUI_STYLE_SAVE_LOAD)
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static Image LoadImage(const char *fileName); // -- LoadGuiStyleImage()
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static Color *GetImageData(Image image); // -- LoadGuiStyleImage()
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static void UnloadImage(Image image); // -- LoadGuiStyleImage()
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#endif
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#endif // RAYGUI_STANDALONE
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// Draw rectangle from Rectangle data (using default dont texture)
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static void DrawRectangleRecT(Rectangle rec, Color color) { DrawRectangleT(rec.x, rec.y, rec.width, rec.height, color); }
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@ -682,8 +727,8 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, int toggleCount, char **toggleTex
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{
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for (int i = 0; i < toggleCount; i++)
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{
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if (i == active) GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], true);
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else if (GuiToggleButton((Rectangle){bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]),bounds.y,bounds.width,bounds.height}, toggleText[i], false) == true) active = i;
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if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width, bounds.height }, toggleText[i], true);
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else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width + style[TOGGLEGROUP_PADDING]), bounds.y, bounds.width, bounds.height }, toggleText[i], false) == true) active = i;
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}
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return active;
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@ -746,7 +791,6 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked)
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return checked;
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}
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// Combo Box control, returns selected item index
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RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, int active)
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{
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@ -838,6 +882,100 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
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return active;
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}
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// Group Box control with title name
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RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text)
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{
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DrawLineEx((Vector2){ bounds.x + 1, bounds.y }, (Vector2){ bounds.x, bounds.y + bounds.height }, 1, GuiLinesColor());
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DrawLineEx((Vector2){ bounds.x, bounds.y + bounds.height }, (Vector2){ bounds.x + bounds.width, bounds.y + bounds.height }, 1, GuiLinesColor());
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DrawLineEx((Vector2){ bounds.x + bounds.width, bounds.y + bounds.height }, (Vector2){ bounds.x + bounds.width, bounds.y }, 1, GuiLinesColor());
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DrawLineEx((Vector2){ bounds.x, bounds.y }, (Vector2){ bounds.x + 10, bounds.y }, 1, GuiLinesColor());
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DrawLineEx((Vector2){ bounds.x + bounds.width, bounds.y }, (Vector2){ bounds.x + 20 + MeasureText(text, 10), bounds.y }, 1, GuiLinesColor());
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DrawText(text, bounds.x + 14, bounds.y - 5, 10, GuiTextColor());
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}
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// Text Box control, updates input text
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// NOTE: Requires static variables: framesCounter
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RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
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{
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static int framesCounter = 0; // Required for blinking cursor
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#define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256
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ControlState state = NORMAL;
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Vector2 mousePoint = GetMousePosition();
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// Update control
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//--------------------------------------------------------------------
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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state = FOCUSED; // NOTE: PRESSED state is not used on this control
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framesCounter++;
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int letter = -1;
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letter = GetKeyPressed();
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if (letter != -1)
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{
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if (letter == KEY_BACKSPACE_TEXT)
|
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{
|
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for (int i = 0; i < textSize; i++)
|
||||
{
|
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if ((text[i] == '\0') && (i > 0))
|
||||
{
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text[i - 1] = '\0';
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break;
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}
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}
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text[textSize - 1] = '\0';
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}
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else
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{
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if ((letter >= 32) && (letter < 127))
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{
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for (int i = 0; i < textSize; i++)
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||||
{
