mirror of
https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
Fixed/added some features (read description)
Added a lock mode, AnchorControler(WIP), Loading/Saving files works in binary and text, updated status bar.
This commit is contained in:
@ -80,7 +80,7 @@ static int screenHeight = 600;
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static GuiControl layout[MAX_GUI_CONTROLS];
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static AnchorControl anchorPoint[MAX_GUI_CONTROLS];
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static int controlsCounter = 0;
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static int anchorCounter = 1; // NOTE: anchorCounter start at 1 because the global anchor is 0
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static int anchorCounter = 1; // NOTE: anchorCounter starts at 1 because the global anchor is 0
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//Rectangle defaultControlWidth[] = { };
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@ -119,13 +119,16 @@ int main()
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bool textEditMode = false;
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int framesCounter = 0;
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int saveControlSelected = -1;
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bool anchorMode = false;
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bool anchorMode = false;
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int selectedAnchor = -1;
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bool lockMode = false;
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// Used to draw the preview of selectedControl
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Rectangle defaultRec[14] = {
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(Rectangle){ 0, 0, 80, 20}, // LABEL
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(Rectangle){ 0, 0, 100, 30}, // BUTTON
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(Rectangle){ 0, 0, 100, 30}, // IMAGEBUTTON
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(Rectangle){ 0, 0, 120, 40}, // IMAGEBUTTON
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(Rectangle){ 0, 0, 100, 30}, // TOGGLE
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(Rectangle){ 0, 0, 240, 30}, // TOGGLEGROUP
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(Rectangle){ 0, 0, 200, 20}, // SLIDER
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@ -202,7 +205,7 @@ int main()
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// TODO: Initialize layout controls to default values
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GuiSetStyleProperty(TOGGLEGROUP_PADDING, 5);
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//GuiSetStyleProperty(TOGGLEGROUP_PADDING, 5);
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SetTargetFPS(120);
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//--------------------------------------------------------------------------------------
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@ -247,20 +250,20 @@ int main()
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}
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// Toggle on the controlListViewCounter
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if (IsKeyPressed(KEY_LEFT_SHIFT))
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if (IsKeyPressed(KEY_LEFT_CONTROL))
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{
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startPosXListViewControlsCounter = listViewControlsCounter.x;
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deltaPosXListViewControlsCounter = GetScreenWidth() -listViewControlsCounter.width - startPosXListViewControlsCounter;
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counterListViewControlsCounter = 0;
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}
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if (IsKeyDown(KEY_LEFT_SHIFT))
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if (IsKeyDown(KEY_LEFT_CONTROL))
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{
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counterListViewControlsCounter++;
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if (counterListViewControlsCounter >= 60) counterListViewControlsCounter = 60;
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listViewControlsCounter.x = (int)EaseCubicInOut(counterListViewControlsCounter, startPosXListViewControlsCounter, deltaPosXListViewControlsCounter, 60);
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}
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else if (IsKeyReleased(KEY_LEFT_SHIFT))
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else if (IsKeyReleased(KEY_LEFT_CONTROL))
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{
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startPosXListViewControlsCounter = listViewControlsCounter.x;
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deltaPosXListViewControlsCounter = GetScreenWidth() + 140 - startPosXListViewControlsCounter;
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@ -290,7 +293,7 @@ int main()
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for (int i = 0; i < controlsCounter; i++)
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{
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if (controlDrag) break;
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if (controlDrag || lockMode) break;
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if (CheckCollisionPointRec(GetMousePosition(), layout[i].rec))
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{
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selectedControl = i;
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@ -299,7 +302,7 @@ int main()
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else selectedControl = -1;
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}
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if (selectedControl != -1 && !textEditMode)
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if (selectedControl != -1 && !textEditMode && !anchorMode)
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{
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// Disables the defaultRec[selectedType]
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controlCollision = true;
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@ -314,7 +317,7 @@ int main()
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selectedControl = -1;
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}
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if (controlDrag)
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if (controlDrag && !lockMode)
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{
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layout[selectedControl].rec.x = mouseX - layout[selectedControl].rec.width/2;
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layout[selectedControl].rec.y = mouseY - layout[selectedControl].rec.height/2;
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@ -482,27 +485,72 @@ int main()
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// Turns on textEditMode
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if (IsKeyPressed(KEY_T) && (selectedControl != -1) &&
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((selectedType == LABEL) || (selectedType == BUTTON) || (selectedType == TOGGLE)))
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((selectedType == LABEL) || (selectedType == BUTTON) || (selectedType == TOGGLE) || (selectedType == IMAGEBUTTON)))
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{
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textEditMode = true;
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saveControlSelected = selectedControl;
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}
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if (lockMode)
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{
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selectedControl = saveControlSelected;
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}
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if (IsKeyPressed(KEY_SPACE) && !textEditMode && (selectedControl != -1) && !lockMode)
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{
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lockMode = true;
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saveControlSelected = selectedControl;
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}
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else if (IsKeyPressed(KEY_SPACE) && (selectedControl != -1))
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{
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lockMode = false;
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}
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// TODO: Create anchor points
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if (IsKeyDown(KEY_A) && !textEditMode) // Anchor mode creation, consider SNAP!
