Fixed C++ compilation in C literal in call to SetShapesTexture (#276)

* Fixed C++ compilation

* Use RAYGUI_CLITERAL
This commit is contained in:
Melissa
2023-04-29 13:14:40 +02:00
committed by GitHub
parent 8c14e61214
commit ab209bc5d1

View File

@ -3638,7 +3638,7 @@ void GuiLoadStyleDefault(void)
// NOTE: Default raylib font character 95 is a white square
Rectangle whiteChar = guiFont.recs[95];
// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
SetShapesTexture(guiFont.texture, (Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
}
}