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if (text[i] == '\0')
|
||||
{
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text[i] = (char)letter;
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break;
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||||
}
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}
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}
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||||
}
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}
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}
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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switch (state)
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{
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case NORMAL:
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{
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DrawRectangleRecT(bounds, GetColor(style[TEXTBOX_BORDER_COLOR_NORMAL]));
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DrawRectangleT(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_NORMAL]));
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DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_NORMAL]));
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} break;
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case FOCUSED:
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{
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DrawRectangleRecT(bounds, GetColor(style[TOGGLE_BORDER_COLOR_FOCUSED]));
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DrawRectangleT(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_FOCUSED]));
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DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_PRESSED]));
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||||
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if ((framesCounter/20)%2 == 0) DrawRectangleT(bounds.x + 4 + MeasureText(text, styleGeneric[DEFAULT_TEXT_SIZE]), bounds.y + 2, 1, bounds.height - 4, GetColor(style[TEXTBOX_BORDER_COLOR_FOCUSED]));
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} break;
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case PRESSED: break; // NOTE: PRESSED state is not used on this control
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||||
default: break;
|
||||
}
|
||||
//--------------------------------------------------------------------
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||||
}
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||||
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||||
// Slider control, returns selected value
|
||||
RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue)
|
||||
{
|
||||
@ -1161,88 +1299,6 @@ RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue
|
||||
return value;
|
||||
}
|
||||
|
||||
// Text Box control, updates input text
|
||||
// NOTE: Requires static variables: framesCounter
|
||||
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
|
||||
{
|
||||
static int framesCounter = 0; // Required for blinking cursor
|
||||
|
||||
#define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256
|
||||
|
||||
ControlState state = NORMAL;
|
||||
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
{
|
||||
state = FOCUSED; // NOTE: PRESSED state is not used on this control
|
||||
|
||||
framesCounter++;
|
||||
|
||||
int letter = -1;
|
||||
letter = GetKeyPressed();
|
||||
|
||||
if (letter != -1)
|
||||
{
|
||||
if (letter == KEY_BACKSPACE_TEXT)
|
||||
{
|
||||
for (int i = 0; i < textSize; i++)
|
||||
{
|
||||
if ((text[i] == '\0') && (i > 0))
|
||||
{
|
||||
text[i - 1] = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
text[textSize - 1] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((letter >= 32) && (letter < 127))
|
||||
{
|
||||
for (int i = 0; i < textSize; i++)
|
||||
{
|
||||
if (text[i] == '\0')
|
||||
{
|
||||
text[i] = (char)letter;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
// Draw control
|
||||
//--------------------------------------------------------------------
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
{
|
||||
DrawRectangleRecT(bounds, GetColor(style[TEXTBOX_BORDER_COLOR_NORMAL]));
|
||||
DrawRectangleT(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_NORMAL]));
|
||||
DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_NORMAL]));
|
||||
|
||||
} break;
|
||||
case FOCUSED:
|
||||
{
|
||||
DrawRectangleRecT(bounds, GetColor(style[TOGGLE_BORDER_COLOR_FOCUSED]));
|
||||
DrawRectangleT(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_FOCUSED]));
|
||||
DrawText(text, bounds.x + 4, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - styleGeneric[DEFAULT_TEXT_SIZE]/2, styleGeneric[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_PRESSED]));
|
||||
|
||||
if ((framesCounter/20)%2 == 0) DrawRectangleT(bounds.x + 4 + MeasureText(text, styleGeneric[DEFAULT_TEXT_SIZE]), bounds.y + 2, 1, bounds.height - 4, GetColor(style[TEXTBOX_BORDER_COLOR_FOCUSED]));
|
||||
|
||||
} break;
|
||||
case PRESSED: break; // NOTE: PRESSED state is not used on this control
|
||||
default: break;
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// Texture button control, returns true when clicked
|
||||
RAYGUIDEF bool GuiTexture(Rectangle bounds, Texture2D texture)
|
||||
{
|
||||
@ -1291,18 +1347,6 @@ RAYGUIDEF bool GuiTexture(Rectangle bounds, Texture2D texture)
|
||||
else return false;
|
||||
}
|
||||
|
||||
// Group Box control with title name
|
||||
void GuiGroupBox(Rectangle bounds, const char *text)
|
||||
{
|
||||
DrawLineEx((Vector2){ bounds.x + 1, bounds.y }, (Vector2){ bounds.x, bounds.y + bounds.height }, 1, GuiLinesColor());
|
||||
DrawLineEx((Vector2){ bounds.x, bounds.y + bounds.height }, (Vector2){ bounds.x + bounds.width, bounds.y + bounds.height }, 1, GuiLinesColor());
|
||||
DrawLineEx((Vector2){ bounds.x + bounds.width, bounds.y + bounds.height }, (Vector2){ bounds.x + bounds.width, bounds.y }, 1, GuiLinesColor());
|
||||
DrawLineEx((Vector2){ bounds.x, bounds.y }, (Vector2){ bounds.x + 10, bounds.y }, 1, GuiLinesColor());
|
||||
DrawLineEx((Vector2){ bounds.x + bounds.width, bounds.y }, (Vector2){ bounds.x + 20 + MeasureText(text, 10), bounds.y }, 1, GuiLinesColor());
|
||||
|
||||
DrawText(text, bounds.x + 14, bounds.y - 5, 10, GuiTextColor());
|
||||
}
|
||||
|
||||
// Color Picker control
|
||||
// TODO: It can be divided in multiple controls:
|
||||
// Color GuiColorPicker()
|
||||
@ -1355,7 +1399,7 @@ Color GuiColorPicker(Rectangle bounds, Color color)
|
||||
colorPick.x /= (float)bounds.width; // Get normalized value on x
|
||||
colorPick.y /= (float)bounds.height; // Get normalized value on y
|
||||
|
||||
TraceLog(LOG_DEBUG, "S: %.2f, V: %.2f", colorPick.x, (1.0f - colorPick.y)); // OK!