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// NOTE: There is a bug if TEXTBOX is the selectedType
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if (anchorMode)
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{
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// TODO: On mouse click anchor is created
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selectedControl = -1;
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anchorMode = true;
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !controlCollision)
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//selectedControl = -1;
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !controlCollision && selectedAnchor == -1 && selectedControl == -1)
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{
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anchorPoint[anchorCounter].id = anchorCounter;
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anchorPoint[anchorCounter].position = (Vector2){ mouseX, mouseY };
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anchorPoint[anchorCounter].bounds = (Rectangle){ anchorPoint[anchorCounter].position.x - 5, anchorPoint[anchorCounter].position.y - 5, 10, 10 };
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anchorCounter++;
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}
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}
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for (int i = 0; i < anchorCounter; i++)
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{
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if (CheckCollisionPointRec(GetMousePosition(), anchorPoint[i].bounds))
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{
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selectedAnchor = i;
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break;
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}
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else selectedAnchor = -1;
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}
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if (selectedAnchor != -1 && selectedAnchor != 0)
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{
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if (IsKeyDown(KEY_DELETE))
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{
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for (int i = selectedAnchor; i < anchorCounter; i++) anchorPoint[i] = anchorPoint[i + 1];
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anchorCounter--;
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selectedAnchor = -1;
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}
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}
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}
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else anchorMode = false;
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if (IsKeyPressed(KEY_A) && !textEditMode && (layout[selectedControl].type != TEXTBOX) && !anchorMode) // Anchor mode creation, consider SNAP!
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{
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anchorMode = true;
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}
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else if (IsKeyPressed(KEY_A) && !textEditMode && (layout[selectedControl].type != TEXTBOX) && anchorMode) anchorMode = false;
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// Updates the position of the control when it has an anchor point
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for (int i = 0; i < controlsCounter; i++)
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@ -516,15 +564,22 @@ int main()
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// Sets the minimum limit of the width
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if (layout[selectedControl].type == LABEL || layout[selectedControl].type == BUTTON || layout[selectedControl].type == TOGGLE)
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{
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if (layout[selectedControl].rec.width < MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE])) layout[selectedControl].rec.width = MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE]);
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}
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else if (layout[selectedControl].rec.width <= 10) layout[selectedControl].rec.width = 10;
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if (layout[selectedControl].rec.width < MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE])) layout[selectedControl].rec.width = MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE]);
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}
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if (layout[selectedControl].type == IMAGEBUTTON)
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{
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if (layout[selectedControl].rec.width < MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE]) + texture.width/3) layout[selectedControl].rec.width = MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE]) + texture.width/3 + 5;
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}
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else if (layout[selectedControl].rec.width <= 20) layout[selectedControl].rec.width = 20;
