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Try to support grid lines sub-pixel positioning
No simple solution to this issue...
This commit is contained in:
16
src/raygui.h
16
src/raygui.h
@ -354,6 +354,7 @@ RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *
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RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int *enabledElements, int count, int *scrollIndex, int *active, int *focus, bool editMode); // with List View extended parameters
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RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
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RAYGUIDEF bool GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message); // Message Box control, displays a message
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RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid
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// Styles loading functions
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RAYGUIDEF void GuiLoadStyle(const char *fileName); // Load style file (.rgs)
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@ -2836,13 +2837,18 @@ RAYGUIDEF bool GuiMessageBox(Rectangle bounds, const char *windowTitle, const ch
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// Grid control
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// NOTE: Returns grid mouse-hover selected cell
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RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, int spacing, int subdivs)
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// About drawing lines at subpixel spacing, simple put, not easy solution:
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// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
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RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
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{
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#define GRID_COLOR_ALPHA 0.15f // Grid lines alpha amount
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GuiControlState state = guiState;
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Vector2 mousePoint = GetMousePosition();
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Vector2 currentCell = { -1, -1 };
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int linesV = ((int)(bounds.width/spacing) + 1)*subdivs;
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int linesH = ((int)(bounds.height/spacing) + 1)*subdivs;
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// Update control
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//--------------------------------------------------------------------
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@ -2863,15 +2869,15 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, int spacing, int subdivs)
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case GUI_STATE_NORMAL:
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{
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// Draw vertical grid lines
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for (int i = 0; i < (bounds.width/spacing + 1)*subdivs; i++)
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for (int i = 0; i < linesV; i++)
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{
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DrawRectangle(bounds.x + spacing*i, bounds.y, 1, bounds.height, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINES_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINES_COLOR)), GRID_COLOR_ALPHA));
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DrawRectangleRec((Rectangle){ bounds.x + spacing*i, bounds.y, 1, bounds.height }, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINES_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINES_COLOR)), GRID_COLOR_ALPHA));
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}
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// Draw horizontal grid lines
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for (int i = 0; i < (bounds.height/spacing + 1)*subdivs; i++)
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for (int i = 0; i < linesH; i++)
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{
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DrawRectangle(bounds.x, bounds.y + spacing*i, bounds.width, 1, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINES_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINES_COLOR)), GRID_COLOR_ALPHA));
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DrawRectangleRec((Rectangle){ bounds.x, bounds.y + spacing*i, bounds.width, 1 }, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINES_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINES_COLOR)), GRID_COLOR_ALPHA));
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}
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} break;
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