|
||||
//TraceLog(LOG_DEBUG, "S: %.2f, V: %.2f", colorPick.x, (1.0f - colorPick.y)); // OK!
|
||||
|
||||
hsv.y = colorPick.x;
|
||||
hsv.z = 1.0f - colorPick.y;
|
||||
@ -1429,18 +1473,18 @@ Color GuiColorPicker(Rectangle bounds, Color color)
|
||||
DrawRectangleGradientV(boundsHue.x, boundsHue.y + 4*(boundsHue.height/6), boundsHue.width, boundsHue.height/6, (Color){ 0,0,255,255 }, (Color){ 255,0,255,255 });
|
||||
DrawRectangleGradientV(boundsHue.x, boundsHue.y + 5*(boundsHue.height/6), boundsHue.width, boundsHue.height/6, (Color){ 255,0,255,255 }, (Color){ 255,0,0,255 });
|
||||
// Draw hue bar: selector
|
||||
DrawRectangle(boundsHue.x - 1, boundsHue.y + hsv.x/360.0f*boundsHue.height - 1, 24, 2, WHITE);
|
||||
DrawRectangleT(boundsHue.x - 1, boundsHue.y + hsv.x/360.0f*boundsHue.height - 1, 24, 2, WHITE);
|
||||
DrawRectangleLines(boundsHue.x - 2, boundsHue.y + hsv.x/360.0f*boundsHue.height - 2, 24, 4, GuiLinesColor());
|
||||
|
||||
// Draw alpha bar: checked background
|
||||
for (int i = 0; i < 38; i++) DrawRectangle(bounds.x + 10*(i%19), bounds.y + bounds.height + 10 + 10*(i/19), bounds.width/19, 10, (i%2) ? LIGHTGRAY : RAYWHITE);
|
||||
for (int i = 0; i < 38; i++) DrawRectangleT(bounds.x + 10*(i%19), bounds.y + bounds.height + 10 + 10*(i/19), bounds.width/19, 10, (i%2) ? LIGHTGRAY : RAYWHITE);
|
||||
// Draw alpha bar: color bar
|
||||
DrawRectangleGradientH(bounds.x, bounds.y + bounds.height + 10, bounds.width, 20, Fade(WHITE, 0), maxHueCol);
|
||||
// Draw alpha bar: selector
|
||||
DrawRectangleLines(boundsAlpha.x + alpha*boundsAlpha.width - 2, boundsAlpha.y - 2, 4, 24, BLACK);
|
||||
|
||||
// Draw selected color box
|
||||
DrawRectangle(bounds.x + bounds.width + 10, bounds.y + bounds.height + 10, 20, 20, color);
|
||||
DrawRectangleT(bounds.x + bounds.width + 10, bounds.y + bounds.height + 10, 20, 20, color);
|
||||
DrawRectangleLines(bounds.x + bounds.width + 9, bounds.y + bounds.height + 9, 22, 22, BLACK);
|
||||
|
||||
//DrawText(FormatText("%.2f %.2f", hsv.y, hsv.z), mousePoint.x, mousePoint.y, 10, WHITE);
|
||||
@ -1466,19 +1510,7 @@ Color GuiColorPicker(Rectangle bounds, Color color)
|
||||
return color;
|
||||
}
|
||||
|
||||
// TODO: Panel system
|
||||
RAYGUIDEF void GuiBeginPanel(Rectangle rec)
|
||||
{
|
||||
//offset = (Vector2){ offset.x + rec.x, offset.y + rec.y };
|
||||
|
||||
// TODO: Limit drawing to panel limits?
