REDESIGNED: GuiProgressBar(), more visual

This commit is contained in:
Ray
2023-07-04 18:57:31 +02:00
parent 8fef0f4fc0
commit d6f3cdc15c

View File

@ -2824,6 +2824,7 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight
float temp = (maxValue - minValue)/2.0f;
if (value == NULL) value = &temp;
// Progress bar
Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
@ -2832,16 +2833,27 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight
//--------------------------------------------------------------------
if (*value > maxValue) *value = maxValue;
if (state != STATE_DISABLED) progress.width = ((float)(*value/(maxValue - minValue))*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
if (state != STATE_DISABLED) progress.width = ((float)(*value/(maxValue - minValue))*bounds.width) - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH);
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK);
//GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK); // Normal border
// Border color aligned with progress bar, more visual
GuiDrawRectangle((Rectangle){ bounds.x, bounds.y, progress.width + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha));
GuiDrawRectangle((Rectangle){ bounds.x, bounds.y + 1, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha));
GuiDrawRectangle((Rectangle){ bounds.x, bounds.y + bounds.height - 1, progress.width + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha));
if (*value == maxValue) GuiDrawRectangle((Rectangle){ bounds.x + progress.width + 1, bounds.y, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha));
else
{
GuiDrawRectangle((Rectangle){ bounds.x + progress.width + 1, bounds.y, bounds.width - progress.width, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)), guiAlpha));
GuiDrawRectangle((Rectangle){ bounds.x + progress.width + 1, bounds.y + bounds.height - 1, bounds.width - progress.width, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)), guiAlpha));
GuiDrawRectangle((Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)), guiAlpha));
}
// Draw slider internal progress bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
// Draw left/right text if provided
if (textLeft != NULL)