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// Sets the minimum limit of the height
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if (layout[selectedControl].rec.height <= 10) layout[selectedControl].rec.height = 10;
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if (layout[selectedControl].type == IMAGEBUTTON)
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{
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if (layout[selectedControl].rec.height <= texture.height/6 + 5) layout[selectedControl].rec.height = texture.height/6 + 5;
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}
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else if (layout[selectedControl].rec.height <= 20) layout[selectedControl].rec.height = 20;
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}
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// TODO: If mouse over anchor (define default bounds) and click, start anchor line
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// TODO: On mouse up over an existing control, anchor is created (draw line for reference)
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// TODO: On anchor line created, control (x, y) will be (x - ap, y - ap), and anchorId will be saved
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@ -552,7 +607,7 @@ int main()
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if (fileName != NULL)
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{
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// Save layout file (text or binary)
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SaveLayoutRGL("test_layout.rgl", false);
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SaveLayoutRGL("test_layout.rgl", true);
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fileName = "";
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}
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}
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@ -576,7 +631,7 @@ int main()
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if (showGrid) DrawGrid2D(GetScreenWidth()/13, GetScreenHeight()/13);
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// Draws the defaultRec[selectedType] of the control selected
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if (selectedControl == -1)
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if (selectedControl == -1 && !anchorMode)
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{
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switch (selectedTypeDraw)
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{
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@ -605,7 +660,7 @@ int main()
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{
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case LABEL: GuiLabel(layout[i].rec, layout[i].text); break;
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case BUTTON: GuiButton(layout[i].rec, layout[i].text); break;
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case IMAGEBUTTON: GuiImageButtonEx(defaultRec[selectedTypeDraw], texture , (Rectangle){ 0, 0, texture.width/3, texture.height/6 }, layout[i].text); break;
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case IMAGEBUTTON: GuiImageButtonEx(layout[i].rec, texture, (Rectangle){ 0, 0, texture.width/3, texture.height/6 }, layout[i].text); break;
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case TOGGLE: GuiToggleButton(layout[i].rec, layout[i].text, false); break;
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case TOGGLEGROUP: GuiToggleGroup(layout[i].rec, list, 3, 1); break;
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case SLIDER: GuiSlider(layout[i].rec, 40, 0, 100); break;
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@ -614,7 +669,7 @@ int main()
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case SPINNER: GuiSpinner(layout[i].rec, 40, 0, 100); break;
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case COMBOBOX: GuiComboBox(layout[i].rec, list, 3, 1); break;
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case CHECKBOX: GuiCheckBox(layout[i].rec, false); break;
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case TEXTBOX: GuiTextBox(layout[i].rec, "test text", 32); break;
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case TEXTBOX: GuiTextBox(layout[i].rec, layout[i].text, 32); break;
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case LISTVIEW: GuiListView(layout[i].rec, guiControls, 14, 1); break;
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case COLORPICKER: GuiColorPicker(layout[i].rec, RED); break;
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default: break;
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@ -628,7 +683,7 @@ int main()
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// Draw the list of controlsCounter
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DrawRectangleRec(listViewControlsCounter, Fade(WHITE, 0.7f));
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GuiListView(listViewControlsCounter, guiControlsCounter, controlsCounter, -1);
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GuiListView(listViewControlsCounter, guiControlsCounter, controlsCounter, selectedControl);
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// Draw the global anchorPoint
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DrawRectangleRec(anchorPoint[0].bounds, Fade(BLACK, 0.5f));