|
||||
}
|
||||
|
||||
RAYGUIDEF void GuiEndPanel()
|
||||
{
|
||||
//offset = (Vector2){ 0.0f, 0.0f };
|
||||
}
|
||||
|
||||
#if defined(RAYGUI_STYLE_SAVE_LOAD)
|
||||
// Load GUI style from an image file
|
||||
RAYGUIDEF void LoadGuiStyleImage(const char *fileName)
|
||||
{
|
||||
@ -1489,9 +1521,9 @@ RAYGUIDEF void LoadGuiStyleImage(const char *fileName)
|
||||
styleGeneric[DEFAULT_BACKGROUND_COLOR] = GetHexValue(pixels[1 + imStyle.width*1]);
|
||||
styleGeneric[DEFAULT_LINES_COLOR] = GetHexValue(pixels[0 + imStyle.width*0]);
|
||||
|
||||
styleGeneric[DEFAULT_TEXT_FONT] = 0; // Info not included in image data
|
||||
styleGeneric[styleGeneric[DEFAULT_TEXT_SIZE]] = 20; // Info not included in image data
|
||||
styleGeneric[DEFAULT_BORDER_WIDTH] = 1; // Info not included in image data
|
||||
styleGeneric[DEFAULT_TEXT_FONT] = 0; // Info not included in image data
|
||||
styleGeneric[styleGeneric[DEFAULT_TEXT_SIZE]] = 20; // Info not included in image data
|
||||
styleGeneric[DEFAULT_BORDER_WIDTH] = 1; // Info not included in image data
|
||||
|
||||
styleGeneric[DEFAULT_BORDER_COLOR_NORMAL] = GetHexValue(pixels[2 + imStyle.width*2]);
|
||||
styleGeneric[DEFAULT_BASE_COLOR_NORMAL] = GetHexValue(pixels[3 + imStyle.width*3]);
|
||||
@ -1599,60 +1631,39 @@ RAYGUIDEF void UpdateStyleComplete(void)
|
||||
style[TEXTBOX_TEXT_COLOR_PRESSED] = styleGeneric[DEFAULT_TEXT_COLOR_PRESSED];
|
||||
}
|
||||
|
||||
#if defined(RAYGUI_STYLE_SAVE_LOAD)
|
||||
// Save current GUI style into a text file
|
||||
RAYGUIDEF void SaveGuiStyle(const char *fileName)
|
||||
{
|
||||
FILE *styleFile = fopen(fileName, "wt");
|
||||
|
||||
//for (int i = 0; i < NUM_PROPERTIES; i++) fprintf(styleFile, "%-40s0x%x\n", guiPropertyName[i], GetStyleProperty(i));
|
||||
|
||||
for (int i = 0; i < NUM_PROPERTIES; i++) fprintf(styleFile, "0x%x\n", GetStyleProperty(i));
|
||||
if (styleFile != NULL)
|
||||
{
|
||||
for (int i = 0; i < NUM_PROPERTIES; i++) fprintf(styleFile, "0x%x\n", GetStyleProperty(i));
|
||||
|
||||
fclose(styleFile);
|
||||
fclose(styleFile);
|
||||
}
|
||||
}
|
||||
|
||||
// Load GUI style from a text file
|
||||
RAYGUIDEF void LoadGuiStyle(const char *fileName)
|
||||
{
|
||||
/*
|
||||
#define MAX_STYLE_PROPERTIES 128
|
||||
|
||||
typedef struct {
|
||||
char id[64];
|
||||
int value;
|
||||
} StyleProperty;
|
||||
|
||||
StyleProperty *styleProp = (StyleProperty *)RAYGUI_MALLOC(MAX_STYLE_PROPERTIES*sizeof(StyleProperty));;
|
||||
int counter = 0;
|
||||
|
||||
|
||||
FILE *styleFile = fopen(fileName, "rt");
|
||||
|
||||
if (styleFile != NULL)
|
||||
{
|
||||
while (!feof(styleFile))
|
||||
{
|
||||
fscanf(styleFile, "%s %i\n", styleProp[counter].id, &styleProp[counter].value);
|
||||
fscanf(styleFile, "0x%x\n", &style[counter]);
|
||||
counter++;
|
||||
}
|
||||
|
||||
//if (counter < NUM_PROPERTIES) TraceLog(LOG_WARNING, "loaded properties do not match style file properties...");
|
||||
|
||||
fclose(styleFile);
|
||||
|
||||
for (int i = 0; i < counter; i++)
|
||||
{
|
||||
for (int j = 0; j < NUM_PROPERTIES; j++)
|
||||
{
|
||||
if (strcmp(styleProp[i].id, guiPropertyName[j]) == 0)
|
||||
{
|
||||
// Assign correct property to style
|
||||
style[j] = styleProp[i].value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RAYGUI_FREE(styleProp);
|
||||
*/
|
||||
}
|
||||
|
||||
// Set one style property value
|
||||
@ -1789,7 +1800,7 @@ static Vector3 ConvertHSVtoRGB(Vector3 hsv)
|
||||
return rgb;
|
||||
}
|
||||
|
||||
#if defined (RAYGUI_STANDALONE)
|
||||
#if defined(RAYGUI_STANDALONE)
|
||||
// Returns a Color struct from hexadecimal value
|
||||
static Color GetColor(int hexValue)
|
||||
{
|
||||
@ -1834,15 +1845,6 @@ static const char *FormatText(const char *text, ...)
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/*
|
||||
void SetDrawRectangleFunc(void (* DrawRectangle)(Rectangle rec, Color color))
|
||||
{
|
||||
DrawRectangleRecT(rec, color);
|
||||
}
|
||||
|
||||
SetDrawRectangleFunc(DrawRectangleT);
|
||||
*/
|
||||
#endif
|
||||
|
||||
#endif // RAYGUI_IMPLEMENTATION
|
||||
|
||||
Reference in New Issue
Block a user