Reviewed GuiScrollPanel()

Added example
This commit is contained in:
Ray
2019-02-11 09:28:05 +01:00
parent 7228260ef6
commit a09c3cd5bb
2 changed files with 96 additions and 17 deletions

View File

@ -0,0 +1,79 @@
/*******************************************************************************************
*
* raygui - Controls test
*
* TEST CONTROLS:
* - GuiScrollPanel()
*
* DEPENDENCIES:
* raylib 2.4 - Windowing/input management and drawing.
* raygui 2.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../src/raygui.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 400;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - GuiScrollPanel()");
Rectangle panelRec = { 20,40,200,150 };
Rectangle panelContentRec = { 0,0,340,340 };
Vector2 panelScroll = { 99, -20 };
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED);
Rectangle view = GuiScrollPanel(panelRec, panelContentRec, &panelScroll);
BeginScissorMode(view.x, view.y, view.width, view.height);
GuiGrid((Rectangle){panelRec.x+panelScroll.x, panelRec.y+panelScroll.y, panelContentRec.width, panelContentRec.height}, 16, 3);
EndScissorMode();
DrawRectangle(panelRec.x+panelScroll.x, panelRec.y+panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1));
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

View File

@ -314,7 +314,7 @@ typedef enum {
ELEMENTS_HEIGHT = 16,
ELEMENTS_PADDING,
SCROLLBAR_WIDTH,
SCROLLBAR_SIDE, // Is the vertical scrollbar drawn on the left or on the right (SCROLLBAR_LEFT_SIDE or SCROLLBAR_RIGHT_SIDE)
SCROLLBAR_SIDE, // This property defines vertical scrollbar side (SCROLLBAR_LEFT_SIDE or SCROLLBAR_RIGHT_SIDE)
} GuiListViewProperty;
// Scrollbar
@ -356,7 +356,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text);
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
RAYGUIDEF void GuiLine(Rectangle bounds, int thick); // Line separator control
RAYGUIDEF void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 scroll, Rectangle* view); // Scroll Panel control
RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control
// Basic controls set
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
@ -830,7 +830,7 @@ RAYGUIDEF void GuiPanel(Rectangle bounds)
}
// Scroll Panel control
RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 scroll, Rectangle* view)
RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
{
GuiControlState state = guiState;
@ -849,13 +849,13 @@ RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 sc
const Rectangle verticalScrollBar = {((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), verticalScrollBarWidth, bounds.height - horizontalScrollBarWidth - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) };
// Calculate view area (area without the scrollbars)
*view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ?
Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ?
(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth} :
(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth};
// Clip view area to the actual content size
if (view->width > content.width) view->width = content.width;
if (view->height > content.height) view->height = content.height;
if (view.width > content.width) view.width = content.width;
if (view.height > content.height) view.height = content.height;
//TODO: review these !
const int horizontalMin = hasHorizontalScrollBar ? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
@ -878,23 +878,23 @@ RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 sc
if (hasHorizontalScrollBar)
{
if (IsKeyDown(KEY_RIGHT)) scroll.x -= GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_LEFT)) scroll.x += GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_RIGHT)) scroll->x -= GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_LEFT)) scroll->x += GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
}
if (hasVerticalScrollBar)
{
if (IsKeyDown(KEY_DOWN)) scroll.y -= GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_UP)) scroll.y += GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_DOWN)) scroll->y -= GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
if (IsKeyDown(KEY_UP)) scroll->y += GuiGetStyle(SCROLLBAR, SCROLLBAR_SCROLL_SPEED);
}
}
}
// Normalize scroll values
if (scroll.x > -horizontalMin) scroll.x = -horizontalMin;
if (scroll.x < -horizontalMax) scroll.x = -horizontalMax;
if (scroll.y > -verticalMin) scroll.y = -verticalMin;
if (scroll.y < -verticalMax) scroll.y = -verticalMax;
if (scroll->x > -horizontalMin) scroll->x = -horizontalMin;
if (scroll->x < -horizontalMax) scroll->x = -horizontalMax;
if (scroll->y > -verticalMin) scroll->y = -verticalMin;
if (scroll->y < -verticalMax) scroll->y = -verticalMax;
//--------------------------------------------------------------------
@ -910,7 +910,7 @@ RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 sc
{
// Change scrollbar slider size to show the diff in size between the content width and the widget width
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, ((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
scroll.x = -GuiScrollBar(horizontalScrollBar, -scroll.x, horizontalMin, horizontalMax );
scroll->x = -GuiScrollBar(horizontalScrollBar, -scroll->x, horizontalMin, horizontalMax );
}
// Draw vertical scrollbar if visible
@ -918,7 +918,7 @@ RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 sc
{
// Change scrollbar slider size to show the diff in size between the content height and the widget height
GuiSetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
scroll.y = -GuiScrollBar(verticalScrollBar, -scroll.y, verticalMin, verticalMax);
scroll->y = -GuiScrollBar(verticalScrollBar, -scroll->y, verticalMin, verticalMax);
}
// Set scrollbar slider size back to the way it was before
@ -934,7 +934,7 @@ RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 sc
}
//--------------------------------------------------------------------
return scroll;
return view;
}
// Label control