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@ -658,6 +713,7 @@ int main()
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if (((framesCounter/20)%2) == 0)
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{
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if (layout[selectedControl].type == LABEL) DrawText("|", layout[selectedControl].rec.x + MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE]) + 2, layout[selectedControl].rec.y - 1, style[DEFAULT_TEXT_SIZE] + 2, BLACK);
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else if (layout[selectedControl].type == IMAGEBUTTON) DrawText("|", layout[selectedControl].rec.x + layout[selectedControl].rec.width/2 + MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE])/2 + texture.width/6, layout[selectedControl].rec.y + layout[selectedControl].rec.height/2 - 6, style[DEFAULT_TEXT_SIZE] + 2, BLACK);
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else DrawText("|", layout[selectedControl].rec.x + layout[selectedControl].rec.width/2 + MeasureText(layout[selectedControl].text , style[DEFAULT_TEXT_SIZE])/2 + 2, layout[selectedControl].rec.y + layout[selectedControl].rec.height/2 - 6, style[DEFAULT_TEXT_SIZE] + 2, BLACK);
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}
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}
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@ -674,13 +730,13 @@ int main()
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// Draw status bar bottom with debug information
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DrawRectangle(0, GetScreenHeight() - 24, GetScreenWidth(), 24, LIGHTGRAY);
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GuiLabel((Rectangle){20, GetScreenHeight() - 16, 100, 20}, FormatText("Controls count: %i", controlsCounter));
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GuiLabel((Rectangle){150, GetScreenHeight() - 16, 100, 20}, FormatText("Selected type: %s", controlTypeName[selectedType]));
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if (snapMode) GuiLabel((Rectangle){615, GetScreenHeight() - 16, 100, 20}, "SNAP ON");
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if (selectedControl != -1) GuiLabel((Rectangle){475, GetScreenHeight() - 16, 100, 20}, FormatText("rec: (%i, %i, %i, %i)",
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layout[selectedControl].rec.x, layout[selectedControl].rec.y,
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layout[selectedControl].rec.width, layout[selectedControl].rec.height));
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GuiLabel((Rectangle){350, GetScreenHeight() - 16, 100, 20}, FormatText("mouse: (%i, %i)", mouseX, mouseY));
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GuiLabel((Rectangle){125, GetScreenHeight() - 16, 100, 20}, FormatText("| Mouse: (%i, %i)", mouseX, mouseY));
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GuiLabel((Rectangle){230, GetScreenHeight() - 16, 100, 20}, FormatText("| Selected Control: %s (%i, %i, %i, %i)", controlTypeName[selectedType], layout[selectedControl].rec.x, layout[selectedControl].rec.y, layout[selectedControl].rec.width, layout[selectedControl].rec.height));
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GuiLabel((Rectangle){590, GetScreenHeight() - 16, 100, 20}, "|");
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if (snapMode) DrawText("SNAP ON", 600, GetScreenHeight() - 16, style[DEFAULT_TEXT_SIZE], RED);
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else DrawText("SNAP OFF", 600, GetScreenHeight() - 16, style[DEFAULT_TEXT_SIZE], GetColor(style[LABEL_TEXT_COLOR_NORMAL]));
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if (anchorMode )GuiLabel((Rectangle){20, GetScreenHeight() - 32, 100, 20}, FormatText("Anchor Mode ON | Anchors count: %i | Selected Anchor: %i", anchorCounter, selectedAnchor));
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else GuiLabel((Rectangle){20, GetScreenHeight() - 32, 100, 20}, FormatText("Anchor Mode OFF | Anchors count: %i | Selected Anchor: %i", anchorCounter, selectedAnchor));
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -734,9 +790,9 @@ static void SaveLayoutRGL(const char *fileName, bool binary)
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{
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#define RGL_FILE_VERSION_BINARY 100
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FILE *flayout = fopen(fileName, "wb");
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FILE *rglFile = fopen(fileName, "wb");
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if (flayout != NULL)
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if (rglFile != NULL)
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{
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// Write some header info (12 bytes)
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@ -750,14 +806,14 @@ static void SaveLayoutRGL(const char *fileName, bool binary)
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short numControls = controlsCounter;
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int reserved = 0;
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fwrite(signature, 1, 4, flayout);
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fwrite(&version, 1, sizeof(short), flayout);
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fwrite(&numControls, 1, sizeof(short), flayout);
