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Fixed C++ compilation in C literal in call to SetShapesTexture (#276)
* Fixed C++ compilation * Use RAYGUI_CLITERAL
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@ -3638,7 +3638,7 @@ void GuiLoadStyleDefault(void)
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// NOTE: Default raylib font character 95 is a white square
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// NOTE: Default raylib font character 95 is a white square
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Rectangle whiteChar = guiFont.recs[95];
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Rectangle whiteChar = guiFont.recs[95];
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// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
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// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
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SetShapesTexture(guiFont.texture, (Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
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SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
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}
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}
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}
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}
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