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fwrite(&reserved, 1, sizeof(int), flayout);
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fwrite(signature, 1, 4, rglFile);
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fwrite(&version, 1, sizeof(short), rglFile);
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fwrite(&numControls, 1, sizeof(short), rglFile);
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fwrite(&reserved, 1, sizeof(int), rglFile);
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for (int i = 0; i < controlsCounter; i++) fwrite(&layout[i], 1, sizeof(GuiControl), flayout);
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for (int i = 0; i < controlsCounter; i++) fwrite(&layout[i], 1, sizeof(GuiControl), rglFile);
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fclose(flayout);
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fclose(rglFile);
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}
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}
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@ -765,26 +821,26 @@ static void SaveLayoutRGL(const char *fileName, bool binary)
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{
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#define RGL_FILE_VERSION_TEXT "1.0"
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FILE *flayout = fopen(fileName, "wt");
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FILE *rglFile = fopen(fileName, "wt");
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if (flayout != NULL)
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if (rglFile != NULL)
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{
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// Write some description comments
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fprintf(flayout, "#\n# rglt file (v%s) - raygui layout text file generated using rGuiLayout\n#\n", RGL_FILE_VERSION_TEXT);
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fprintf(flayout, "# Total number of controls: %i\n#\n", controlsCounter);
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fprintf(rglFile, "#\n# rgl text file (v%s) - raygui layout text file generated using rGuiLayout\n#\n", RGL_FILE_VERSION_TEXT);
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fprintf(rglFile, "# Total number of controls: %i\n", controlsCounter);
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fprintf(rglFile, "# Control info: c <id> <type> <rectangle> <anchor_id> <text>\n#\n", controlsCounter);
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for (int i = 0; i < controlsCounter; i++)
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{
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// fprintf(flayout, "Control %03i : %s\n", layout[i].id, controlTypeName[layout[i].type]);
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// fprintf(flayout, "Rec %i %i %i %i\n", layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height);
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// fprintf(flayout, "Text %s\n", layout[i].text);
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// fprintf(flayout, "Anchor Id %i\n\n", layout[i].anchorId);
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fprintf(flayout, "Control %03i : %s Rec %i %i %i %i Text %s Anchor Id %i\n\n", layout[i].id, controlTypeName[layout[i].type], layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text, layout[i].anchorId);
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// fprintf(rglFile, "Control %03i : %s\n", layout[i].id, controlTypeName[layout[i].type]);
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// fprintf(rglFile, "Rec %i %i %i %i\n", layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height);
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// fprintf(rglFile, "Text %s\n", layout[i].text);
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// fprintf(rglFile, "Anchor Id %i\n\n", layout[i].anchorId);
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fprintf(rglFile, "c %03i %i %i %i %i %i %i %s\n", layout[i].id, layout[i].type, layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].anchorId, layout[i].text);
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}
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fclose(flayout);
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fclose(rglFile);
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}
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}
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}
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@ -796,71 +852,73 @@ static void LoadLayoutRGL(const char *fileName)
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char buffer[256];
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bool tryBinary = false;
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FILE *flayout = fopen(fileName, "rt");
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FILE *rglFile = fopen(fileName, "rt");
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if (flayout != NULL)
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if (rglFile != NULL)
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{
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fgets(buffer, 256, flayout);
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fgets(buffer, 256, rglFile);
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if (buffer[0] != 'R') // Text file!
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{
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controlsCounter = 0;
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while (!feof(flayout))
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while (!feof(rglFile))
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{
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if ((buffer[0] != '\n') && (buffer[0] != '#'))
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{
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sscanf(buffer, "Control %03i : %s Rec %i %i %i %i Text %s Anchor Id %i\n\n", layout[controlsCounter].id, controlTypeName[layout[controlsCounter].type], layout[controlsCounter].rec.x, layout[controlsCounter].rec.y, layout[controlsCounter].rec.width, layout[controlsCounter].rec.height, layout[controlsCounter].text, layout[controlsCounter].anchorId);
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sscanf(buffer, "c %d %i %i %i %i %i %i %[^\n]s", &layout[controlsCounter].id, &layout[controlsCounter].type, &layout[controlsCounter].rec.x, &layout[controlsCounter].rec.y, &layout[controlsCounter].rec.width, &layout[controlsCounter].rec.height, &layout[controlsCounter].anchorId, layout[controlsCounter].text);
|
||||
printf("c %d %i %i %i %i %i %i %s\n", layout[controlsCounter].id, layout[controlsCounter].type, layout[controlsCounter].rec.x, layout[controlsCounter].rec.y, layout[controlsCounter].rec.width, layout[controlsCounter].rec.height, layout[controlsCounter].anchorId, layout[controlsCounter].text);
|
||||
|
||||
controlsCounter++;
|
||||
}
|
||||
fgets(buffer, 256, flayout);
|
||||
fgets(buffer, 256, rglFile);
|
||||
}
|
||||
}
|
||||
else tryBinary = true;
|
||||
|
||||
fclose(flayout);
|
||||
fclose(rglFile);
|
||||
}
|
||||
|
||||
if (tryBinary)
|
||||
{
|
||||
FILE *flayout = fopen(fileName, "rb");
|
||||
FILE *rglFile = fopen(fileName, "rb");
|
||||
|
||||
if (flayout != NULL)
|
||||
if (rglFile != NULL)
|
||||
{
|
||||
char signature[5] = "";
|
||||
short version = 0;
|
||||
int reserved = 0;
|
||||
|
||||
fread(signature, 1, 4, flayout);
|
||||
fread(&version, 1, sizeof(short), flayout);
|
||||
fread(&controlsCounter, 1, sizeof(short), flayout);
|
||||
fread(&reserved, 1, sizeof(int), flayout);
|
||||
fread(signature, 1, 4, rglFile);
|
||||
fread(&version, 1, sizeof(short), rglFile);
|
||||
fread(&controlsCounter, 1, sizeof(short), rglFile);
|
||||
fread(&reserved, 1, sizeof(int), rglFile);
|
||||
|
||||
if ((signature[0] == 'R') &&
|
||||
(signature[1] == 'G') &&
|
||||
(signature[2] == 'L') &&
|
||||
(signature[3] == ' '))
|
||||
{
|
||||
while (!feof(flayout))
|
||||
while (!feof(rglFile))
|
||||
{
|
||||
for (int i = 0; i < controlsCounter; i++) fread(&layout[i], 1, sizeof(GuiControl), flayout);
|
||||
for (int i = 0; i < controlsCounter; i++) fread(&layout[i], 1, sizeof(GuiControl), rglFile);
|
||||
}
|
||||
}
|
||||
else TraceLog(LOG_WARNING, "[raygui] Invalid layout file");
|
||||
|
||||
fclose(flayout);
|
||||
fclose(rglFile);
|
||||
}
|
||||
}
|
||||
|
||||
// char line[128];
|
||||
|
||||
// FILE *flayout = fopen(fileName, "rt");
|
||||
// FILE *rglFile = fopen(fileName, "rt");
|
||||
|
||||
// controlsCounter = 0;
|
||||
|
||||
// while (!feof(flayout))
|
||||
// while (!feof(rglFile))
|
||||
// {
|
||||
// fgets(line, 128, flayout);
|
||||
// fgets(line, 128, rglFile);
|
||||
|
||||
// switch (line[0])
|
||||
// {
|
||||
@ -877,12 +935,17 @@ static void LoadLayoutRGL(const char *fileName)
|
||||
// }
|
||||
// }
|
||||
|
||||
// fclose(flayout);
|
||||
// fclose(rglFile);
|
||||
}
|
||||
|
||||
// Generate C code for gui layout
|
||||
static void GenerateLayoutCode(const char *fileName)
|
||||
{
|
||||
#define RGL_TOOL_NAME "tool_name"
|
||||
#define RGL_TOOL_DESCRIPTION "tool_name"
|
||||
#define RGL_TOOL_AUTHOR "tool_name"
|
||||
#define RGL_TOOL_YEAR "tool_name"
|
||||
|
||||
FILE *ftool = fopen(fileName, "wt");
|
||||
|
||||
fprintf(ftool, "/*******************************************************************************************\n");
|
||||
|
||||
Reference in New Issue
Block a user